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Andrew James 72cfdc31ea
Clear held item when putting in an empty belt slot (#4490)
4 years ago
..
DiabloUI Address type conversion/truncation warnings in LoadPcxPixelsAndPalette 4 years ago
controls Clear the held item if it is used to open a quest entrance 4 years ago
discord Update Source/discord/discord.cpp 4 years ago
dvlnet Update zerotier_native.h 4 years ago
engine Expand hot area of stash cell to include bottom-right border 4 years ago
miniwin Use HoldItem for determining if an item is held 4 years ago
mpq Reduce debug log output of MpqWriter 4 years ago
panels Fix SPLICONLAST for zero-based frame indexing 4 years ago
platform Use romfs on Switch for devilutionx.mpq 4 years ago
qol Explicitly clear HoldItem when putting an item into the Inventory/Stash 4 years ago
storm Audio: Use SDL resampler where available 4 years ago
utils Audio: Use SDL resampler where available 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy
CMakeLists.txt Remove use of tempstr 4 years ago
appfat.cpp Reduce string conversions 4 years ago
appfat.h Reduce string conversions 4 years ago
automap.cpp Reduce string conversions 4 years ago
automap.h Overhaul tests 4 years ago
capture.cpp Remove `(un)lock_buf` 4 years ago
capture.h
codec.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
codec.h
control.cpp Add NewCursor(Item&) for setting the cursor based on a held item 4 years ago
control.h Fix some more warnings 4 years ago
cursor.cpp Add function to mark an item as empty 4 years ago
cursor.h Add NewCursor(Item&) for setting the cursor based on a held item 4 years ago
dead.cpp Zero-based frame indexing 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Use HoldItem for determining if an item is held 4 years ago
debug.h Clean up owned/unowned CelSprite ambiguity 4 years ago
diablo.cpp Use HoldItem for determining if an item is held 4 years ago
diablo.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
doom.cpp Zero-based frame indexing 4 years ago
doom.h
drlg_l1.cpp Fix some more warnings 4 years ago
drlg_l1.h
drlg_l2.cpp Fix some more warnings 4 years ago
drlg_l2.h
drlg_l3.cpp Fix some more warnings 4 years ago
drlg_l3.h
drlg_l4.cpp Fix some more warnings 4 years ago
drlg_l4.h
dthread.cpp
dthread.h clang-format all files in {Source,test}/ 4 years ago
dx.cpp Remove `(un)lock_buf` 4 years ago
dx.h Remove `(un)lock_buf` 4 years ago
effects.cpp Use SoundSample for music 4 years ago
effects.h
effects_stubs.cpp
encrypt.cpp Ensure working buffers are zero-initialised for PKWareLib 4 years ago
encrypt.h
engine.cpp Stip stippled transparency 4 years ago
engine.h Add helpers for checking object type (#3357) 4 years ago
error.cpp Zero-based frame indexing 4 years ago
error.h Move store graphics out of `stores.cpp` 4 years ago
gamemenu.cpp Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gendung.cpp Initial clean up of code related to creating items (#2943) 4 years ago
gendung.h Use Miniset in drlg_l4 4 years ago
gmenu.cpp Zero-based frame indexing 4 years ago
gmenu.h
help.cpp Reduce string conversions 4 years ago
help.h
hwcursor.cpp Use HoldItem for determining if an item is held 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Remove MpqDir and use PrefPath instead. 4 years ago
init.h Split loading of MPQs to handle translations and voice packs (#3922) 4 years ago
interfac.cpp Zero-based frame indexing 4 years ago
interfac.h Reduce use of view globals in game menu 4 years ago
inv.cpp Clear held item when putting in an empty belt slot (#4490) 4 years ago
inv.h Explicitly clear HoldItem when putting an item into the Inventory/Stash 4 years ago
inv_iterators.hpp Refactor: Use item iterators in 7 more places 4 years ago
itemdat.cpp fix armor pierce on uniques and display affix values 4 years ago
itemdat.h Add tests for GetInventorySize 4 years ago
items.cpp Add function to mark an item as empty 4 years ago
items.h Add function to mark an item as empty 4 years ago
lighting.cpp Minimize direct usage of Lights[] global 4 years ago
lighting.h TRN rewrite + bugfix (#4056) 4 years ago
loadsave.cpp Add function to mark an item as empty 4 years ago
loadsave.h Implement stash 4 years ago
main.cpp Use romfs on Switch for devilutionx.mpq 4 years ago
menu.cpp Reduce string conversions 4 years ago
menu.h
minitext.cpp Zero-based frame indexing 4 years ago
minitext.h
misdat.cpp fix comment labels in misdat 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Avoid using HoldItem in AddStealPotions 4 years ago
missiles.h Zero-based frame indexing 4 years ago
monstdat.cpp Load monster graphics into a single buffer 4 years ago
monstdat.h Unique Monster Variable Rename (#4060) 4 years ago
monster.cpp Zero-based frame indexing 4 years ago
monster.h Fix Diablo's HP 4 years ago
movie.cpp Mouse/Gamepad fixes 4 years ago
movie.h
msg.cpp Only use HoldItem in InvGetItem if necessary 4 years ago
msg.h Fix some more warnings 4 years ago
multi.cpp Zero-based frame indexing 4 years ago
multi.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
nthread.cpp clang-format all files in {Source,test}/ 4 years ago
nthread.h Overhaul tests 4 years ago
objdat.cpp fix collision of bodies in butcher chamber/hell 4 years ago
objdat.h Use `uint16_t` for sprite widths 4 years ago
objects.cpp Fix some more warnings 4 years ago
objects.h Use `uint16_t` for sprite widths 4 years ago
options.cpp Default to 48kHz on Windows 4 years ago
options.h Fix some more warnings 4 years ago
pack.cpp Add function to mark an item as empty 4 years ago
pack.h Resolve game crash when syncing Diablo items in Hellfire games 4 years ago
palette.cpp Add OptionEntry for alternative nest art and remove command line parameter --nestart 4 years ago
palette.h Optimize `DrawHalfTransparentBlendedRectTo` 4 years ago
path.cpp Use helper when checking if object exists in path.cpp 4 years ago
path.h clang-format all files in {Source,test}/ 4 years ago
pfile.cpp clearTables when closing stash mpq 4 years ago
pfile.h Implement stash 4 years ago
player.cpp Add function to mark an item as empty 4 years ago
player.h Zero-based frame indexing 4 years ago
plrmsg.cpp Implement stash 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Add max_size checks when adding missiles to allow for limited size containers 4 years ago
portal.h
quests.cpp Zero-based frame indexing 4 years ago
quests.h Clean up owned/unowned CelSprite ambiguity 4 years ago
restrict.cpp Reduce string conversions 4 years ago
restrict.h
scrollrt.cpp Use HoldItem for determining if an item is held 4 years ago
scrollrt.h Touch support on all SDL2 platforms 4 years ago
setmaps.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
sound.cpp Use SoundSample for music 4 years ago
sound.h Use SoundSample for music 4 years ago
sound_defs.hpp Audio: Use SDL resampler where available 4 years ago
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp GetManaAmount - fix usage of pMaxManaBase 4 years ago
spells.h Allow casting Town Portal, Teleport, and Guardian scrolls from inventory 4 years ago
stores.cpp Add function to mark an item as empty 4 years ago
stores.h Unify gold handling (withdraw any amount from stash) 4 years ago
sync.cpp Avoid resetting monster health and mWhoHit 4 years ago
sync.h
textdat.cpp Update textdat.cpp 4 years ago
textdat.h
themes.cpp Pass regionId to TFit_Obj3 to extract reference to themes global 4 years ago
themes.h
tmsg.cpp
tmsg.h
town.cpp
town.h clang-format all files in {Source,test}/ 4 years ago
towners.cpp Use HoldItem for determining if an item is held 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp [gamepad] Fix repeated spell casting getting stuck if there is no target 4 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago
trigs.cpp Change infostr from char[128] to std::string 4 years ago
trigs.h