..
DiabloUI
Load all CEL as CL2
4 years ago
controls
Use object pointer for pcursobj
4 years ago
discord
Fix discord.cpp on macOS
4 years ago
dvlnet
Remove #defines in player.h and add constexpr where applicable ( #4896 )
4 years ago
engine
Use object pointer for pcursobj
4 years ago
levels
Fix opening crypt and hive
4 years ago
miniwin
misc_msg: Always use `lParam` for mod state
4 years ago
mpq
Use `StrCat` in a few more places
4 years ago
panels
Load all CEL as CL2
4 years ago
platform
Remove more miniwin code
4 years ago
qol
Load all CEL as CL2
4 years ago
storm
Clean up game name and password variables
4 years ago
utils
Load all CEL as CL2
4 years ago
.clang-format
.clang-format: Remove duplicate SortIncludes entry
4 years ago
.clang-tidy
.clang-tidy: -misc-non-private-member-variables-in-classes
4 years ago
CMakeLists.txt
Remove CEL rendering code
4 years ago
appfat.cpp
Add StrCat and StrAppend
4 years ago
appfat.h
Remove leftover assert code
4 years ago
automap.cpp
Use user by reference
4 years ago
automap.h
Move level generation to subfolder
4 years ago
capture.cpp
Remove more miniwin code
4 years ago
capture.h
format fix : capture.h
5 years ago
codec.cpp
Fix building on VS2017 ( #4795 )
4 years ago
codec.h
Move byte from engine.h
5 years ago
control.cpp
Use object pointer for pcursobj
4 years ago
control.h
Replace `DVL_VK` virtual key codes with `SDLK`
4 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
Use object pointer for pcursobj
4 years ago
cursor.h
Use object pointer for pcursobj
4 years ago
dead.cpp
Clean up LevelMonsterTypes related code
4 years ago
dead.h
Use `uint16_t` for sprite widths
4 years ago
debug.cpp
Load all CEL as CL2
4 years ago
debug.h
Remove more miniwin code
4 years ago
diablo.cpp
Use object pointer for pcursobj
4 years ago
diablo.h
misc_msg: Always use `lParam` for mod state
4 years ago
doom.cpp
Load all CEL as CL2
4 years ago
doom.h
Clean up A-D
5 years ago
dthread.cpp
Check if dthread is running before locking mutex
4 years ago
dthread.h
clang-format all files in {Source,test}/
4 years ago
effects.cpp
Remove `MAX_PATH`
4 years ago
effects.h
Clean up `effects_play_sound`, `gfnSoundFunction`
4 years ago
effects_stubs.cpp
Clean up `effects_play_sound`, `gfnSoundFunction`
4 years ago
encrypt.cpp
Clean up most usages of DWORD
4 years ago
encrypt.h
Clean up most usages of DWORD
4 years ago
engine.cpp
Remove more miniwin code
4 years ago
engine.h
Remove more miniwin code
4 years ago
error.cpp
Load all CEL as CL2
4 years ago
error.h
Overhaul translation fetching
4 years ago
gamemenu.cpp
Rename gbQuietMode to HeadlessMode
4 years ago
gamemenu.h
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
gmenu.cpp
Load all CEL as CL2
4 years ago
gmenu.h
Replace `DVL_VK` virtual key codes with `SDLK`
4 years ago
help.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
help.h
Apply various cleanups via Android Studio
5 years ago
hwcursor.cpp
Load all CEL as CL2
4 years ago
hwcursor.hpp
Make Gamepad cursor independant of hardware mouse
4 years ago
init.cpp
Rename gbQuietMode to HeadlessMode
4 years ago
init.h
Introduce timedemo based tests
4 years ago
interfac.cpp
Load all CEL as CL2
4 years ago
interfac.h
Fix progress bar on already-visited levels
4 years ago
inv.cpp
Use object pointer for pcursobj
4 years ago
inv.h
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
inv_iterators.hpp
Rename `inv_iterators` methods to `camelCase`
4 years ago
itemdat.cpp
Another approach
4 years ago
itemdat.h
Remove unused misc items
4 years ago
items.cpp
Load all CEL as CL2
4 years ago
items.h
Remove more miniwin code
4 years ago
lighting.cpp
Refactor VisionCrawlTable
4 years ago
lighting.h
Refactor VisionCrawlTable
4 years ago
loadsave.cpp
Use user by reference
4 years ago
loadsave.h
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
main.cpp
Xbox NXDK: Handle drives
4 years ago
menu.cpp
Clean up `effects_play_sound`, `gfnSoundFunction`
4 years ago
menu.h
renamed Source/mainmenu.cpp and .h to menu.cpp/.h
5 years ago
minitext.cpp
Load all CEL as CL2
4 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
Limit what gets called in headless mode
4 years ago
misdat.h
Use `uint16_t` for sprite widths
4 years ago
missiles.cpp
Use object pointer for pcursobj
4 years ago
missiles.h
✨ Adds isSameSource Missile method ( #5036 )
4 years ago
monstdat.cpp
Clean up LevelMonsterTypes related code
4 years ago
monstdat.h
Rename MonsterData members ( #5000 )
4 years ago
monster.cpp
Use user by reference
4 years ago
monster.h
Use user by reference
4 years ago
movie.cpp
Replace `DVL_VK` virtual key codes with `SDLK`
4 years ago
movie.h
Move documentation from implementations to declarations. ( #2858 )
5 years ago
msg.cpp
Take object reference in DeltaSyncObject
4 years ago
msg.h
Combine Telekinesis with other object network commands
4 years ago
multi.cpp
Use user by reference
4 years ago
multi.h
Clean up game name and password variables
4 years ago
nthread.cpp
Split event handeling from general miniwin features
4 years ago
nthread.h
Remove more miniwin code
4 years ago
objdat.cpp
Make _oAnimFlag a boolean
4 years ago
objdat.h
Make _oAnimFlag a boolean
4 years ago
objects.cpp
Take Object by reference when operating quest objects ( #5066 )
4 years ago
objects.h
Minimize passing of player indexes
4 years ago
options.cpp
Replace `DVL_VK` virtual key codes with `SDLK`
4 years ago
options.h
Replace `DVL_VK` virtual key codes with `SDLK`
4 years ago
pack.cpp
Remove #defines in player.h and add constexpr where applicable ( #4896 )
4 years ago
pack.h
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
pfile.cpp
Remove `MAX_PATH`
4 years ago
pfile.h
Save Methods in loadsave gets MpqWriter passed
4 years ago
player.cpp
Minimize passing of player indexes
4 years ago
player.h
Use user by reference
4 years ago
plrmsg.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
plrmsg.h
Chat Interface Revision ( #3840 )
4 years ago
portal.cpp
Fix portal don't deactive on set levels
4 years ago
portal.h
Move level generation to subfolder
4 years ago
quests.cpp
Load all CEL as CL2
4 years ago
quests.h
Add OptionalOwnedCelSprite
4 years ago
restrict.cpp
Xbox NXDK platform
4 years ago
restrict.h
Move doc from restrict.cpp to header
5 years ago
sha.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
sha.h
Cleanup Diablo-SHA and codec.cpp
4 years ago
spelldat.cpp
Implement contextural translation (pgettext)
5 years ago
spelldat.h
Validate spell network messages
5 years ago
spells.cpp
Minimize passing of player indexes
4 years ago
spells.h
Minimize passing of player indexes
4 years ago
stores.cpp
Load all CEL as CL2
4 years ago
stores.h
Reduces `stext` stack use (16K -> 4K)
4 years ago
sync.cpp
Take const reference in DirOK ( #4985 )
4 years ago
sync.h
Validate CMD_SYNCDATA ( #2968 )
5 years ago
textdat.cpp
Fix spelling of Pepin ( #4967 )
4 years ago
textdat.h
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
5 years ago
tmsg.cpp
Mark network pointers as const
5 years ago
tmsg.h
Mark network pointers as const
5 years ago
towners.cpp
Load all CEL as CL2
4 years ago
towners.h
Use `uint16_t` for sprite widths
4 years ago
track.cpp
Use object pointer for pcursobj
4 years ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago