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Eric Robinson 368fa7f7e8
Clean up: DrawDungeon() (#7090)
2 years ago
..
DiabloUI Option to not pause the game when the window loses focus (#7046) 2 years ago
controls Bugfix: Celia Infostring displaying after quest (#7009) 2 years ago
data Extract spell data to a TSV 2 years ago
discord Add asserts to Displacement::magnitude() 2 years ago
dvlnet Fix remaining MSVC warnings in network code 2 years ago
engine Clean up: DrawDungeon() (#7090) 2 years ago
levels Patch up wrong tree tile near Hive entrance (#7061) 2 years ago
lua Capture the level seed and use it to skip failed dungeon layouts 2 years ago
mpq Fix MSVC warning in SDL1 2 years ago
panels Remove duplicate function definitions from control.h 2 years ago
platform Generalize support for Windows without wchar APIs 3 years ago
qol Fix item label height for CJK 2 years ago
storm Fix remaining MSVC warnings in network code 2 years ago
utils Fix MSVC warnings in utils\* 2 years ago
.clang-format Migrate item data to txtdata/ 2 years ago
.clang-tidy Simplify txtdata parsing with a helper class 2 years ago
CMakeLists.txt Simplify txtdata parsing with a helper class 2 years ago
appfat.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
appfat.h Remove utils/stdcompat/string_view.hpp 3 years ago
automap.cpp Consolidate walk functions 2 years ago
automap.h Automap: Add minimap display option (#6612) 3 years ago
capture.cpp Fix year in screenshot file names 3 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
codec.h Remove utils/stdcompat/cstddef.hpp 3 years ago
control.cpp Clear Panel so lines don't repeat 2 years ago
control.h Slightly improve CJK infobox rendering 2 years ago
cpp.hint
cursor.cpp Extract objcurs widths into a file 2 years ago
cursor.h Use a pointer to a player instance instead of network id for cursor hovering 2 years ago
dead.cpp Add more missing <cstdint> includes 3 years ago
dead.h Remove unique monster's light when no corpse is left behind 3 years ago
debug.cpp Lua: Migrate and organize the rest of debug cmds 2 years ago
debug.h Lua: Migrate and organize the rest of debug cmds 2 years ago
diablo.cpp Sort inventory (#7040) 2 years ago
diablo.h Capture the level seed and use it to skip failed dungeon layouts 2 years ago
diablo_msg.cpp `text_render`: Replace optional args with struct 2 years ago
diablo_msg.hpp Rename error -> diablo_msg 2 years ago
doom.cpp Remove utils/stdcompat/optional.hpp 3 years ago
doom.h
effects.cpp Don't access sgSFX if sound is not initialized 2 years ago
effects.h Migrate effect.cpp data to TSV 2 years ago
effects_stubs.cpp Migrate effect.cpp data to TSV 2 years ago
encrypt.cpp Deduplicate some of the MPQ handling 3 years ago
encrypt.h Deduplicate some of the MPQ handling 3 years ago
engine.cpp Remove byte order logic from half-transparency lookups 2 years ago
engine.h Text inputs: Selection, copy, cut 2 years ago
gamemenu.cpp Convert _sfx_id in to class enum 2 years ago
gamemenu.h Automap: Don't close automap when pressing spacebar with other windows open (#6713) 2 years ago
gmenu.cpp Convert _sfx_id in to class enum 2 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp `text_render`: Replace optional args with struct 2 years ago
help.h
hwcursor.cpp Log an error if `SDL_CreateColorCursor` fails 3 years ago
hwcursor.hpp Delay hardware cursor reinit until it is visible 3 years ago
init.cpp Option to not pause the game when the window loses focus (#7046) 2 years ago
init.h Remove utils/stdcompat/optional.hpp 3 years ago
interfac.cpp Fix MSVC SDL1 warnings 2 years ago
interfac.h Fix MSVC SDL1 warnings 2 years ago
inv.cpp Sort inventory (#7040) 2 years ago
inv.h Sort inventory (#7040) 2 years ago
inv_iterators.hpp Support `const` inventory iterators 3 years ago
itemdat.cpp Conditionally set cursor graphic for unique items (#7067) 2 years ago
itemdat.h Conditionally set cursor graphic for unique items (#7067) 2 years ago
items.cpp Conditionally set cursor graphic for unique items (#7067) 2 years ago
items.h Change some functions to Player reference 2 years ago
lighting.cpp Fix a few -Wsign-compare warnings 2 years ago
lighting.h Fix warnings with conversion between size_t and int for playerId 2 years ago
loadsave.cpp Call the functions to save/load level seeds in the SP save files 2 years ago
loadsave.h Add missing <cstdint> includes 3 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Remove SNetGet/SetLastError 2 years ago
menu.h Add missing <cstdint> includes 3 years ago
minitext.cpp Fix a few MSVC warnings 2 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Migrate missile sprite data to txtdata 2 years ago
misdat.h Migrate missile sprite data to txtdata 2 years ago
missiles.cpp Clean up: ProjectileTrapDamage() 2 years ago
missiles.h Use PlayerAtPosition at more places 2 years ago
monstdat.cpp Fix MSVC warnings in monster.cpp/monsterdat.cpp 2 years ago
monstdat.h Migrate effect.cpp data to TSV 2 years ago
monster.cpp Fix draw order problems with south walk (#7053) 2 years ago
monster.h Fix a few -Wsign-compare warnings 2 years ago
movie.cpp Option to not pause the game when the window loses focus (#7046) 2 years ago
movie.h
msg.cpp Rename glSeedTbl 2 years ago
msg.h Sync monster spawn in multiplayer 2 years ago
multi.cpp Capture the level seed and use it to skip failed dungeon layouts 2 years ago
multi.h Use uint8_t in msg/multi/sync and fix MSVC warnings (#6856) 2 years ago
nthread.cpp Remove SNetGet/SetLastError 2 years ago
nthread.h Add missing <cstdint> includes 3 years ago
objdat.cpp Ensure library theme bookcases are solid to match normal bookshelves 2 years ago
objdat.h Rename _oLight to applyLighting 3 years ago
objects.cpp Rename glSeedTbl 2 years ago
objects.h Remove utils/stdcompat/abs.hpp 3 years ago
options.cpp Option to not pause the game when the window loses focus (#7046) 2 years ago
options.h Option to not pause the game when the window loses focus (#7046) 2 years ago
pack.cpp fix hp validation 2 years ago
pack.h Apply Hellfire spellbook validation to PItem packet handling 2 years ago
pfile.cpp Fix MSVC SDL1 warnings 2 years ago
pfile.h Use HeroClass in UI functions 3 years ago
player.cpp Fix infravision monsters flickering when manipulating inventory (#6687) 2 years ago
player.h Introduce Player::isLevelOwnedByLocalClient 2 years ago
playerdat.cpp Fix typo in playerdat (#7072) 2 years ago
playerdat.hpp Convert _sfx_id in to class enum 2 years ago
plrmsg.cpp Fix some MSVC warnings 2 years ago
plrmsg.h Simplify delay player messages 2 years ago
portal.cpp Fix a few -Wsign-compare warnings 2 years ago
portal.h Msg: Change OnXYZ to get a Player reference instead of a player index 2 years ago
quests.cpp Remove conditionals for OOB reads that aren't hit in normal gameplay 2 years ago
quests.h Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp
sha.h Remove utils/stdcompat/cstddef.hpp 3 years ago
spelldat.cpp Extract spell data to a TSV 2 years ago
spelldat.h Extract spell data to a TSV 2 years ago
spells.cpp Change CastSpell to Player reference 2 years ago
spells.h Change CastSpell to Player reference 2 years ago
stores.cpp Clean up store inferface 2 years ago
stores.h Remove utils/stdcompat/string_view.hpp 3 years ago
sync.cpp Fix a few -Wsign-compare warnings 2 years ago
sync.h Use uint8_t in msg/multi/sync and fix MSVC warnings (#6856) 2 years ago
textdat.cpp Remove bad translation key 2 years ago
textdat.h Convert _sfx_id in to class enum 2 years ago
tmsg.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
tmsg.h Remove utils/stdcompat/cstddef.hpp 3 years ago
towners.cpp Fix a MSVC warning in towners.cpp 2 years ago
towners.h Bugfix: Celia Infostring displaying after quest (#7009) 2 years ago
track.cpp Change Player::getId() and MyPlayerId to uint8_t 2 years ago
track.h
translation_dummy.cpp Extract spell data to a TSV 2 years ago