..
DiabloUI
fix error messages
4 years ago
controls
Convert assets to CLX
4 years ago
discord
Fix discord.cpp on macOS
4 years ago
dvlnet
Remove #defines in player.h and add constexpr where applicable ( #4896 )
4 years ago
engine
Correct casing for isDoor()
4 years ago
levels
Remove ScrollInfo
4 years ago
miniwin
Use SDL events directly
4 years ago
mpq
Use `StrCat` in a few more places
4 years ago
panels
Convert assets to CLX
4 years ago
platform
Remove more miniwin code
4 years ago
qol
Convert assets to CLX
4 years ago
storm
CLX: A new graphics format
4 years ago
utils
Use SDL events directly
4 years ago
.clang-format
.clang-format: Remove duplicate SortIncludes entry
4 years ago
.clang-tidy
.clang-tidy: -misc-non-private-member-variables-in-classes
4 years ago
CMakeLists.txt
Add walking offset calculation to ActorPosition (and validate it)
4 years ago
appfat.cpp
Add StrCat and StrAppend
4 years ago
appfat.h
Remove leftover assert code
4 years ago
automap.cpp
ActorPosition: Remove offset, offset2 and velocity
4 years ago
automap.h
Turn AmLine* into inline function
4 years ago
capture.cpp
Remove more miniwin code
4 years ago
capture.h
…
codec.cpp
Fix building on VS2017 ( #4795 )
4 years ago
codec.h
…
control.cpp
CLX: A new graphics format
4 years ago
control.h
CLX: A new graphics format
4 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
ActorPosition: Remove offset, offset2 and velocity
4 years ago
cursor.h
CLX: A new graphics format
4 years ago
dead.cpp
CLX: A new graphics format
4 years ago
dead.h
CLX: A new graphics format
4 years ago
debug.cpp
Use SDL events directly
4 years ago
debug.h
CLX: A new graphics format
4 years ago
diablo.cpp
Remove ScrollInfo
4 years ago
diablo.h
Use SDL events directly
4 years ago
doom.cpp
CLX: A new graphics format
4 years ago
doom.h
…
effects.cpp
Remove `MAX_PATH`
4 years ago
effects.h
Clean up `effects_play_sound`, `gfnSoundFunction`
4 years ago
effects_stubs.cpp
Clean up `effects_play_sound`, `gfnSoundFunction`
4 years ago
encrypt.cpp
Clean up most usages of DWORD
4 years ago
encrypt.h
Clean up most usages of DWORD
4 years ago
engine.cpp
render: Move `common_impl.h` into `clx_render.cpp`
4 years ago
engine.h
Remove more miniwin code
4 years ago
error.cpp
CLX: A new graphics format
4 years ago
error.h
Overhaul translation fetching
4 years ago
gamemenu.cpp
Rename gbQuietMode to HeadlessMode
4 years ago
gamemenu.h
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
gmenu.cpp
CLX: A new graphics format
4 years ago
gmenu.h
Replace `DVL_VK` virtual key codes with `SDLK`
4 years ago
help.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
help.h
…
hwcursor.cpp
Load all CEL as CL2
4 years ago
hwcursor.hpp
Make Gamepad cursor independant of hardware mouse
4 years ago
init.cpp
Use SDL events directly
4 years ago
init.h
Use SDL events directly
4 years ago
interfac.cpp
Convert assets to CLX
4 years ago
interfac.h
Use SDL events directly
4 years ago
inv.cpp
CLX: A new graphics format
4 years ago
inv.h
Clean up spell usage function names
4 years ago
inv_iterators.hpp
Rename `inv_iterators` methods to `camelCase`
4 years ago
itemdat.cpp
Another approach
4 years ago
itemdat.h
Remove unused misc items
4 years ago
items.cpp
CLX: A new graphics format
4 years ago
items.h
Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted
4 years ago
lighting.cpp
Refactor VisionCrawlTable
4 years ago
lighting.h
Refactor VisionCrawlTable
4 years ago
loadsave.cpp
ActorPosition: Remove offset, offset2 and velocity
4 years ago
loadsave.h
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
main.cpp
Fix Building SDL2 for MinGW
4 years ago
menu.cpp
Clean up `effects_play_sound`, `gfnSoundFunction`
4 years ago
menu.h
…
minitext.cpp
CLX: A new graphics format
4 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
CLX: A new graphics format
4 years ago
misdat.h
CLX: A new graphics format
4 years ago
missiles.cpp
Remove ScrollInfo
4 years ago
missiles.h
CLX: A new graphics format
4 years ago
monstdat.cpp
Get rid of unused immunity
4 years ago
monstdat.h
Get rid of unused immunity
4 years ago
monster.cpp
ActorPosition: Remove offset, offset2 and velocity
4 years ago
monster.h
CLX: A new graphics format
4 years ago
movie.cpp
Use SDL events directly
4 years ago
movie.h
Move documentation from implementations to declarations. ( #2858 )
5 years ago
msg.cpp
Avoid defensive warning in DeltaImportObjects ( #5181 )
4 years ago
msg.h
Split deleta sync from operate door
4 years ago
multi.cpp
Get rid of dthread
4 years ago
multi.h
Clean up game name and password variables
4 years ago
nthread.cpp
Split event handeling from general miniwin features
4 years ago
nthread.h
Remove more miniwin code
4 years ago
objdat.cpp
Clean up object references
4 years ago
objdat.h
Clean up object references
4 years ago
objects.cpp
Remove redundant check for distance when operating doors
4 years ago
objects.h
Remove redundant check for distance when operating doors
4 years ago
options.cpp
Auto oil pickup ( #5159 )
4 years ago
options.h
Auto oil pickup ( #5159 )
4 years ago
pack.cpp
Remove #defines in player.h and add constexpr where applicable ( #4896 )
4 years ago
pack.h
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
pfile.cpp
Copy save file when creating reference or comparison save game
4 years ago
pfile.h
Add detail log info to CompareSaves
4 years ago
player.cpp
Remove redundant check for distance when operating doors
4 years ago
player.h
CLX: A new graphics format
4 years ago
plrmsg.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
plrmsg.h
Chat Interface Revision ( #3840 )
4 years ago
portal.cpp
Fix portal don't deactive on set levels
4 years ago
portal.h
Move level generation to subfolder
4 years ago
quests.cpp
CLX: A new graphics format
4 years ago
quests.h
CLX: A new graphics format
4 years ago
restrict.cpp
Xbox NXDK platform
4 years ago
restrict.h
Move doc from restrict.cpp to header
5 years ago
sha.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
sha.h
Cleanup Diablo-SHA and codec.cpp
4 years ago
spelldat.cpp
Implement contextural translation (pgettext)
5 years ago
spelldat.h
Validate spell network messages
5 years ago
spells.cpp
Clean up spell usage function names
4 years ago
spells.h
Clean up spell usage function names
4 years ago
stores.cpp
CLX: A new graphics format
4 years ago
stores.h
CLX: A new graphics format
4 years ago
sync.cpp
Take const reference in DirOK ( #4985 )
4 years ago
sync.h
Validate CMD_SYNCDATA ( #2968 )
5 years ago
textdat.cpp
Fix spelling of Pepin ( #4967 )
4 years ago
textdat.h
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
5 years ago
tmsg.cpp
Mark network pointers as const
5 years ago
tmsg.h
Mark network pointers as const
5 years ago
towners.cpp
CLX: A new graphics format
4 years ago
towners.h
CLX: A new graphics format
4 years ago
track.cpp
Correct casing for isDoor()
4 years ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago