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staphen 22dacbd819 Load deltas after saving pre-lighting data 3 years ago
..
DiabloUI Update gbActive correctly when minimizing the app 3 years ago
controls use std::rotate (#6019) 3 years ago
discord Add `playerdat` (#5763) 3 years ago
dvlnet Use symlinks to work around lack of Unicode support for paths in ZeroTier 3 years ago
engine Clean up PmChangeLightOff() 3 years ago
levels Correct OOB check in PrepareInnerBorders() 3 years ago
mpq Fix some compilation warnings 3 years ago
panels address clang-format violations 3 years ago
platform Remove miniwin 3 years ago
qol Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
storm Audio: Avoid creating same-rate resamplers 3 years ago
utils Use SDL_SetWindowDisplayMode() to resize fullscreen windows 3 years ago
.clang-format
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt CMake: Cleanup no-mpq config 3 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp Add search monster/item/object debug commands 3 years ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp Fix year in screenshot file names 3 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp
codec.h
control.cpp Fix OOB array access when spawning arena pots 3 years ago
control.h Introduce Open/Close/ToggleCharPanel 3 years ago
cpp.hint
cursor.cpp inspect players command 3 years ago
cursor.h Store items: Draw unusable items in red 3 years ago
dead.cpp Remove unique monster's light when no corpse is left behind 3 years ago
dead.h Remove unique monster's light when no corpse is left behind 3 years ago
debug.cpp Sync learned/changed spells 3 years ago
debug.h Add search monster/item/object debug commands 3 years ago
diablo.cpp Load deltas after saving pre-lighting data 3 years ago
diablo.h Add print screen to event handler for UI (#6058) 3 years ago
doom.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
doom.h
effects.cpp Fix wrong flip sound: Tavern Sign 3 years ago
effects.h Fix wrong flip sound: Tavern Sign 3 years ago
effects_stubs.cpp Completely remove unused sfx_MISC sounds 3 years ago
encrypt.cpp Clean up most usages of DWORD 4 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp use std::rotate (#6019) 3 years ago
engine.h Use fold expressions for IsAny/NoneOf on C++17 3 years ago
error.cpp CLX: A new graphics format 4 years ago
error.h
gamemenu.cpp Remove miniwin 3 years ago
gamemenu.h
gmenu.cpp Remove miniwin 3 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp help.cpp: Fix unused variable warning 3 years ago
help.h
hwcursor.cpp Set underlying type for all the enums 4 years ago
hwcursor.hpp Set underlying type for all the enums 4 years ago
init.cpp Update gbActive correctly when minimizing the app 3 years ago
init.h Remove miniwin 3 years ago
interfac.cpp Add widescreen version of level 16 loadscreen 3 years ago
interfac.h Use SDL events directly 4 years ago
inv.cpp use unsigned types for item seeds 3 years ago
inv.h use unsigned types for item seeds 3 years ago
inv_iterators.hpp
itemdat.cpp Multiplayer: Add arena potions 3 years ago
itemdat.h Multiplayer: Add arena potions 3 years ago
items.cpp use unsigned types for item seeds 3 years ago
items.h use unsigned types for item seeds 3 years ago
lighting.cpp Clean up PmChangeLightOff() 3 years ago
lighting.h Clean up PmChangeLightOff() 3 years ago
loadsave.cpp use unsigned types for item seeds 3 years ago
loadsave.h `UNPACKED_SAVES`: Saves without MPQs 3 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
menu.h
minitext.cpp Fix some compilation warnings 3 years ago
minitext.h
misdat.cpp Make `MissilesData` const 3 years ago
misdat.h Make `MissilesData` const 3 years ago
missiles.cpp Invert player to vision relation 3 years ago
missiles.h Replace earflag with DeathReason 3 years ago
monstdat.cpp Change Na-Krul's animation rates from 0 to 1 3 years ago
monstdat.h `enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
monster.cpp Clean up PmChangeLightOff() 3 years ago
monster.h Remove fixed bugfix comments, apply golem fix 3 years ago
movie.cpp Handle window focus events when svid movie is playing 3 years ago
movie.h
msg.cpp use unsigned types for item seeds 3 years ago
msg.h use unsigned types for item seeds 3 years ago
multi.cpp Always spawn players in a valid location 3 years ago
multi.h Add option to enable singleplayer quests in multiplayer 3 years ago
nthread.cpp Skip rendering on low-end devices 3 years ago
nthread.h Skip rendering on low-end devices 3 years ago
objdat.cpp Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
objdat.h Rename _oLight to applyLighting 3 years ago
objects.cpp Sync multiplayer door state in ObjChangeMap 3 years ago
objects.h Apply pre calculated lighting for quest levels 3 years ago
options.cpp Defer d-pad inputs to movement handlers 3 years ago
options.h Defer d-pad inputs to movement handlers 3 years ago
pack.cpp Multiplayer: Add arena potions 3 years ago
pack.h Change Player::_pSplLvl to uint8_t 3 years ago
pfile.cpp Remove `FMT_COMPILE` in "cold" places 3 years ago
pfile.h `UNPACKED_SAVES`: Saves without MPQs 3 years ago
player.cpp Clean up PmChangeLightOff() 3 years ago
player.h Always spawn players in a valid location 3 years ago
playerdat.cpp Fix width of Monk bow animation 3 years ago
playerdat.hpp Remove extra entry in experience level table and cap experience at level 50 requirement (#5782) 3 years ago
plrmsg.cpp
plrmsg.h
portal.cpp use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897) 3 years ago
portal.h use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897) 3 years ago
quests.cpp Make the poison water quest visible in the log when the level is cleared 3 years ago
quests.h Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp
sha.h
spelldat.cpp Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spelldat.h Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spells.cpp Always spawn players in a valid location 3 years ago
spells.h Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
stores.cpp Remove global gossip variables and Towner::seed 3 years ago
stores.h Refactor enums 3 years ago
sync.cpp Don't send monster data while warping 3 years ago
sync.h Use size_t for a select few pnum variables 4 years ago
textdat.cpp Fix transcript of Warlord of Blood lore for Monk and Bard 3 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp Remove global gossip variables and Towner::seed 3 years ago
towners.h Remove global gossip variables and Towner::seed 3 years ago
track.cpp `enum talk_id` -> `enum class TalkID` 3 years ago
track.h