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obligaron 1d0f4cb13d Add new Extras menu with the possibility to switch game 4 years ago
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DiabloUI Add new Extras menu with the possibility to switch game 4 years ago
controls [gamepad] Only warp the cursor if item was moved 4 years ago
dvlnet Game discovery over ZeroTier 5 years ago
engine Port essential parts to use SDL abstraction for file access 4 years ago
miniwin [gamepad] Allow for mixed mode navigation in inventory 4 years ago
panels WordWrapString: Wrap on punctuation 5 years ago
platform Add vita tcp network support 4 years ago
qol Fix compiler warnings 5 years ago
storm Load langauge specific mpq files 4 years ago
utils Implement SDL_RWsize for SDL1.2 4 years ago
.clang-format
.clang-tidy
appfat.cpp
appfat.h Replace TTF with PCX font 5 years ago
automap.cpp improve southeast arrow 5 years ago
automap.h
capture.cpp Implement new font rendering 5 years ago
capture.h
codec.cpp
codec.h
control.cpp Position panels away from touch controls 5 years ago
control.h SDL1 Unicode input support 5 years ago
cursor.cpp Tracking: Use BFLAG_LIT instead of BFLAG_VISIBLE (like cursor and drawing logic) 5 years ago
cursor.h
dead.cpp Use scoped enum for Direction 5 years ago
dead.h 🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 5 years ago
debug.cpp add objectindex to tiledata 4 years ago
debug.h add objectindex to tiledata 4 years ago
devilutionx.exe.manifest
diablo.cpp Startup game (diablo or hellfire) can be selected. 4 years ago
diablo.h Replace TTF with PCX font 5 years ago
doom.cpp
doom.h
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l1.h
drlg_l2.cpp Simplify PlaceMiniSetRandom 5 years ago
drlg_l2.h
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l3.h
drlg_l4.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp Hardware rendering for the virtual gamepad 5 years ago
dx.h Don't free PalSurface when it was obtained from SDL_GetVideoSurface 5 years ago
effects.cpp
effects.h Validate player sync 5 years ago
effects_stubs.cpp
encrypt.cpp
encrypt.h
engine.cpp Use scoped enum for Direction 5 years ago
engine.h
error.cpp WordWrapString: Wrap on punctuation 5 years ago
error.h
gamemenu.cpp
gamemenu.h
gendung.cpp Validate item network messages 5 years ago
gendung.h Validate item network messages 5 years ago
gmenu.cpp Translatable mainpanel 5 years ago
gmenu.h
help.cpp WordWrapString: Wrap on punctuation 5 years ago
help.h
hwcursor.cpp Make Palette a unique ptr 5 years ago
hwcursor.hpp
init.cpp Load langauge specific mpq files 4 years ago
init.h Load langauge specific mpq files 4 years ago
interfac.cpp Add widscreen cutstart 5 years ago
interfac.h Validate 2 more network messages 5 years ago
inv.cpp Use Rune Bomb or Cathedral Map to open Hive or Crypt 5 years ago
inv.h Replace broken link with @see annotation to text representation of the linked image 5 years ago
inv_iterators.hpp Refactor: Use item iterators for scroll checks 5 years ago
itemdat.cpp fix helm of sprits name 5 years ago
itemdat.h Correct name of IPL_LASTDIABLO 5 years ago
items.cpp Use unsigned char in CornerstoneSave() 5 years ago
items.h Use Rune Bomb or Cathedral Map to open Hive or Crypt 5 years ago
lighting.cpp apply bounds check function 5 years ago
lighting.h Move CrawlNum to CrawlTable and make it extern visible 5 years ago
loadsave.cpp rename variable in new code 5 years ago
loadsave.h Move documentation from implementations to declarations 5 years ago
main.cpp Add vita tcp network support 4 years ago
menu.cpp Add new Extras menu with the possibility to switch game 4 years ago
menu.h
minitext.cpp WordWrapString: Wrap on punctuation 5 years ago
minitext.h Move documentation from implementations to declarations 5 years ago
misdat.cpp Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 5 years ago
misdat.h Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 5 years ago
missiles.cpp rename variable in old code 5 years ago
missiles.h Move documentation from implementations to declarations 5 years ago
monstdat.cpp Mark all names as translatable 5 years ago
monstdat.h Define type for MonsterClass 5 years ago
monster.cpp Make variable a const reference 5 years ago
monster.h Validate CMD_SYNCDATA (#2968) 5 years ago
movie.cpp Move documentation from implementations to declarations. (#2858) 5 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
mpqapi.cpp Make CreateFileStream return optional, rather than unique_ptr 5 years ago
mpqapi.h
msg.cpp Validate item network messages 5 years ago
msg.h Validate item network messages 5 years ago
multi.cpp use SNPLAYER_OTHERS (#3117) 5 years ago
multi.h Validate item network messages 5 years ago
nthread.cpp Move documentation from implementations to declarations. (#2858) 5 years ago
nthread.h Move documentation from implementations to declarations. (#2858) 5 years ago
objdat.cpp 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 5 years ago
objdat.h 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 5 years ago
objects.cpp add objectindex to tiledata 4 years ago
objects.h
options.cpp Startup game (diablo or hellfire) can be selected. 4 years ago
options.h Startup game (diablo or hellfire) can be selected. 4 years ago
pack.cpp Validate item network messages 5 years ago
pack.h Validate item network messages 5 years ago
palette.cpp Don't free PalSurface when it was obtained from SDL_GetVideoSurface 5 years ago
palette.h Implement new font rendering 5 years ago
path.cpp Fix OOB in TEST(PathTest, Solid) 5 years ago
path.h Use scoped enum for Direction 5 years ago
pfile.cpp Reset player object before unpacking hero data 5 years ago
pfile.h
player.cpp apply bounds check function 5 years ago
player.h Validate item network messages 5 years ago
plrmsg.cpp WordWrapString: Wrap on punctuation 5 years ago
plrmsg.h
portal.cpp Validate additional network messages 5 years ago
portal.h Validate additional network messages 5 years ago
quests.cpp Expose all quest titles for translation 5 years ago
quests.h Reuse EntranceBoundaryContains in portal logic 5 years ago
restrict.cpp Move doc from restrict.cpp to header 5 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
scrollrt.cpp Do not show the cursor when using a touch device 4 years ago
scrollrt.h Do not show the cursor when using a touch device 4 years ago
setmaps.cpp Move docs to header 5 years ago
setmaps.h Move docs to header 5 years ago
sha.cpp
sha.h
sound.cpp Always use SDL wrapper for file access 4 years ago
sound.h
sound_stubs.cpp
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp Use scoped enum for Direction 5 years ago
spells.h
stores.cpp fix empty griswold shop 4 years ago
stores.h
sync.cpp Validate 2 more network messages 5 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
themes.cpp Clean up Theme_Treasure 5 years ago
themes.h
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
town.cpp Enable opening Hive and Crypt using gamepad 5 years ago
town.h Enable opening Hive and Crypt using gamepad 5 years ago
towners.cpp Mark all names as translatable 5 years ago
towners.h Remove use of direction for towners with a single facing 5 years ago
track.cpp apply bounds check function 5 years ago
track.h
trigs.cpp Reuse EntranceBoundaryContains in portal logic 5 years ago
trigs.h Reuse EntranceBoundaryContains in portal logic 5 years ago