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@ -1398,8 +1398,8 @@ void AddBerserk(Missile &missile, Point dst, Direction /*midir*/)
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monster.mMaxDamage = (GenerateRnd(10) + 120) * monster.mMaxDamage / 100 + slvl; |
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monster.mMinDamage2 = (GenerateRnd(10) + 120) * monster.mMinDamage2 / 100 + slvl; |
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monster.mMaxDamage2 = (GenerateRnd(10) + 120) * monster.mMaxDamage2 / 100 + slvl; |
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int r = (currlevel < 17 || currlevel > 20) ? 3 : 9; |
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monster.mlid = AddLight(monster.position.tile, r); |
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int lightRadius = (currlevel < 17 || currlevel > 20) ? 3 : 9; |
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monster.mlid = AddLight(monster.position.tile, lightRadius); |
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UseMana(missile._misource, SPL_BERSERK); |
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break; |
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} |
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