Browse Source

Position panels away from touch controls

pull/2520/merge
Anders Jenbo 4 years ago
parent
commit
cab3494c93
  1. 32
      Source/control.cpp

32
Source/control.cpp

@ -225,19 +225,33 @@ spell_id SpellPages[6][7] = {
void CalculatePanelAreas()
{
MainPanel = { { (gnScreenWidth - PANEL_WIDTH) / 2, gnScreenHeight - PANEL_HEIGHT }, { PANEL_WIDTH, PANEL_HEIGHT } };
LeftPanel = { { 0, 0 }, { SPANEL_WIDTH, SPANEL_HEIGHT } };
RightPanel = { { 0, 0 }, { SPANEL_WIDTH, SPANEL_HEIGHT } };
if (gnScreenWidth - 2 * SPANEL_WIDTH > PANEL_WIDTH) {
LeftPanel.position.x = (gnScreenWidth - 2 * SPANEL_WIDTH - PANEL_WIDTH) / 2;
} else {
LeftPanel.position.x = 0;
MainPanel = {
{ (gnScreenWidth - PANEL_WIDTH) / 2, gnScreenHeight - PANEL_HEIGHT },
{ PANEL_WIDTH, PANEL_HEIGHT }
};
LeftPanel = {
{ 0, 0 },
{ SPANEL_WIDTH, SPANEL_HEIGHT }
};
RightPanel = {
{ 0, 0 },
{ SPANEL_WIDTH, SPANEL_HEIGHT }
};
#ifdef VIRTUAL_GAMEPAD
LeftPanel.position.x = gnScreenWidth / 2 - LeftPanel.size.width;
#else
if (gnScreenWidth - LeftPanel.size.width - RightPanel.size.width > PANEL_WIDTH) {
LeftPanel.position.x = (gnScreenWidth - LeftPanel.size.width - RightPanel.size.width - PANEL_WIDTH) / 2;
}
#endif
LeftPanel.position.y = (gnScreenHeight - LeftPanel.size.height - PANEL_HEIGHT) / 2;
#ifdef VIRTUAL_GAMEPAD
RightPanel.position.x = gnScreenWidth / 2;
#else
RightPanel.position.x = gnScreenWidth - RightPanel.size.width - LeftPanel.position.x;
#endif
RightPanel.position.y = LeftPanel.position.y;
}

Loading…
Cancel
Save