..
DiabloUI
Add helpers for creating/using Rectangles in UI contexts ( #4734 )
4 years ago
controls
Define sizes using Size type in control.cpp/stash.cpp ( #4737 )
4 years ago
discord
Add fmt::runtime annotations for C++20 support
4 years ago
dvlnet
Fix build with NONET and no exceptions
4 years ago
engine
Add helpers for creating/using Rectangles in UI contexts ( #4734 )
4 years ago
miniwin
Remove uses of deprecated codecvt
4 years ago
mpq
Save Methods in loadsave gets MpqWriter passed
4 years ago
panels
Add helpers for creating/using Rectangles in UI contexts ( #4734 )
4 years ago
platform
Use string_view for UiValidPlayerName
4 years ago
qol
Define sizes using Size type in control.cpp/stash.cpp ( #4737 )
4 years ago
storm
Audio: Use SDL resampler where available
4 years ago
utils
Add helpers for creating/using Rectangles in UI contexts ( #4734 )
4 years ago
.clang-format
.clang-format: Remove duplicate SortIncludes entry
4 years ago
.clang-tidy
.clang-tidy: Allow single-char loop variables
4 years ago
CMakeLists.txt
Optimize `FormatInteger`
4 years ago
appfat.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
appfat.h
Overhaul translation fetching
4 years ago
automap.cpp
Introduce Player::isOnActiveLevel
4 years ago
automap.h
Overhaul tests
4 years ago
capture.cpp
remove two includes that didn't need to be added.
4 years ago
capture.h
…
codec.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
codec.h
…
control.cpp
Define sizes using Size type in control.cpp/stash.cpp ( #4737 )
4 years ago
control.h
Define sizes using Size type in control.cpp/stash.cpp ( #4737 )
4 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
cursor.h
Add NewCursor(Item&) for setting the cursor based on a held item
4 years ago
dead.cpp
Zero-based frame indexing
4 years ago
dead.h
Use `uint16_t` for sprite widths
4 years ago
debug.cpp
Operate directly on SOL data
4 years ago
debug.h
Add debug command for testing custom levels
4 years ago
diablo.cpp
Index Minis by tile instead of by coordinate
4 years ago
diablo.h
Clean up drlg tests
4 years ago
doom.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
doom.h
…
drlg_l1.cpp
Make dPiece zero-indexed
4 years ago
drlg_l1.h
Move shared dungeon level code to common function
4 years ago
drlg_l2.cpp
Make dPiece zero-indexed
4 years ago
drlg_l2.h
Move shared dungeon level code to common function
4 years ago
drlg_l3.cpp
Make dPiece zero-indexed
4 years ago
drlg_l3.h
Move shared dungeon level code to common function
4 years ago
drlg_l4.cpp
Move shared dungeon level code to common function
4 years ago
drlg_l4.h
Move shared dungeon level code to common function
4 years ago
dthread.cpp
Check if dthread is running before locking mutex
4 years ago
dthread.h
clang-format all files in {Source,test}/
4 years ago
dx.cpp
Remove `(un)lock_buf`
4 years ago
dx.h
Remove `(un)lock_buf`
4 years ago
effects.cpp
Players[MyPlayerId] -> MyPlayer
4 years ago
effects.h
…
effects_stubs.cpp
…
encrypt.cpp
Ensure working buffers are zero-initialised for PKWareLib
4 years ago
encrypt.h
…
engine.cpp
Stip stippled transparency
4 years ago
engine.h
…
error.cpp
Overhaul translation fetching
4 years ago
error.h
Overhaul translation fetching
4 years ago
gamemenu.cpp
Overhaul translation fetching
4 years ago
gamemenu.h
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
gendung.cpp
Make dPiece zero-indexed
4 years ago
gendung.h
Fix building unit tests with msvc (SOLData needs DVL_API_FOR_TEST)
4 years ago
gmenu.cpp
Clean up use of currlevel
4 years ago
gmenu.h
…
help.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
help.h
…
hwcursor.cpp
Use HoldItem for determining if an item is held
4 years ago
hwcursor.hpp
Make Gamepad cursor independant of hardware mouse
4 years ago
init.cpp
Save Methods in loadsave gets MpqWriter passed
4 years ago
init.h
Split loading of MPQs to handle translations and voice packs ( #3922 )
4 years ago
interfac.cpp
Fix wide-screen background paths
4 years ago
interfac.h
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
inv.cpp
Introduce Player::isOnLevel
4 years ago
inv.h
Fix `RemoveBeltItemById`
4 years ago
inv_iterators.hpp
Rename `inv_iterators` methods to `camelCase`
4 years ago
itemdat.cpp
minor alignment adjustment ( #4498 )
4 years ago
itemdat.h
Item special effect enum ( #4129 )
4 years ago
items.cpp
Define sizes using Size type in control.cpp/stash.cpp ( #4737 )
4 years ago
items.h
Overhaul translation fetching
4 years ago
lighting.cpp
Operate directly on SOL data
4 years ago
lighting.h
Move shared dungeon level code to common function
4 years ago
loadsave.cpp
Introduce Player::plrIsOnSetLevel
4 years ago
loadsave.h
Save Methods in loadsave gets MpqWriter passed
4 years ago
main.cpp
Use romfs on Switch for devilutionx.mpq
4 years ago
menu.cpp
Overhaul translation fetching
4 years ago
menu.h
…
minitext.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
minitext.h
…
misdat.cpp
fix comment labels in misdat
4 years ago
misdat.h
Use `uint16_t` for sprite widths
4 years ago
missiles.cpp
Operate directly on SOL data
4 years ago
missiles.h
Zero-based frame indexing
4 years ago
monstdat.cpp
monstdat: Fix incompatible enum warning
4 years ago
monstdat.h
Apply type checking on monster type
4 years ago
monster.cpp
Operate directly on SOL data
4 years ago
monster.h
Apply type checking on monster type
4 years ago
movie.cpp
Mouse/Gamepad fixes
4 years ago
movie.h
…
msg.cpp
Support setlevel in multiplayer
4 years ago
msg.h
Introduce IsValidLevel
4 years ago
multi.cpp
Support setlevel in multiplayer
4 years ago
multi.h
public game browsing: show difficulty, speed, players and possible incompatibility
4 years ago
nthread.cpp
clang-format all files in {Source,test}/
4 years ago
nthread.h
Overhaul tests
4 years ago
objdat.cpp
Load OFILE_CANDLE2 when the Poisoned Water Supply quest is available
4 years ago
objdat.h
Correct missing hellfire level mapping in leveltype
4 years ago
objects.cpp
Make dPiece zero-indexed
4 years ago
objects.h
Add debug command for testing custom levels
4 years ago
options.cpp
Fix a few warnings
4 years ago
options.h
Add option for selecting audio device
4 years ago
pack.cpp
Introduce Player::setlevel
4 years ago
pack.h
Support setlevel in multiplayer
4 years ago
palette.cpp
Add OptionEntry for alternative nest art and remove command line parameter --nestart
4 years ago
palette.h
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path.cpp
Operate directly on SOL data
4 years ago
path.h
clang-format all files in {Source,test}/
4 years ago
pfile.cpp
pfile: remove savePrefix global
4 years ago
pfile.h
Save Methods in loadsave gets MpqWriter passed
4 years ago
player.cpp
Make dPiece zero-indexed
4 years ago
player.h
Introduce Player::plrIsOnSetLevel
4 years ago
plrmsg.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
plrmsg.h
Chat Interface Revision ( #3840 )
4 years ago
portal.cpp
Support setlevel in multiplayer
4 years ago
portal.h
Support setlevel in multiplayer
4 years ago
quests.cpp
Make dPiece zero-indexed
4 years ago
quests.h
Clean up PlaceMiniSet()
4 years ago
restrict.cpp
Reduce string conversions
4 years ago
restrict.h
…
scrollrt.cpp
Make dPiece zero-indexed
4 years ago
scrollrt.h
Touch support on all SDL2 platforms
4 years ago
setmaps.cpp
Move shared dungeon level code to common function
4 years ago
setmaps.h
Move ObjectAtPosition to objects.cpp and make it return a pointer
4 years ago
sha.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
sha.h
Cleanup Diablo-SHA and codec.cpp
4 years ago
sound.cpp
Add option for selecting audio device
4 years ago
sound.h
Remove unused and undefined `snd_stop_snd`
4 years ago
sound_defs.hpp
Settings: Add Resampler
4 years ago
sound_stubs.cpp
Fix NOSOUND build
4 years ago
spelldat.cpp
…
spelldat.h
…
spells.cpp
Introduce Player::isOnActiveLevel
4 years ago
spells.h
Allow casting Town Portal, Teleport, and Guardian scrolls from inventory
4 years ago
stores.cpp
Define sizes using Size type in control.cpp/stash.cpp ( #4737 )
4 years ago
stores.h
Unify gold handling (withdraw any amount from stash)
4 years ago
sync.cpp
Introduce IsValidLevel
4 years ago
sync.h
…
textdat.cpp
Update textdat.cpp
4 years ago
textdat.h
…
themes.cpp
Operate directly on SOL data
4 years ago
themes.h
…
tmsg.cpp
…
tmsg.h
…
town.cpp
Make dPiece zero-indexed
4 years ago
town.h
clang-format all files in {Source,test}/
4 years ago
towners.cpp
Check for the mushroom quest elixir in the belt
4 years ago
towners.h
Use `uint16_t` for sprite widths
4 years ago
track.cpp
Introduce Player::isOnActiveLevel
4 years ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago
trigs.cpp
Make dPiece zero-indexed
4 years ago
trigs.h
Clean up use of currlevel
4 years ago