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Anders Jenbo 0b7ad34c9d
Take player by reference in StartWalkStand and RemovePlrMissiles (#4874)
4 years ago
..
DiabloUI Fix errors rendering progress dialog (#4878) 4 years ago
controls Add OptionalOwnedCelSprite 4 years ago
discord Move level generation to subfolder 4 years ago
dvlnet Correctly check size of glpMsgTbl 4 years ago
engine AnimationInfo class correct style (#4870) 4 years ago
levels Add OptionalOwnedCelSprite 4 years ago
miniwin Remove uses of deprecated codecvt 4 years ago
mpq Migrate snprintf to fmt (#4845) 4 years ago
panels Clean up `GetSpellLevel` 4 years ago
platform Remove duplicate defines 4 years ago
qol AnimationInfo class correct style (#4870) 4 years ago
storm Move path and palette to the engine folder 4 years ago
utils Add OptionalCelSprite: smaller than std::optional 4 years ago
.clang-format
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Remove PCX->CEL conversion 4 years ago
appfat.cpp Migrate snprintf to fmt (#4845) 4 years ago
appfat.h Migrate snprintf to fmt (#4845) 4 years ago
automap.cpp Normalise the player and monster walking function naming (#4877) 4 years ago
automap.h Move level generation to subfolder 4 years ago
capture.cpp Move path and palette to the engine folder 4 years ago
capture.h
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h
control.cpp Clean up `GetSpellLevel` 4 years ago
control.h Add OptionalOwnedCelSprite 4 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Monster: Remove MType/MData pointers 4 years ago
cursor.h Add NewCursor(Item&) for setting the cursor based on a held item 4 years ago
dead.cpp Monster: Remove MType/MData pointers 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Monster: Remove MType/MData pointers 4 years ago
debug.h Add OptionalOwnedCelSprite 4 years ago
diablo.cpp Clean up `GetSpellLevel` 4 years ago
diablo.h Move level generation to subfolder 4 years ago
doom.cpp Add OptionalOwnedCelSprite 4 years ago
doom.h
dthread.cpp Check if dthread is running before locking mutex 4 years ago
dthread.h
effects.cpp Correct members' names in monster.h (#4850) 4 years ago
effects.h Move more files to the engine folder 4 years ago
effects_stubs.cpp
encrypt.cpp Ensure working buffers are zero-initialised for PKWareLib 4 years ago
encrypt.h
engine.cpp Add 2 options to reduce static memory use 4 years ago
engine.h
error.cpp Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Move more files to the engine folder 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp Add OptionalOwnedCelSprite 4 years ago
gmenu.h
help.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
help.h
hwcursor.cpp Use HoldItem for determining if an item is held 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Migrate snprintf to fmt (#4845) 4 years ago
init.h Split loading of MPQs to handle translations and voice packs (#3922) 4 years ago
interfac.cpp Add OptionalOwnedCelSprite 4 years ago
interfac.h Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
inv.cpp Normalise the player and monster walking function naming (#4877) 4 years ago
inv.h Pass players by reference instead of an index 4 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp minor alignment adjustment (#4498) 4 years ago
itemdat.h Item special effect enum (#4129) 4 years ago
items.cpp AnimationInfo class correct style (#4870) 4 years ago
items.h Change animation frames and tick per frame to int8_t 4 years ago
lighting.cpp Non-int versions of `Point` and `Displacement` (#4824) 4 years ago
lighting.h Non-int versions of `Point` and `Displacement` (#4824) 4 years ago
loadsave.cpp AnimationInfo class correct style (#4870) 4 years ago
loadsave.h Save Methods in loadsave gets MpqWriter passed 4 years ago
main.cpp Use romfs on Switch for devilutionx.mpq 4 years ago
menu.cpp Overhaul translation fetching 4 years ago
menu.h
minitext.cpp Add OptionalOwnedCelSprite 4 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp fix comment labels in misdat 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp AnimationInfo class correct style (#4870) 4 years ago
missiles.h Clean up `GetSpellLevel` 4 years ago
monstdat.cpp Correct members' names in monster.h (#4850) 4 years ago
monstdat.h Change animation frames and tick per frame to int8_t 4 years ago
monster.cpp ♻️ change delta_monster_hp to receive a Monster reference (#4873) 4 years ago
monster.h Take monster reference in M_ClearSquares 4 years ago
movie.cpp Move more files to the engine folder 4 years ago
movie.h
msg.cpp ♻️ change delta_monster_hp to receive a Monster reference (#4873) 4 years ago
msg.h ♻️ change delta_monster_hp to receive a Monster reference (#4873) 4 years ago
multi.cpp Take player by reference in StartWalkStand and RemovePlrMissiles (#4874) 4 years ago
multi.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
nthread.cpp Migrate snprintf to fmt (#4845) 4 years ago
nthread.h
objdat.cpp Make _oAnimFlag a boolean 4 years ago
objdat.h Make _oAnimFlag a boolean 4 years ago
objects.cpp Fix extra bracket in (disabled) translation 4 years ago
objects.h Minimize propegation of global Players index 4 years ago
options.cpp show item labels toggle in menu 4 years ago
options.h show item labels toggle in menu 4 years ago
pack.cpp Introduce Player::setlevel 4 years ago
pack.h Support setlevel in multiplayer 4 years ago
pfile.cpp Replace most uses of `sprintf` with `fmt` (#4837) 4 years ago
pfile.h Save Methods in loadsave gets MpqWriter passed 4 years ago
player.cpp Take player by reference in StartWalkStand and RemovePlrMissiles (#4874) 4 years ago
player.h Take player by reference in StartWalkStand and RemovePlrMissiles (#4874) 4 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Fix portal don't deactive on set levels 4 years ago
portal.h Move level generation to subfolder 4 years ago
quests.cpp Monster: Remove MType/MData pointers 4 years ago
quests.h Add OptionalOwnedCelSprite 4 years ago
restrict.cpp Reduce string conversions 4 years ago
restrict.h
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
spelldat.cpp
spelldat.h
spells.cpp Clean up `GetSpellLevel` 4 years ago
spells.h Take player by reference in UseMana 4 years ago
stores.cpp Migrate snprintf to fmt (#4845) 4 years ago
stores.h Reduces `stext` stack use (16K -> 4K) 4 years ago
sync.cpp Take monster reference in M_ClearSquares 4 years ago
sync.h
textdat.cpp Update textdat.cpp 4 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp Check for the mushroom quest elixir in the belt 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp AnimationInfo class correct style (#4870) 4 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago