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Eric Robinson 76407ff41f Adjust x-start with UiFlags::KerningFitSpacing 1 year ago
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DiabloUI Replace Gamma Adjustment with Brightness Adjustment 1 year ago
controls Trigger deactivate event for virtual gamepad 1 year ago
data Extract `HeadlessMode` from `diablo.h` 1 year ago
discord Move option change handlers out of `options.cpp` 1 year ago
dvlnet `sgOptions` -> `GetOptions()` 1 year ago
engine Adjust x-start with UiFlags::KerningFitSpacing 1 year ago
items Make ears usable 1 year ago
levels remove empty line 1 year ago
lua Add missiles to tile data debug command 1 year ago
mpq Do not depend on FileExists() when opening save files for writing 1 year ago
panels Extract current input mode into its own library 1 year ago
platform `sgOptions` -> `GetOptions()` 1 year ago
qol Move option change handlers out of `options.cpp` 1 year ago
storm `sgOptions` -> `GetOptions()` 1 year ago
utils Update SheenBidi and use the new decoding function 1 year ago
.clang-format Migrate item data to txtdata/ 2 years ago
.clang-tidy Simplify txtdata parsing with a helper class 2 years ago
CMakeLists.txt Replace hoehrmann_utf8 with SheenBidi 1 year ago
appfat.cpp More dependency untangling 1 year ago
appfat.h More dependency untangling 1 year ago
automap.cpp Split up `engine.{h,cpp}` 1 year ago
automap.h Extract Is{Any,None}Of out of engine.hpp 1 year ago
capture.cpp More dependency untangling 1 year ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Rename endian.hpp to endian_read.hpp 1 year ago
codec.h Remove utils/stdcompat/cstddef.hpp 3 years ago
control.cpp Allow lua debug quick messages in singleplayer 1 year ago
control.h Split up `engine.{h,cpp}` 1 year ago
cpp.hint
crawl.cpp Optimize `DoCrawl` 2 years ago
crawl.hpp Extract Crawl to a library 2 years ago
cursor.cpp Extract current input mode into its own library 1 year ago
cursor.h Split up `engine.{h,cpp}` 1 year ago
dead.cpp Extract `HeadlessMode` from `diablo.h` 1 year ago
dead.h Split up `engine.{h,cpp}` 1 year ago
debug.cpp Add missiles to tile data debug command 1 year ago
debug.h Add missiles to tile data debug command 1 year ago
diablo.cpp Enable CTRL + Mouse scroll wheel for map zoom 1 year ago
diablo.h Move QuickMessages to its own library 1 year ago
diablo_msg.cpp Split up `engine.{h,cpp}` 1 year ago
diablo_msg.hpp Split up `engine.{h,cpp}` 1 year ago
doom.cpp Split up `engine.{h,cpp}` 1 year ago
doom.h Split up `engine.{h,cpp}` 1 year ago
effects.cpp More dependency untangling 1 year ago
effects.h Extract sound effects enum into its own file 1 year ago
effects_stubs.cpp Remove missing SfxID 2 years ago
encrypt.cpp Deduplicate some of the MPQ handling 3 years ago
encrypt.h Deduplicate some of the MPQ handling 3 years ago
game_mode.cpp Move option change handlers out of `options.cpp` 1 year ago
game_mode.hpp Move option change handlers out of `options.cpp` 1 year ago
gamemenu.cpp Replace Gamma Adjustment with Brightness Adjustment 1 year ago
gamemenu.h Automap: Don't close automap when pressing spacebar with other windows open (#6713) 2 years ago
gmenu.cpp Options: Remove dependency on demomode 1 year ago
gmenu.h Split up `engine.{h,cpp}` 1 year ago
headless_mode.cpp Extract `HeadlessMode` from `diablo.h` 1 year ago
headless_mode.hpp Extract `HeadlessMode` from `diablo.h` 1 year ago
help.cpp More dependency untangling 1 year ago
help.h Split up `engine.{h,cpp}` 1 year ago
hwcursor.cpp `sgOptions` -> `GetOptions()` 1 year ago
hwcursor.hpp `sgOptions` -> `GetOptions()` 1 year ago
init.cpp `sgOptions` -> `GetOptions()` 1 year ago
init.h More dependency untangling 1 year ago
interfac.cpp Unlock gamepad state during loading screens 1 year ago
interfac.h Async load: Handle errors 1 year ago
inv.cpp Remove CalcPlrStaff() 1 year ago
inv.h Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494) 1 year ago
inv_iterators.hpp Support `const` inventory iterators 3 years ago
itemdat.cpp Allow for item drop rates up to 255 (#7533) 1 year ago
itemdat.h Allow for item drop rates up to 255 (#7533) 1 year ago
items.cpp Remove CalcPlrStaff() 1 year ago
items.h Split up `engine.{h,cpp}` 1 year ago
lighting.cpp Do not process vision for remote players when they are between dungeon levels 1 year ago
lighting.h More dependency untangling 1 year ago
loadsave.cpp Fix pathfinding and increase player path limit 1 year ago
loadsave.h Async load: Handle errors 1 year ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp `sgOptions` -> `GetOptions()` 1 year ago
menu.h Add missing <cstdint> includes 3 years ago
minitext.cpp Split up `engine.{h,cpp}` 1 year ago
minitext.h Split up `engine.{h,cpp}` 1 year ago
misdat.cpp Extract `HeadlessMode` from `diablo.h` 1 year ago
misdat.h Async load: Handle errors 1 year ago
missiles.cpp Fix Viper Lunge (#7763) 1 year ago
missiles.h Split up `engine.{h,cpp}` 1 year ago
monstdat.cpp Clean up selection type 2 years ago
monstdat.h Extract sound effects enum into its own file 1 year ago
monster.cpp Fix pathfinding and increase player path limit 1 year ago
monster.h More dependency untangling 1 year ago
movie.cpp Extract current input mode into its own library 1 year ago
movie.h
msg.cpp `sgOptions` -> `GetOptions()` 1 year ago
msg.h Don't send spell level in spell casting network message 1 year ago
multi.cpp `sgOptions` -> `GetOptions()` 1 year ago
multi.h Big-endian networking fixes 1 year ago
nthread.cpp fix many typos (#7322) 2 years ago
nthread.h Add missing <cstdint> includes 3 years ago
objdat.cpp Clean up selection type 2 years ago
objdat.h Clean up selection type 2 years ago
objects.cpp Untangle pathfinding dependencies 1 year ago
objects.h Split up `engine.{h,cpp}` 1 year ago
options.cpp Use vanilla default brightness as default for brightness setting 1 year ago
options.h Replace Gamma Adjustment with Brightness Adjustment 1 year ago
pack.cpp More dependency untangling 1 year ago
pack.h Make invalid items unusable (#7506) 1 year ago
pfile.cpp More dependency untangling 1 year ago
pfile.h Async load: Handle errors 1 year ago
player.cpp Remove CalcPlrStaff() 1 year ago
player.h Remove CalcPlrStaff() 1 year ago
playerdat.cpp Fix typo in playerdat (#7072) 2 years ago
playerdat.hpp Split up `engine.{h,cpp}` 1 year ago
plrmsg.cpp Split up `engine.{h,cpp}` 1 year ago
plrmsg.h Split up `engine.{h,cpp}` 1 year ago
portal.cpp Fix a few -Wsign-compare warnings 2 years ago
portal.h Msg: Change OnXYZ to get a Player reference instead of a player index 2 years ago
quests.cpp `sgOptions` -> `GetOptions()` 1 year ago
quests.h Split up `engine.{h,cpp}` 1 year ago
quick_messages.cpp Move QuickMessages to its own library 1 year ago
quick_messages.hpp Move QuickMessages to its own library 1 year ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp
sha.h Remove utils/stdcompat/cstddef.hpp 3 years ago
sound_effect_enums.h Extract sound effects enum into its own file 1 year ago
spelldat.cpp Fix a few more warnings 2 years ago
spelldat.h Extract sound effects enum into its own file 1 year ago
spells.cpp Extract game mode out of init.cpp 1 year ago
spells.h Change CastSpell to Player reference 2 years ago
stores.cpp Extract current input mode into its own library 1 year ago
stores.h Extract game mode out of init.cpp 1 year ago
sync.cpp Extract Is{Any,None}Of out of engine.hpp 1 year ago
sync.h Use uint8_t in msg/multi/sync and fix MSVC warnings (#6856) 2 years ago
textdat.cpp fix many typos (#7322) 2 years ago
textdat.h Extract sound effects enum into its own file 1 year ago
tmsg.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
tmsg.h Remove utils/stdcompat/cstddef.hpp 3 years ago
towners.cpp Lua: Add basic APIs for walking to a towner 1 year ago
towners.h Lua: Add basic APIs for walking to a towner 1 year ago
track.cpp Extract current input mode into its own library 1 year ago
track.h
translation_dummy.cpp Remove "Book of " from `translation_dummy.cpp` 2 years ago