You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
staphen e21efc26aa Trigger deactivate event for virtual gamepad 1 year ago
..
devices Fix some compilation warnings 2 years ago
touch Trigger deactivate event for virtual gamepad 1 year ago
README.md 📝 Fixes Doxygen warnings (#4904) 4 years ago
axis_direction.cpp 🎨 Run readability-identifier-naming on all src sub-folders 5 years ago
axis_direction.h Clang-tidy: readability-inconsistent-declaration-parameter-name 5 years ago
control_mode.cpp Extract current input mode into its own library 1 year ago
control_mode.hpp Extract current input mode into its own library 1 year ago
controller.cpp Demo: Disable KBCTRL while the demo is running 3 years ago
controller.h Options: Extract padmapper handling from options 1 year ago
controller_buttons.cpp Extract current input mode into its own library 1 year ago
controller_buttons.h Extract current input mode into its own library 1 year ago
controller_motion.cpp Fix d-pad in main menu 1 year ago
controller_motion.h Update gamepad motion state regardless of the active event handler 3 years ago
game_controls.cpp Extract current input mode into its own library 1 year ago
game_controls.h Extract current input mode into its own library 1 year ago
input.h Update gamepad motion state regardless of the active event handler 3 years ago
keymapper.cpp Options: Extract keymapper handling from options 1 year ago
keymapper.hpp Options: Extract keymapper handling from options 1 year ago
menu_controls.cpp Extract current input mode into its own library 1 year ago
menu_controls.h Produce multiple controller button events for SDL_JOYHATMOTION events 3 years ago
modifier_hints.cpp Fix unused variable warnings 3 years ago
modifier_hints.h Split up `engine.{h,cpp}` 1 year ago
padmapper.cpp Options: Move resolutions list init to display.cpp 1 year ago
padmapper.hpp Options: Extract padmapper handling from options 1 year ago
plrctrls.cpp Don't delete items during lag spike 1 year ago
plrctrls.h Extract current input mode into its own library 1 year ago
remap_keyboard.h 🚚 Restructure files 5 years ago

README.md

Controls handling

DevilutionX supports mouse & keyboard and gamepad input.

This directory currently mostly handles gamepad input.

Low-level gamepad handling is abstracted and 3 implementations are provided:

  1. SDL2 controller API.

  2. SDL 1&2 joystick API.

    This can be used in SDL1 joystick platforms and for mapping additional buttons not defined by SDL2 controller mappings (e.g. additional Nintendo Switch arrows).

  3. Keyboard keys acting as controller buttons.

    This can be used for testing, or on devices where this is the only or the easiest API to use (e.g. RetroFW).

Example keyboard-as-controller build flags:

cmake .. -DUSE_SDL1=ON -DHAS_KBCTRL=1 -DPREFILL_PLAYER_NAME=ON \
-DKBCTRL_BUTTON_DPAD_LEFT=SDLK_LEFT \
-DKBCTRL_BUTTON_DPAD_RIGHT=SDLK_RIGHT \
-DKBCTRL_BUTTON_DPAD_UP=SDLK_UP \
-DKBCTRL_BUTTON_DPAD_DOWN=SDLK_DOWN \
-DKBCTRL_BUTTON_X=SDLK_y \
-DKBCTRL_BUTTON_Y=SDLK_x \
-DKBCTRL_BUTTON_B=SDLK_a \
-DKBCTRL_BUTTON_A=SDLK_b \
-DKBCTRL_BUTTON_RIGHTSHOULDER=SDLK_RIGHTBRACKET \
-DKBCTRL_BUTTON_LEFTSHOULDER=SDLK_LEFTBRACKET \
-DKBCTRL_BUTTON_LEFTSTICK=SDLK_TAB \
-DKBCTRL_BUTTON_START=SDLK_RETURN \
-DKBCTRL_BUTTON_BACK=SDLK_LSHIFT