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#pragma once
#include <cstdint>
#include "appfat.h"
#include "utils/attributes.h"
namespace devilution {
[[nodiscard]] constexpr bool IsClxOpaque(uint8_t control)
{
constexpr uint8_t ClxOpaqueMin = 0x80;
return control >= ClxOpaqueMin;
}
[[nodiscard]] constexpr uint8_t GetClxOpaquePixelsWidth(uint8_t control)
{
return -static_cast<int8_t>(control);
}
[[nodiscard]] constexpr bool IsClxOpaqueFill(uint8_t control)
{
constexpr uint8_t ClxFillMax = 0xBE;
return control <= ClxFillMax;
}
[[nodiscard]] constexpr uint8_t GetClxOpaqueFillWidth(uint8_t control)
{
constexpr uint8_t ClxFillEnd = 0xBF;
return ClxFillEnd - control;
}
struct SkipSize {
int_fast16_t wholeLines;
int_fast16_t xOffset;
};
// Returns the number of lines and the x-offset by which the rendering has overrun
// the current line (when a CLX command overruns the current line).
//
// Requires: remainingWidth <= 0.
DVL_ALWAYS_INLINE SkipSize GetSkipSize(int_fast16_t remainingWidth, int_fast16_t srcWidth)
{
// If `remainingWidth` is negative, `-remainingWidth` is the overrun.
// Otherwise, `remainingWidth` is always 0.
// Remaining width of 0 (= no overrun) is a common case.
// The calculation below would result in the same result.
// However, checking for 0 and skipping it entirely turns out to be faster.
if (remainingWidth == 0) return { 1, 0 };
const auto overrun = static_cast<uint_fast16_t>(-remainingWidth);
const uint_fast16_t overrunLines = overrun / srcWidth + 1;
const uint_fast16_t xOffset = overrun % srcWidth;
return { static_cast<int_fast16_t>(overrunLines), static_cast<int_fast16_t>(xOffset) };
}
} // namespace devilution