#pragma once #include #include "appfat.h" #include "utils/attributes.h" namespace devilution { [[nodiscard]] constexpr bool IsClxOpaque(uint8_t control) { constexpr uint8_t ClxOpaqueMin = 0x80; return control >= ClxOpaqueMin; } [[nodiscard]] constexpr uint8_t GetClxOpaquePixelsWidth(uint8_t control) { return -static_cast(control); } [[nodiscard]] constexpr bool IsClxOpaqueFill(uint8_t control) { constexpr uint8_t ClxFillMax = 0xBE; return control <= ClxFillMax; } [[nodiscard]] constexpr uint8_t GetClxOpaqueFillWidth(uint8_t control) { constexpr uint8_t ClxFillEnd = 0xBF; return ClxFillEnd - control; } struct SkipSize { int_fast16_t wholeLines; int_fast16_t xOffset; }; // Returns the number of lines and the x-offset by which the rendering has overrun // the current line (when a CLX command overruns the current line). // // Requires: remainingWidth <= 0. DVL_ALWAYS_INLINE SkipSize GetSkipSize(int_fast16_t remainingWidth, int_fast16_t srcWidth) { // If `remainingWidth` is negative, `-remainingWidth` is the overrun. // Otherwise, `remainingWidth` is always 0. // Remaining width of 0 (= no overrun) is a common case. // The calculation below would result in the same result. // However, checking for 0 and skipping it entirely turns out to be faster. if (remainingWidth == 0) return { 1, 0 }; const auto overrun = static_cast(-remainingWidth); const uint_fast16_t overrunLines = overrun / srcWidth + 1; const uint_fast16_t xOffset = overrun % srcWidth; return { static_cast(overrunLines), static_cast(xOffset) }; } } // namespace devilution