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DiabloUI
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Move *dat files to tables dir
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2 months ago |
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control
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Move *dat files to tables dir
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2 months ago |
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controls
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[Controller] improve character joystick movement (#8449)
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4 weeks ago |
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data
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Player Class Flags (#8173)
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6 months ago |
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discord
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Move *dat files to tables dir
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2 months ago |
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dvlnet
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Fix formatting errors in tcp_server.cpp
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2 weeks ago |
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engine
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LuaEvent > lua:: named functions. +lua_event.cpp
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2 weeks ago |
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items
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Move *dat files to tables dir
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2 months ago |
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levels
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Move *dat files to tables dir
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2 months ago |
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lua
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allow for return from new func CallLuaEventReturn
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2 weeks ago |
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monsters
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Added Lua Bindings for Adding New Monster Types
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7 months ago |
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mpq
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SDL3: Add some backports / compat helpers
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5 months ago |
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panels
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Move *dat files to tables dir
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2 months ago |
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platform
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Update all the files that do not have CRLF as line break
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3 months ago |
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portals
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Apply simple const rules using clang-tidy
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7 months ago |
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qol
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move floating damage nums to lua mod & add xp mod
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2 months ago |
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quests
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Move *dat files to tables dir
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2 months ago |
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storm
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Process network packets independent of the game's tick rate
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4 months ago |
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tables
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LuaEvent > lua:: named functions. +lua_event.cpp
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2 weeks ago |
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utils
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First step to migrate accessibility features
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1 month ago |
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.clang-format
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Apply simple const rules using clang-tidy
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7 months ago |
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.clang-tidy
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clang-tidy: auto fix headers for DiabloUI
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7 months ago |
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CMakeLists.txt
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LuaEvent > lua:: named functions. +lua_event.cpp
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2 weeks ago |
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appfat.cpp
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Add multiplayer event logging
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4 months ago |
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appfat.h
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More dependency untangling
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1 year ago |
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automap.cpp
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[QOL/UX] Multiplayer Player Colors (#8317)
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2 months ago |
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automap.h
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Extract Is{Any,None}Of out of engine.hpp
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1 year ago |
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capture.cpp
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SDL3: Add some backports / compat helpers
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5 months ago |
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capture.h
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Lowercase all file paths
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4 years ago |
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codec.cpp
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SDL3: Some more migration
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5 months ago |
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codec.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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cpp.hint
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Add hint to avoid bugprone-use-after-move warnings
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4 years ago |
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crawl.cpp
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Optimize `DoCrawl`
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2 years ago |
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crawl.hpp
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Extract Crawl to a library
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2 years ago |
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cursor.cpp
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Split control.cpp (#8347)
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3 months ago |
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cursor.h
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Split up `engine.{h,cpp}`
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1 year ago |
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dead.cpp
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Move *dat files to tables dir
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2 months ago |
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dead.h
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Split up `engine.{h,cpp}`
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1 year ago |
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debug.cpp
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Add missiles to tile data debug command
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1 year ago |
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debug.h
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Add missiles to tile data debug command
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1 year ago |
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diablo.cpp
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LuaEvent > lua:: named functions. +lua_event.cpp
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2 weeks ago |
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diablo.h
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Move *dat files to tables dir
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2 months ago |
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diablo_msg.cpp
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SDL3: Even more migration
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5 months ago |
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diablo_msg.hpp
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Split up `engine.{h,cpp}`
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1 year ago |
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doom.cpp
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Split control.cpp (#8347)
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3 months ago |
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doom.h
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Split up `engine.{h,cpp}`
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1 year ago |
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effects.cpp
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First step to migrate accessibility features
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1 month ago |
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effects.h
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Reload sfx when reloading active mods
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3 months ago |
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effects_stubs.cpp
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Update effects_cleanup_sfx stub
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1 month ago |
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encrypt.cpp
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SDL3: Make `text_render_integration_test` build
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5 months ago |
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encrypt.h
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Validate length of incoming deltas
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10 months ago |
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game_mode.cpp
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Untangle more dependencies
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8 months ago |
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game_mode.hpp
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Untangle more dependencies
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8 months ago |
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gamemenu.cpp
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CMake: Add SDL3_mixer
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5 months ago |
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gamemenu.h
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Menu text revision (#3902)
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1 year ago |
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gmenu.cpp
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Split control.cpp (#8347)
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3 months ago |
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gmenu.h
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SDL3: Even more migration
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5 months ago |
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headless_mode.cpp
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Extract `HeadlessMode` from `diablo.h`
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1 year ago |
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headless_mode.hpp
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Extract `HeadlessMode` from `diablo.h`
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1 year ago |
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help.cpp
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Apply simple const rules using clang-tidy
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7 months ago |
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help.h
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Split up `engine.{h,cpp}`
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1 year ago |
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hwcursor.cpp
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SDL3: Fix nearest-neighbor scaling
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5 months ago |
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hwcursor.hpp
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Fix condition for logging errors in SetHardwareCursorVisible()
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4 months ago |
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init.cpp
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SDL3: Even more migration
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5 months ago |
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init.hpp
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SDL3: Even more migration
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5 months ago |
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interfac.cpp
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Split control.cpp (#8347)
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3 months ago |
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interfac.h
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SDL3: Make `text_render_integration_test` build
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5 months ago |
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inv.cpp
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Add Player hasNoLife helper (#8302)
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3 months ago |
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inv.h
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Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494)
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1 year ago |
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inv_iterators.hpp
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Support `const` inventory iterators
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3 years ago |
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items.cpp
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Move *dat files to tables dir
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2 months ago |
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items.h
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Move *dat files to tables dir
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2 months ago |
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lighting.cpp
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Apply simple const rules using clang-tidy
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7 months ago |
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lighting.h
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light_render: Use an std::span for light tables
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8 months ago |
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loadsave.cpp
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Move *dat files to tables dir
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2 months ago |
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loadsave.h
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Async load: Handle errors
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1 year ago |
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main.cpp
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Add multiplayer event logging
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4 months ago |
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menu.cpp
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SDL3: Add some backports / compat helpers
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5 months ago |
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menu.h
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Add missing <cstdint> includes
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3 years ago |
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minitext.cpp
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Move *dat files to tables dir
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2 months ago |
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minitext.h
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Move *dat files to tables dir
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2 months ago |
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missiles.cpp
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Black Death -1 HP to Generic Function & Similar Functions for All Attributes. Controlled by monstdat.tsv & unique_monstdat.tsv (#8425)
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4 weeks ago |
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missiles.h
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Move *dat files to tables dir
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2 months ago |
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monster.cpp
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LuaEvent > lua:: named functions. +lua_event.cpp
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2 weeks ago |
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monster.h
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Black Death -1 HP to Generic Function & Similar Functions for All Attributes. Controlled by monstdat.tsv & unique_monstdat.tsv (#8425)
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4 weeks ago |
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movie.cpp
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SDL3: Add some backports / compat helpers
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5 months ago |
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movie.h
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Move documentation from implementations to declarations. (#2858)
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5 years ago |
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msg.cpp
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Split control.cpp (#8347)
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3 months ago |
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msg.h
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[Bugfix] Update players directions on joining (#8462)
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7 days ago |
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multi.cpp
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[Bugfix] Update players directions on joining (#8462)
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7 days ago |
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multi.h
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Process network packets independent of the game's tick rate
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4 months ago |
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nthread.cpp
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SDL3: Even more migration
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5 months ago |
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nthread.h
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Add missing <cstdint> includes
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3 years ago |
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objects.cpp
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Move *dat files to tables dir
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2 months ago |
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objects.h
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Move *dat files to tables dir
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2 months ago |
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options.cpp
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First step to migrate accessibility features
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1 month ago |
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options.h
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First step to migrate accessibility features
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1 month ago |
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pack.cpp
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[Bugfix] Update players directions on joining (#8462)
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7 days ago |
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pack.h
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[Bugfix] Update players directions on joining (#8462)
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7 days ago |
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pfile.cpp
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Move *dat files to tables dir
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2 months ago |
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pfile.h
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Async load: Handle errors
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1 year ago |
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player.cpp
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LuaEvent > lua:: named functions. +lua_event.cpp
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2 weeks ago |
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player.h
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Move *dat files to tables dir
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2 months ago |
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plrmsg.cpp
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Split control.cpp (#8347)
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3 months ago |
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plrmsg.h
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SDL3: Even more migration
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5 months ago |
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portal.cpp
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Move *dat files to tables dir
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2 months ago |
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portal.h
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Msg: Change OnXYZ to get a Player reference instead of a player index
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2 years ago |
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quests.cpp
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Move *dat files to tables dir
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2 months ago |
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quests.h
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Move *dat files to tables dir
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2 months ago |
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quick_messages.cpp
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Move QuickMessages to its own library
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1 year ago |
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quick_messages.hpp
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Move QuickMessages to its own library
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1 year ago |
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restrict.cpp
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SDL3: Add some backports / compat helpers
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5 months ago |
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restrict.h
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Move doc from restrict.cpp to header
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5 years ago |
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sha.cpp
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Apply simple const rules using clang-tidy
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7 months ago |
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sha.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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sound_effect_enums.h
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First step to migrate accessibility features
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1 month ago |
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spells.cpp
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Split control.cpp (#8347)
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3 months ago |
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spells.h
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Fix Resurrect Illegal Player State/Crash (#8349)
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3 months ago |
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stores.cpp
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LuaEvent > lua:: named functions. +lua_event.cpp
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2 weeks ago |
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stores.h
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Split control.cpp (#8347)
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3 months ago |
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sync.cpp
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SDL3: Use endianness swap helpers throughout
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5 months ago |
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sync.h
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Fix includes in sync.h
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10 months ago |
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tmsg.cpp
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SDL3: Even more migration
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5 months ago |
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tmsg.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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towners.cpp
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Move *dat files to tables dir
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2 months ago |
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towners.h
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Add DVL_API_FOR_TEST to symbols used by townerdat_test.cpp
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4 months ago |
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track.cpp
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Add Monster hasNoLife helper (#8304)
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3 months ago |
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track.h
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Fix Automap movement being hardcoded to right stick on gamepad (#7921)
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7 months ago |
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translation_dummy.cpp
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Update all the files that do not have CRLF as line break
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3 months ago |
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vision.cpp
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Extract the vision algorithm to a separate library
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11 months ago |
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vision.hpp
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Extract the vision algorithm to a separate library
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11 months ago |