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#pragma once
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#include <cstdint>
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#include "appfat.h"
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#include "utils/attributes.h"
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namespace devilution {
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[[nodiscard]] constexpr bool IsClxOpaque(uint8_t control)
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{
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constexpr uint8_t ClxOpaqueMin = 0x80;
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return control >= ClxOpaqueMin;
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}
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[[nodiscard]] constexpr uint8_t GetClxOpaquePixelsWidth(uint8_t control)
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{
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return -static_cast<int8_t>(control);
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}
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[[nodiscard]] constexpr bool IsClxOpaqueFill(uint8_t control)
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{
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constexpr uint8_t ClxFillMax = 0xBE;
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return control <= ClxFillMax;
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}
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[[nodiscard]] constexpr uint8_t GetClxOpaqueFillWidth(uint8_t control)
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{
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constexpr uint8_t ClxFillEnd = 0xBF;
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return ClxFillEnd - control;
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}
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struct SkipSize {
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int_fast16_t wholeLines;
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int_fast16_t xOffset;
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};
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// Returns the number of lines and the x-offset by which the rendering has overrun
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// the current line (when a CLX command overruns the current line).
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//
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// Requires: remainingWidth <= 0.
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DVL_ALWAYS_INLINE SkipSize GetSkipSize(int_fast16_t remainingWidth, int_fast16_t srcWidth)
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{
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// If `remainingWidth` is negative, `-remainingWidth` is the overrun.
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// Otherwise, `remainingWidth` is always 0.
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// Remaining width of 0 (= no overrun) is a common case.
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// The calculation below would result in the same result.
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// However, checking for 0 and skipping it entirely turns out to be faster.
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if (remainingWidth == 0) return { 1, 0 };
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const auto overrun = static_cast<uint_fast16_t>(-remainingWidth);
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const uint_fast16_t overrunLines = overrun / srcWidth + 1;
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const uint_fast16_t xOffset = overrun % srcWidth;
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return { static_cast<int_fast16_t>(overrunLines), static_cast<int_fast16_t>(xOffset) };
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}
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} // namespace devilution
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