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20 lines
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/**
* @file itemlabels.h
*
* Adds item labels QoL feature
*/
#pragma once
#include "engine.h"
namespace devilution {
void ToggleItemLabelHighlight();
void HighlightKeyPressed(bool pressed);
bool IsItemLabelHighlighted();
void ResetItemlabelHighlighted();
bool IsHighlightingLabelsEnabled();
void AddItemToLabelQueue(int id, Point position);
void DrawItemNameLabels(const Surface &out);
} // namespace devilution