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/**
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* @file itemlabels.h
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*
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* Adds item labels QoL feature
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*/
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#pragma once
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#include "engine.h"
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namespace devilution {
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void ToggleItemLabelHighlight();
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void HighlightKeyPressed(bool pressed);
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bool IsItemLabelHighlighted();
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void ResetItemlabelHighlighted();
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bool IsHighlightingLabelsEnabled();
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void AddItemToLabelQueue(int id, Point position);
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void DrawItemNameLabels(const Surface &out);
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} // namespace devilution
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