Eric Robinson
df01795421
Adjust MP Tick Rates
5 months ago
staphen
77de9e8f66
Avoid sending PT_DISCONNECT packet to dropped player
5 months ago
Gleb Mazovetskiy
4e74717fc2
[1.5] Backport text rendering
...
Backports the text rendering code from 1.6 to 1.5.
Done by starting with the current master's engine/render/text_render
and backporting things as-needed until it worked.
CLX rendering and text input handling are also backported as part of
this change.
5 months ago
Eric Robinson
5f1aec7362
[1.5] Validate Character Names ( #7965 )
10 months ago
staphen
c0381abe90
Validate stash size to avoid in-game corruption
11 months ago
staphen
664c0709e2
Check for MonsterMode::Death in isPossibleToHit()
1 year ago
Vinícius Ferrão
42d10e8c83
Add Crippling Shrines from Hellfire ( #6273 )
1 year ago
staphen
9931cb268c
Update gamepad scroll descriptions to match logic in plrctrls
1 year ago
obligaron
cf94287945
Enable CTRL + Mouse scroll wheel for map zoom
1 year ago
KPhoenix
faa4486783
Bugfix: Auto Refill Belt not working properly
1 year ago
staphen
3cb34f4a0f
Make ears usable
1 year ago
staphen
2f2de629a5
Don't delete items during lag spike
1 year ago
staphen
45dcb03074
Do not depend on FileExists() when opening save files for writing
1 year ago
staphen
6456691a3c
Avoid write mode when opening save files
1 year ago
pionere
42477ebda6
prevent the overwrite of existing mpq files (requires C++17)
...
fixes #7672
1 year ago
Gleb Mazovetskiy
f575911bbe
Settings: Use the full height and up to 720 width
...
This makes it easier to navigate sections, such as gameplay and
keymapping.
1 year ago
Gleb Mazovetskiy
d209934b85
Fix mouse wheel key names
1 year ago
obligaron
a5654dd176
Support unsetting spell hotkey
1 year ago
obligaron
321d799849
Add scroll wheel support to keymapper
1 year ago
obligaron
8c5d43fe40
Remove scroll wheel hack
1 year ago
Gleb Mazovetskiy
78409cc5a5
[1.5] Hotkeys: Support more keybindings ( #7650 )
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* Hotkeys: Support more keybindings (#6719 )
* Extend F keys with F13-F24 range
* Add more possible keybindings
* Removed hardcoded keys that are used elsewhere
* Put PAUSE back where it was before
* Remove hardcoded logic for PAUSE key
* Hotkeys: Support more keybindings
This patch adds more keybindings, so we can map multiple keys.
It also adds a possibility to bind an alternate key to pause game
(currently mapped to P and Pause key by default).
1 year ago
staphen
fbca4870a1
Don't send spell level in spell casting network message
1 year ago
Anders Jenbo
49785d544c
Merge limitFPS and vSync options ( #7646 )
1 year ago
staphen
834d86f860
Fix nonsolid fence tiles
1 year ago
staphen
869ff8d7fa
Fix tile incorrectly marked as solid next to crypt stairs down
1 year ago
staphen
c99c90cc58
Don't apply dungeon item validation to town items
1 year ago
Apaczer
25dab89f20
events: ignore ALT mod if using Kbd-As-Controller
...
disable fullscreen hotkey as such
1 year ago
Gleb Mazovetskiy
72d8a56d1b
Big-endian networking fixes
1 year ago
Apaczer
fb625d826f
storm_svid: use DISPLAY_TEXTURE_FORMAT for PlayEnd
...
otherwise we get incorrect menu graphics
1 year ago
Gleb Mazovetskiy
4e20eee16c
Add DEVILUTIONX_DISPLAY_TEXTURE_FORMAT
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Some platforms, such as PS2, can benefit from a different texture
format. Makes the texture format a CMake setting.
1 year ago
staphen
dc2d6e577c
Fix value of items bought from Wirt's shop
1 year ago
staphen
bf65416479
Do not apply item validation to Single Player games
1 year ago
staphen
d5717e474c
Revert changes to price validation logic in cfac786
1 year ago
Eric Robinson
368dd63d22
Make invalid items unusable ( #7506 )
1 year ago
staphen
4156328d03
Fix error introduced by bad merge in #7489
1 year ago
Gleb Mazovetskiy
262c2c289f
OSX: Fix base/pref/config paths on Tiger
1 year ago
Andrew James
a60a3875aa
account for held items in ResetInvCursorPosition
1 year ago
Andrew James
6a77953b8d
improve movement to body slots
1 year ago
Andrew James
426742424b
allow moving from stash to inv from left side of wide items
1 year ago
Andrew James
f14b723054
dedupe code for moving from inv to stash
...
also reorganising belt to stash checks to match
1 year ago
Sophie Alberti
af8bb44210
improve gamepad stash control, fix #7019
1 year ago
Eric Robinson
f92ef8e48f
Move Game Mode to own category
1 year ago
staphen
e0b8ec740a
Check missile source type to determine death reason
1 year ago
staphen
51f5082489
Compute monster toHit on the fly
1 year ago
Eric Robinson
3c08fc5935
Move Lazarus spawn code
1 year ago
Eric Robinson
55eba38be6
Clean up PlaceUniqueMonster() position logic
1 year ago
staphen
aea993d6b5
Hide Upscale option in Settings menu
1 year ago
Eric Robinson
5c2d1ea111
Fix divide-by-zero crash in `getAnimationProgress()` ( #7532 )
1 year ago
Gleb Mazovetskiy
165e37bad6
Avoid `strnlen`
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`strnlen` is not available on some platforms, such as macOS 10.4.
1 year ago
Gleb Mazovetskiy
40cd585cef
macOS 10.4: Guard non-existing APIs
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Based on @AJenbo's patch.
1 year ago