407 Commits (1.5.1)

Author SHA1 Message Date
obligaron 0eda8d9367 Convert town portal level type to vanilla hellfire logic 3 years ago
Anders Jenbo 09595cde5e Only apply relevant oils in multiplayer 3 years ago
Anders Jenbo 8e7c29ecd3 Remove unused player property _pISplDur 3 years ago
Anders Jenbo 63277a842d Clean up player packing 3 years ago
staphen e39c19f85e Only sync monster animations after both monsters and missiles are loaded 3 years ago
staphen 60e3c32437 Sync monster animation data after loading Stone Curse missiles 3 years ago
staphen 5be3d76104 Validate item prices and revert oil effects in Diablo 3 years ago
obligaron aa354849ee Fix stone curse shows the wrong animation & infinite petrify 3 years ago
Gleb Mazovetskiy 4fa3732526 Add missing <cstdint> includes 3 years ago
ephphatha 3a7ae732cd use unsigned types for item seeds 3 years ago
obligaron 2570c2d240 Don't recalculate player position when loading a game 3 years ago
Anders Jenbo 13b91b77fc Fix conversion of old automaps 3 years ago
Anders Jenbo 35442c8781 Fully skip dLight loading 3 years ago
staphen a74d041041 Reenable lights for active monsters when loading level 3 years ago
staphen 45da8b2295 Remove unique monster's light when no corpse is left behind 3 years ago
obligaron 7985a9211d Change Player::_pSplLvl to uint8_t 3 years ago
Anders Jenbo 12fa487cb5 Fix build 3 years ago
qndel d97f265cb1 light fix 3 years ago
Anders Jenbo e969a8ad01 Invert player to vision relation 3 years ago
Anders Jenbo a997f8d597 Only update vision in dungeon 3 years ago
Anders Jenbo 13c5c09990 Clean up Light related naming 3 years ago
Anders Jenbo ec9d1b5550 Rename _oLight to applyLighting 3 years ago
Anders Jenbo a1df95d580 Do not manipulate lights when saving and also correct save state 3 years ago
Anders Jenbo 779f16280c Consistently use uint8_t for lighting values 3 years ago
obligaron a0fca12d22 Only reset _oVar1 for dynamic lights 3 years ago
ThomasChr c91feb71f9 make light objects unseen when saving level change data, because level change data (instead of real save data) does not save light source and if the light objects will be marked as seen there lights won't be created and they stay dark 3 years ago
obligaron b87711bc08 Reintroduce Player::spellFrom to seperate teleport cursor from queued spell 3 years ago
Eric Robinson 81e3c7abaa
Remove fixed bugfix comments, apply golem fix 3 years ago
obligaron eeca953615 Introduce UpdateHellfireFlag to set missing CF_HELLFIRE flag 3 years ago
Gleb Mazovetskiy 957bd03b98 Remove `FMT_COMPILE` in "cold" places 3 years ago
Eric Robinson f75f66d54b
Add `playerdat` (#5763) 3 years ago
Gleb Mazovetskiy 98294e0ad5 Optimize `MissileData`: 32 bytes -> 24 3 years ago
KPhoenix d813f13700 `enum spell_id` -> `enum class SpellID` 3 years ago
KPhoenix 7947b99511 Implement new enum class 3 years ago
Eric Robinson ef3a57b7d9
`enum spell_type` -> `enum class SpellType` (#5674) 3 years ago
Eric Robinson 30c1991039
`enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
DakkJaniels d683039bdd
stop shaking camera if dead diablo loaded from save. (#4149) 3 years ago
Gleb Mazovetskiy 6d274c9547 `UNPACKED_SAVES`: Saves without MPQs 3 years ago
KPhoenix 8db521727d
`enum missile_id` -> `enum class MissileID` 3 years ago
Anders Jenbo a29fc3a074 Correct casing for Player::isWalking() 3 years ago
Gleb Mazovetskiy ec12d7ce44 Player: Optimize to save 40 bytes 3 years ago
Mikołaj Piróg 4cff046ba9
Replace toHitSpecial member with a function & fix wrong arguments being passed (#5337) 4 years ago
Mikołaj Piróg 5e340d3261
Replace level member with a member function in monster (#5336) 4 years ago
Mikołaj Piróg 32b3333bfb
Exp overflow fix (#5070) 4 years ago
Stephen C. Wills c91702ffbc
Don't use MyPlayer in SaveHotkeys() (#5292) 4 years ago
qndel ef5a4de227 typos + code cleanup 4 years ago
obligaron 2493f06116 ActorPosition: Remove offset, offset2 and velocity 4 years ago
obligaron 1cfd1ca99d Fix double casting bug - use separated info for casted and queued spells 4 years ago
obligaron ca1949a87f Don't recalculate leveltype (from currlevel) in SaveGameData 4 years ago
Gleb Mazovetskiy b21ebffaf2 Clean up player graphic loading 4 years ago