988 Commits (fc0d8b0f3d7d80e45e507a1087b83ba67a8dd36c)

Author SHA1 Message Date
Gleb Mazovetskiy 3e6b501d82 Fix pathfinding and increase player path limit 1 year ago
Gleb Mazovetskiy ee16071761 Untangle pathfinding dependencies 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
Gleb Mazovetskiy d7647d6c63 More dependency untangling 1 year ago
Gleb Mazovetskiy a7651f15d9 Extract `HeadlessMode` from `diablo.h` 1 year ago
Gleb Mazovetskiy b76feb2be3 Extract game mode out of init.cpp 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
staphen 6215de6e76 Compute monster toHit on the fly 1 year ago
Gleb Mazovetskiy 7b0558146e Async load: Handle errors 1 year ago
staphen 6318c557de Wake up the whole pack of Gargoyles when disturbed 1 year ago
Eric Robinson d6c81898d6 Move Lazarus spawn code 1 year ago
Anders Jenbo 8dc6e0516a Fix GetUniqueMonstPosition() 1 year ago
Eric Robinson 06528a58e7
Clean up PlaceUniqueMonster() position logic 1 year ago
Gleb Mazovetskiy 1a32a705fe Replaces uses of doubles with floats 1 year ago
Eric Robinson cdd22626b4
Fix Knockback direction (#7093) 2 years ago
Eric Robinson 109c3b165c
Bugfix/Refactor: Min-Max Damage Range Calculations (#7022) 2 years ago
Eric Robinson 6396af1ff5
Cleanup panel code (Part 2) (#7421) 2 years ago
KPhoenix e58ba95a96 Fix Underministic Item Generation 2 years ago
qndel 24f108f193
fix many typos (#7322) 2 years ago
Eric Robinson 75f42cc41d
Fix monster light on knockback (#7122) 2 years ago
Gleb Mazovetskiy 624afafe58 Extract Crawl to a library 2 years ago
Gleb Mazovetskiy 5ff588d402 Fix some compilation warnings 2 years ago
staphen 2ddcc7118a Hiddens are no longer omniscient 2 years ago
matheusgomes28 7848ab731e
Splitting CheckInvPaste() into smaller functions (#6984) 2 years ago
Eric Robinson 0ac30d101d
Refactor TileHasAny() (#7085) 2 years ago
Eric Robinson 6d5bbe6782
Fix draw order problems with south walk (#7053) 2 years ago
KPhoenix 21df8d6703 Remove redundant code 2 years ago
KPhoenix fee49ea061 Consolidate walk functions 2 years ago
KPhoenix 8a5a6c57d3 Fix monster tile occupation 2 years ago
obligaron 4be420e1c1 Allow Leoric to dynamically spawn skeletons in multiplayer with full quests enabled 2 years ago
Gleb Mazovetskiy 25c1c5b372 Fix a few -Wsign-compare warnings 2 years ago
obligaron 51ab0106ab Sync monster spawn in multiplayer 2 years ago
obligaron 423150b457 Introduce SpawnMonster 2 years ago
obligaron b42b72221f Use PlayerAtPosition at more places 2 years ago
obligaron fae6b3d817 Change Player::getId() and MyPlayerId to uint8_t 2 years ago
obligaron 19b6e2bcc4 Fix debug spawning monsters 2 years ago
obligaron e7ba810af7 Update existing monsters after loading monster gfx 2 years ago
obligaron d4a70a2bc5 Fix MSVC warnings in monster.cpp/monsterdat.cpp 2 years ago
obligaron 42e1b82a91 Use GetDunSize in loops 2 years ago
obligaron 75f68e1b8f Introduce Player::occupyTile 2 years ago
obligaron 81d738e303 Introduce Monster::occupyTile 2 years ago
obligaron 79a43dc1de Introduce AddMissile overloads specific for player and monster 2 years ago
Gleb Mazovetskiy 99fea0d1c5 Migrate unique monsters to data files 2 years ago
Gleb Mazovetskiy 2eae121931 Migrate monstdat to a data file 2 years ago
Gleb Mazovetskiy 0d19c1b773 Slightly optimize loading same-sprite monsters 2 years ago
Anders Jenbo bb2e189327 Convert _sfx_id in to class enum 2 years ago
Stephen C. Wills 7470862b14
Fix alignment on AiProc values (#6704) 2 years ago
Gleb Mazovetskiy 0f77cc3797 Force-inline methods to improve debug build perf 3 years ago
Gleb Mazovetskiy 62e9aa0448 `MissilePosition`: Use `WorldTilePosition` 3 years ago
ephphatha da76e131e4 Add getter/setter for character levels to ensure _pNextExper stays synced 3 years ago