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Slightly optimize loading same-sprite monsters

For monsters with the same sprite, load the sprite from the file system only once.

Example:

```
VERBOSE: Loaded monster graphics: falspear\phall   452 KiB   x1
VERBOSE: Loaded monster graphics: skelbow\sklbw    618 KiB   x1
VERBOSE: Loaded monster graphics: skelsd\sklsr     610 KiB   x1
VERBOSE: Loaded monster graphics: goatbow\goatb    832 KiB   x1
VERBOSE: Loaded monster graphics: bat\bat          282 KiB   x2 <-- here we only load the sprite once
VERBOSE: Loaded monster graphics: rhino\rhino     1306 KiB   x1
VERBOSE: Loaded monster graphics: golem\golem      298 KiB   x1
VERBOSE:  Total monster graphics:                 4401 KiB 4684 KiB
```

Here, the bat sprite will be loaded from the MPQ only once.
For the second sprite, we simply clone the first sprite before applying TRNs.

This also reduces the size of `MonsterData` from 88 bytes to 80.

When we migrate monster data to a TSV, the sprite IDs can be generated automatically at load time.
pull/6799/head
Gleb Mazovetskiy 4 years ago
parent
commit
0d19c1b773
  1. 1
      Source/levels/gendung.cpp
  2. 343
      Source/monstdat.cpp
  3. 76
      Source/monstdat.h
  4. 185
      Source/monster.cpp
  5. 19
      Source/monster.h
  6. 2
      Source/pfile.cpp
  7. 5
      Source/utils/static_vector.hpp

1
Source/levels/gendung.cpp

@ -569,6 +569,7 @@ void LoadDungeonBase(const char *path, Point spawn, int floorId, int dirtId)
LoadTransparency(dunData.get());
SetMapMonsters(dunData.get(), Point(0, 0).megaToWorld());
InitAllMonsterGFX();
SetMapObjects(dunData.get(), 0, 0);
}

343
Source/monstdat.cpp

@ -22,153 +22,218 @@ constexpr uint16_t Uniq(_unique_items item)
return static_cast<uint16_t>(T_UNIQ) + item;
}
const char *const MonsterSpritePaths[] = {
"zombie\\zombie", // Zombie
"falspear\\phall", // FallenSpear
"falsword\\fall", // FallenSword
"skelaxe\\sklax", // SkeletonAxe
"skelbow\\sklbw", // SkeletonBow
"skelsd\\sklsr", // SkeletonCapt
"demskel\\demskl", // SkeletonDemo
"sking\\sking", // SkeletonKing
"scav\\scav", // Scavenger
"tsneak\\tsneak", // InvisibleLor
"sneak\\sneak", // Hidden
"goatmace\\goat", // GoatMace
"goatbow\\goatb", // GoatBow
"goatlord\\goatl", // GoatLord
"bat\\bat", // Bat
"acid\\acid", // AcidBeast
"fat\\fat", // Overlord
"fatc\\fatc", // Butcher
"worm\\worm", // Wyrm
"magma\\magma", // MagmaDemon
"rhino\\rhino", // HornedDemon
"thin\\thin", // StormRider
"fireman\\firem", // Incinerator
"bigfall\\fallg", // DevilKinBrut
"gargoyle\\gargo", // Gargoyle
"mega\\mega", // Slayer
"snake\\snake", // Viper
"black\\black", // BlackKnight
"unrav\\unrav", // Shredded
"succ\\scbs", // Succubus
"mage\\mage", // Counselor
"golem\\golem", // Golem
"diablo\\diablo", // Diablo
"darkmage\\dmage", // ArchLitch
"fork\\fork", // Hellboar
"scorp\\scorp", // Stinger
"eye\\eye", // Psychorb
"spider\\spider", // Arachnon
"spawn\\spawn", // HorkSpawn
"wscorp\\wscorp", // Venomtail
"eye2\\eye2", // Necromorb
"bspidr\\bspidr", // SpiderLord
"clasp\\clasp", // Lashworm
"antworm\\worm", // Torchant
"horkd\\horkd", // HorkDemon
"hellbug\\hellbg", // HellBug
"gravdg\\gravdg", // Gravedigger
"rat\\rat", // Rat
"hellbat\\helbat", // Firebat
"lich\\lich", // Lich
"bubba\\bubba", // CryptDemon
"hellbat2\\bhelbt", // Hellbat
"lich2\\lich2", // ArchLich
"byclps\\byclps", // Biclops
"flesh\\flesh", // FleshThing
"reaper\\reap", // Reaper
"nkr\\nkr", // NaKrul
};
} // namespace
const char *MonsterData::spritePath() const
{
return MonsterSpritePaths[static_cast<size_t>(spriteId)];
}
/** Contains the data related to each monster ID. */
const MonsterData MonstersData[] = {
// clang-format off
// _monster_id name, assetsSuffix, soundSuffix, trnFile, availability, width, image, hasSpecial, hasSpecialSound, frames[6], rate[6], minDunLvl, maxDunLvl, level, hitPointsMinimum, hitPointsMaximum, ai, abilityFlags, intelligence, toHit, animFrameNum, minDamage, maxDamage, toHitSpecial, animFrameNumSpecial, minDamageSpecial, maxDamageSpecial, armorClass, monsterClass, resistance, resistanceHell, selectionType, treasure, exp
// _monster_id name, soundSuffix, trnFile, spriteId, availability, width, image, hasSpecial, hasSpecialSound, frames[6], rate[6], minDunLvl, maxDunLvl, level, hitPointsMinimum, hitPointsMaximum, ai, abilityFlags, intelligence, toHit, animFrameNum, minDamage, maxDamage, toHitSpecial, animFrameNumSpecial, minDamageSpecial, maxDamageSpecial, armorClass, monsterClass, resistance, resistanceHell, selectionType, treasure, exp
// TRANSLATORS: Monster Block start
/* MT_NZOMBIE */ { P_("monster", "Zombie"), "zombie\\zombie", nullptr, nullptr, MonsterAvailability::Always, 128, 799, false, false, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 1, 2, 1, 4, 7, MonsterAIID::Zombie, 0, 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 54 },
/* MT_BZOMBIE */ { P_("monster", "Ghoul"), "zombie\\zombie", nullptr, "zombie\\bluered", MonsterAvailability::Always, 128, 799, false, false, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 2, 3, 2, 7, 11, MonsterAIID::Zombie, 0, 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 58 },
/* MT_GZOMBIE */ { P_("monster", "Rotting Carcass"), "zombie\\zombie", nullptr, "zombie\\grey", MonsterAvailability::Always, 128, 799, false, false, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 2, 4, 4, 15, 25, MonsterAIID::Zombie, 0, 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC | RESIST_FIRE, 3, 0, 136 },
/* MT_YZOMBIE */ { P_("monster", "Black Death"), "zombie\\zombie", nullptr, "zombie\\yellow", MonsterAvailability::Always, 128, 799, false, false, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 3, 5, 6, 25, 40, MonsterAIID::Zombie, 0, 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC | RESIST_LIGHTNING, 3, 0, 240 },
/* MT_RFALLSP */ { P_("monster", "Fallen One"), "falspear\\phall", nullptr, "falspear\\fallent", MonsterAvailability::Always, 128, 543, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 1, 2, 1, 1, 4, MonsterAIID::Fallen, 0, 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MonsterClass::Animal, 0, 0, 3, 0, 46 },
/* MT_DFALLSP */ { P_("monster", "Carver"), "falspear\\phall", nullptr, "falspear\\dark", MonsterAvailability::Always, 128, 543, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 2, 3, 3, 4, 8, MonsterAIID::Fallen, 0, 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MonsterClass::Animal, 0, 0, 3, 0, 80 },
/* MT_YFALLSP */ { P_("monster", "Devil Kin"), "falspear\\phall", nullptr, nullptr, MonsterAvailability::Always, 128, 543, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 2, 4, 5, 12, 24, MonsterAIID::Fallen, 0, 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MonsterClass::Animal, 0, RESIST_FIRE, 3, 0, 155 },
/* MT_BFALLSP */ { P_("monster", "Dark One"), "falspear\\phall", nullptr, "falspear\\blue", MonsterAvailability::Always, 128, 543, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 3, 5, 7, 20, 36, MonsterAIID::Fallen, 0, 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MonsterClass::Animal, 0, RESIST_LIGHTNING, 3, 0, 255 },
/* MT_WSKELAX */ { P_("monster", "Skeleton"), "skelaxe\\sklax", nullptr, "skelaxe\\white", MonsterAvailability::Always, 128, 553, true, false, { 12, 8, 13, 6, 17, 16 }, { 5, 1, 1, 1, 1, 1 }, 1, 2, 1, 2, 4, MonsterAIID::SkeletonMelee, 0, 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 64 },
/* MT_TSKELAX */ { P_("monster", "Corpse Axe"), "skelaxe\\sklax", nullptr, "skelaxe\\skelt", MonsterAvailability::Always, 128, 553, true, false, { 12, 8, 13, 6, 17, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 3, 2, 4, 7, MonsterAIID::SkeletonMelee, 0, 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 68 },
/* MT_RSKELAX */ { P_("monster", "Burning Dead"), "skelaxe\\sklax", nullptr, nullptr, MonsterAvailability::Always, 128, 553, true, false, { 12, 8, 13, 6, 17, 16 }, { 2, 1, 1, 1, 1, 1 }, 2, 4, 4, 8, 12, MonsterAIID::SkeletonMelee, 0, 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 3, 0, 154 },
/* MT_XSKELAX */ { P_("monster", "Horror"), "skelaxe\\sklax", nullptr, "skelaxe\\black", MonsterAvailability::Always, 128, 553, true, false, { 12, 8, 13, 6, 17, 16 }, { 3, 1, 1, 1, 1, 1 }, 3, 5, 6, 12, 20, MonsterAIID::SkeletonMelee, 0, 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_LIGHTNING, 3, 0, 264 },
/* MT_RFALLSD */ { P_("monster", "Fallen One"), "falsword\\fall", nullptr, "falsword\\fallent", MonsterAvailability::Always, 128, 623, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 1, 2, 1, 2, 5, MonsterAIID::Fallen, 0, 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MonsterClass::Animal, 0, 0, 3, 0, 52 },
/* MT_DFALLSD */ { P_("monster", "Carver"), "falsword\\fall", nullptr, "falsword\\dark", MonsterAvailability::Always, 128, 623, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 2, 3, 3, 5, 9, MonsterAIID::Fallen, 0, 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MonsterClass::Animal, 0, 0, 3, 0, 90 },
/* MT_YFALLSD */ { P_("monster", "Devil Kin"), "falsword\\fall", nullptr, nullptr, MonsterAvailability::Always, 128, 623, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 2, 4, 5, 16, 24, MonsterAIID::Fallen, 0, 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MonsterClass::Animal, 0, RESIST_FIRE, 3, 0, 180 },
/* MT_BFALLSD */ { P_("monster", "Dark One"), "falsword\\fall", nullptr, "falsword\\blue", MonsterAvailability::Always, 128, 623, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 3, 5, 7, 24, 36, MonsterAIID::Fallen, 0, 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MonsterClass::Animal, 0, RESIST_LIGHTNING, 3, 0, 280 },
/* MT_NSCAV */ { P_("monster", "Scavenger"), "scav\\scav", nullptr, nullptr, MonsterAvailability::Always, 128, 410, true, false, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 1, 3, 2, 3, 6, MonsterAIID::Scavenger, 0, 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MonsterClass::Animal, 0, RESIST_FIRE, 3, 0, 80 },
/* MT_BSCAV */ { P_("monster", "Plague Eater"), "scav\\scav", nullptr, "scav\\scavbr", MonsterAvailability::Always, 128, 410, true, false, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 2, 4, 4, 12, 24, MonsterAIID::Scavenger, 0, 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MonsterClass::Animal, 0, RESIST_LIGHTNING, 3, 0, 188 },
/* MT_WSCAV */ { P_("monster", "Shadow Beast"), "scav\\scav", nullptr, "scav\\scavbe", MonsterAvailability::Always, 128, 410, true, false, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 3, 5, 6, 24, 36, MonsterAIID::Scavenger, 0, 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MonsterClass::Animal, 0, RESIST_FIRE, 3, 0, 375 },
/* MT_YSCAV */ { P_("monster", "Bone Gasher"), "scav\\scav", nullptr, "scav\\scavw", MonsterAvailability::Always, 128, 410, true, false, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 4, 6, 8, 28, 40, MonsterAIID::Scavenger, 0, 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MonsterClass::Animal, RESIST_MAGIC, RESIST_LIGHTNING, 3, 0, 552 },
/* MT_WSKELBW */ { P_("monster", "Skeleton"), "skelbow\\sklbw", nullptr, "skelbow\\white", MonsterAvailability::Always, 128, 567, true, false, { 9, 8, 16, 5, 16, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 3, 3, 2, 4, MonsterAIID::SkeletonRanged, 0, 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 110 },
/* MT_TSKELBW */ { P_("monster", "Corpse Bow"), "skelbow\\sklbw", nullptr, "skelbow\\skelt", MonsterAvailability::Always, 128, 567, true, false, { 9, 8, 16, 5, 16, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 4, 5, 8, 16, MonsterAIID::SkeletonRanged, 0, 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 210 },
/* MT_RSKELBW */ { P_("monster", "Burning Dead"), "skelbow\\sklbw", nullptr, nullptr, MonsterAvailability::Always, 128, 567, true, false, { 9, 8, 16, 5, 16, 16 }, { 2, 1, 1, 1, 1, 1 }, 3, 5, 7, 10, 24, MonsterAIID::SkeletonRanged, 0, 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 3, 0, 364 },
/* MT_XSKELBW */ { P_("monster", "Horror"), "skelbow\\sklbw", nullptr, "skelbow\\black", MonsterAvailability::Always, 128, 567, true, false, { 9, 8, 16, 5, 16, 16 }, { 3, 1, 1, 1, 1, 1 }, 4, 6, 9, 15, 45, MonsterAIID::SkeletonRanged, 0, 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_LIGHTNING, 3, 0, 594 },
/* MT_WSKELSD */ { P_("monster", "Skeleton Captain"), "skelsd\\sklsr", nullptr, "skelsd\\white", MonsterAvailability::Always, 128, 575, true, true, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 1, 3, 2, 3, 6, MonsterAIID::SkeletonMelee, 0, 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 90 },
/* MT_TSKELSD */ { P_("monster", "Corpse Captain"), "skelsd\\sklsr", nullptr, "skelsd\\skelt", MonsterAvailability::Always, 128, 575, true, false, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 4, 4, 12, 20, MonsterAIID::SkeletonMelee, 0, 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 200 },
/* MT_RSKELSD */ { P_("monster", "Burning Dead Captain"), "skelsd\\sklsr", nullptr, nullptr, MonsterAvailability::Always, 128, 575, true, false, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 3, 5, 6, 16, 30, MonsterAIID::SkeletonMelee, 0, 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 3, 0, 393 },
/* MT_XSKELSD */ { P_("monster", "Horror Captain"), "skelsd\\sklsr", nullptr, "skelsd\\black", MonsterAvailability::Always, 128, 575, true, false, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 4, 6, 8, 35, 50, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_LIGHTNING, 3, 0, 604 },
/* MT_INVILORD*/ { P_("monster", "Invisible Lord"), "tsneak\\tsneak", nullptr, nullptr, MonsterAvailability::Never, 128, 800, false, false, { 13, 13, 15, 11, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 19, 20, 14, 278, 278, MonsterAIID::SkeletonMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 2000 },
/* MT_SNEAK */ { P_("monster", "Hidden"), "sneak\\sneak", nullptr, nullptr, MonsterAvailability::Retail, 128, 992, true, false, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 2, 5, 5, 8, 24, MonsterAIID::Sneak, MFLAG_HIDDEN, 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MonsterClass::Demon, 0, 0, 3, 0, 278 },
/* MT_STALKER */ { P_("monster", "Stalker"), "sneak\\sneak", nullptr, "sneak\\sneakv2", MonsterAvailability::Retail, 128, 992, true, false, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 5, 7, 9, 30, 45, MonsterAIID::Sneak, MFLAG_HIDDEN | MFLAG_SEARCH, 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MonsterClass::Demon, 0, 0, 3, 0, 630 },
/* MT_UNSEEN */ { P_("monster", "Unseen"), "sneak\\sneak", nullptr, "sneak\\sneakv3", MonsterAvailability::Retail, 128, 992, true, false, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 6, 8, 11, 35, 50, MonsterAIID::Sneak, MFLAG_HIDDEN | MFLAG_SEARCH, 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MonsterClass::Demon, RESIST_MAGIC, IMMUNE_MAGIC, 3, 0, 935 },
/* MT_ILLWEAV */ { P_("monster", "Illusion Weaver"), "sneak\\sneak", nullptr, "sneak\\sneakv1", MonsterAvailability::Retail, 128, 992, true, false, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 8, 10, 13, 40, 60, MonsterAIID::Sneak, MFLAG_HIDDEN | MFLAG_SEARCH, 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | RESIST_FIRE, 3, 0, 1500 },
/* MT_LRDSAYTR*/ { P_("monster", "Satyr Lord"), "goatlord\\goatl", "newsfx\\satyr", nullptr, MonsterAvailability::Retail, 160, 800, false, false, { 13, 13, 14, 9, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 21, 22, 28, 160, 200, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 3, 90, 8, 20, 30, 0, 0, 0, 0, 70, MonsterClass::Animal, RESIST_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 3, 0, 2800 },
/* MT_NGOATMC */ { P_("monster", "Flesh Clan"), "goatmace\\goat", nullptr, nullptr, MonsterAvailability::Retail, 128, 1030, true, false, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 4, 6, 8, 30, 45, MonsterAIID::GoatMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MonsterClass::Demon, 0, 0, 3, 0, 460 },
/* MT_BGOATMC */ { P_("monster", "Stone Clan"), "goatmace\\goat", nullptr, "goatmace\\beige", MonsterAvailability::Retail, 128, 1030, true, false, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 5, 7, 10, 40, 55, MonsterAIID::GoatMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MonsterClass::Demon, RESIST_MAGIC, IMMUNE_MAGIC, 3, 0, 685 },
/* MT_RGOATMC */ { P_("monster", "Fire Clan"), "goatmace\\goat", nullptr, "goatmace\\red", MonsterAvailability::Retail, 128, 1030, true, false, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 6, 8, 12, 50, 65, MonsterAIID::GoatMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MonsterClass::Demon, RESIST_FIRE, IMMUNE_FIRE, 3, 0, 906 },
/* MT_GGOATMC */ { P_("monster", "Night Clan"), "goatmace\\goat", nullptr, "goatmace\\gray", MonsterAvailability::Retail, 128, 1030, true, false, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 7, 9, 14, 55, 70, MonsterAIID::GoatMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MonsterClass::Demon, RESIST_MAGIC, IMMUNE_MAGIC, 3, 0, 1190 },
/* MT_FIEND */ { P_("monster", "Fiend"), "bat\\bat", nullptr, "bat\\red", MonsterAvailability::Always, 96, 364, false, false, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 2, 3, 3, 3, 6, MonsterAIID::Bat, 0, 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MonsterClass::Animal, 0, 0, 6, T_NODROP, 102 },
/* MT_BLINK */ { P_("monster", "Blink"), "bat\\bat", nullptr, nullptr, MonsterAvailability::Always, 96, 364, false, false, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 3, 5, 7, 12, 28, MonsterAIID::Bat, 0, 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MonsterClass::Animal, 0, 0, 6, T_NODROP, 340 },
/* MT_GLOOM */ { P_("monster", "Gloom"), "bat\\bat", nullptr, "bat\\grey", MonsterAvailability::Always, 96, 364, false, false, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 4, 6, 9, 28, 36, MonsterAIID::Bat, MFLAG_SEARCH, 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC, RESIST_MAGIC, 6, T_NODROP, 509 },
/* MT_FAMILIAR*/ { P_("monster", "Familiar"), "bat\\bat", nullptr, "bat\\orange", MonsterAvailability::Always, 96, 364, false, false, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 6, 8, 13, 20, 35, MonsterAIID::Bat, MFLAG_SEARCH, 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING, RESIST_MAGIC | IMMUNE_LIGHTNING, 6, T_NODROP, 448 },
/* MT_NGOATBW */ { P_("monster", "Flesh Clan"), "goatbow\\goatb", nullptr, nullptr, MonsterAvailability::Retail, 128, 1040, false, false, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 4, 6, 8, 20, 35, MonsterAIID::GoatRanged, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MonsterClass::Demon, 0, 0, 3, 0, 448 },
/* MT_BGOATBW */ { P_("monster", "Stone Clan"), "goatbow\\goatb", nullptr, "goatbow\\beige", MonsterAvailability::Retail, 128, 1040, false, false, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 5, 7, 10, 30, 40, MonsterAIID::GoatRanged, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MonsterClass::Demon, RESIST_MAGIC, IMMUNE_MAGIC, 3, 0, 645 },
/* MT_RGOATBW */ { P_("monster", "Fire Clan"), "goatbow\\goatb", nullptr, "goatbow\\red", MonsterAvailability::Retail, 128, 1040, false, false, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 6, 8, 12, 40, 50, MonsterAIID::GoatRanged, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MonsterClass::Demon, RESIST_FIRE, IMMUNE_FIRE, 3, 0, 822 },
/* MT_GGOATBW */ { P_("monster", "Night Clan"), "goatbow\\goatb", nullptr, "goatbow\\gray", MonsterAvailability::Retail, 128, 1040, false, false, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 7, 9, 14, 50, 65, MonsterAIID::GoatRanged, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MonsterClass::Demon, RESIST_MAGIC, IMMUNE_MAGIC, 3, 0, 1092 },
/* MT_NACID */ { P_("monster", "Acid Beast"), "acid\\acid", nullptr, nullptr, MonsterAvailability::Retail, 128, 716, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 6, 8, 11, 40, 66, MonsterAIID::Acid, 0, 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MonsterClass::Animal, IMMUNE_ACID, IMMUNE_MAGIC | IMMUNE_ACID, 3, 0, 846 },
/* MT_RACID */ { P_("monster", "Poison Spitter"), "acid\\acid", nullptr, "acid\\acidblk", MonsterAvailability::Retail, 128, 716, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 8, 10, 15, 60, 85, MonsterAIID::Acid, 0, 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MonsterClass::Animal, IMMUNE_ACID, IMMUNE_MAGIC | IMMUNE_ACID, 3, 0, 1248 },
/* MT_BACID */ { P_("monster", "Pit Beast"), "acid\\acid", nullptr, "acid\\acidb", MonsterAvailability::Retail, 128, 716, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 10, 12, 21, 80, 110, MonsterAIID::Acid, 0, 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC | IMMUNE_ACID, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_ACID, 3, 0, 2060 },
/* MT_XACID */ { P_("monster", "Lava Maw"), "acid\\acid", nullptr, "acid\\acidr", MonsterAvailability::Retail, 128, 716, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 12, 14, 25, 100, 150, MonsterAIID::Acid, 0, 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_ACID, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_ACID, 3, 0, 2940 },
/* MT_SKING */ { P_("monster", "Skeleton King"), "sking\\sking", nullptr, "skelaxe\\white", MonsterAvailability::Never, 160, 1010, true, true, { 8, 6, 16, 6, 16, 6 }, { 2, 1, 1, 1, 1, 2 }, 4, 4, 9, 140, 140, MonsterAIID::SkeletonKing, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, Uniq(UITEM_SKCROWN), 570 },
/* MT_CLEAVER */ { P_("monster", "The Butcher"), "fatc\\fatc", nullptr, nullptr, MonsterAvailability::Never, 128, 980, false, false, { 10, 8, 12, 6, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 1, 1, 1, 320, 320, MonsterAIID::Butcher, 0, 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MonsterClass::Demon, RESIST_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 3, Uniq(UITEM_CLEAVER), 710 },
/* MT_FAT */ { P_("monster", "Overlord"), "fat\\fat", nullptr, nullptr, MonsterAvailability::Retail, 128, 1130, true, false, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 5, 7, 10, 60, 80, MonsterAIID::Fat, 0, 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MonsterClass::Demon, 0, RESIST_FIRE, 3, 0, 635 },
/* MT_MUDMAN, */ { P_("monster", "Mud Man"), "fat\\fat", nullptr, "fat\\blue", MonsterAvailability::Retail, 128, 1130, true, false, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 7, 9, 14, 100, 125, MonsterAIID::Fat, MFLAG_SEARCH, 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MonsterClass::Demon, 0, IMMUNE_LIGHTNING, 3, 0, 1165 },
/* MT_TOAD */ { P_("monster", "Toad Demon"), "fat\\fat", nullptr, "fat\\fatb", MonsterAvailability::Retail, 128, 1130, true, false, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 8, 10, 16, 135, 160, MonsterAIID::Fat, MFLAG_SEARCH, 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MonsterClass::Demon, IMMUNE_MAGIC, IMMUNE_MAGIC | RESIST_LIGHTNING, 3, 0, 1380 },
/* MT_FLAYED */ { P_("monster", "Flayed One"), "fat\\fat", nullptr, "fat\\fatf", MonsterAvailability::Retail, 128, 1130, true, false, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 10, 12, 20, 160, 200, MonsterAIID::Fat, MFLAG_SEARCH, 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 3, 0, 2058 },
/* MT_WYRM */ { P_("monster", "Wyrm"), "worm\\worm", nullptr, nullptr, MonsterAvailability::Never, 160, 2420, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 5, 7, 11, 60, 90, MonsterAIID::SkeletonMelee, 0, 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MonsterClass::Animal, RESIST_MAGIC, RESIST_MAGIC, 3, 0, 660 },
/* MT_CAVSLUG */ { P_("monster", "Cave Slug"), "worm\\worm", nullptr, nullptr, MonsterAvailability::Never, 160, 2420, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 6, 8, 13, 75, 110, MonsterAIID::SkeletonMelee, 0, 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MonsterClass::Animal, RESIST_MAGIC, RESIST_MAGIC, 3, 0, 994 },
/* MT_DVLWYRM */ { P_("monster", "Devil Wyrm"), "worm\\worm", nullptr, nullptr, MonsterAvailability::Never, 160, 2420, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 7, 9, 15, 100, 140, MonsterAIID::SkeletonMelee, 0, 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MonsterClass::Animal, RESIST_MAGIC | RESIST_FIRE, RESIST_MAGIC | RESIST_FIRE, 3, 0, 1320 },
/* MT_DEVOUR */ { P_("monster", "Devourer"), "worm\\worm", nullptr, nullptr, MonsterAvailability::Never, 160, 2420, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 8, 10, 17, 125, 200, MonsterAIID::SkeletonMelee, 0, 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC | RESIST_FIRE, RESIST_MAGIC | RESIST_FIRE, 3, 0, 1827 },
/* MT_NMAGMA */ { P_("monster", "Magma Demon"), "magma\\magma", nullptr, nullptr, MonsterAvailability::Retail, 128, 1680, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 8, 9, 13, 50, 70, MonsterAIID::Magma, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 7, 0, 1076 },
/* MT_YMAGMA */ { P_("monster", "Blood Stone"), "magma\\magma", nullptr, "magma\\yellow", MonsterAvailability::Retail, 128, 1680, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 8, 10, 14, 55, 75, MonsterAIID::Magma, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 7, 0, 1309 },
/* MT_BMAGMA */ { P_("monster", "Hell Stone"), "magma\\magma", nullptr, "magma\\blue", MonsterAvailability::Retail, 128, 1680, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 9, 11, 16, 60, 80, MonsterAIID::Magma, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 7, 0, 1680 },
/* MT_WMAGMA */ { P_("monster", "Lava Lord"), "magma\\magma", nullptr, "magma\\wierd", MonsterAvailability::Retail, 128, 1680, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 9, 11, 18, 70, 85, MonsterAIID::Magma, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 7, 0, 2124 },
/* MT_HORNED */ { P_("monster", "Horned Demon"), "rhino\\rhino", nullptr, nullptr, MonsterAvailability::Retail, 160, 1630, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 7, 9, 13, 40, 80, MonsterAIID::Rhino, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MonsterClass::Animal, 0, RESIST_FIRE, 7, 0, 1172 },
/* MT_MUDRUN */ { P_("monster", "Mud Runner"), "rhino\\rhino", nullptr, "rhino\\orange", MonsterAvailability::Retail, 160, 1630, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 8, 10, 15, 50, 90, MonsterAIID::Rhino, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MonsterClass::Animal, 0, RESIST_FIRE, 7, 0, 1404 },
/* MT_FROSTC */ { P_("monster", "Frost Charger"), "rhino\\rhino", nullptr, "rhino\\blue", MonsterAvailability::Retail, 160, 1630, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 9, 11, 17, 60, 100, MonsterAIID::Rhino, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MonsterClass::Animal, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_LIGHTNING, 7, 0, 1720 },
/* MT_OBLORD */ { P_("monster", "Obsidian Lord"), "rhino\\rhino", nullptr, "rhino\\rhinob", MonsterAvailability::Retail, 160, 1630, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 10, 12, 19, 70, 110, MonsterAIID::Rhino, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MonsterClass::Animal, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 1809 },
/* MT_BONEDMN */ { P_("monster", "oldboned"), "demskel\\demskl", nullptr, nullptr, MonsterAvailability::Never, 128, 1740, true, true, { 10, 8, 20, 6, 24, 16 }, { 3, 1, 1, 1, 1, 1 }, 24, 24, 12, 70, 70, MonsterAIID::Storm, 0, 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MonsterClass::Demon, IMMUNE_MAGIC, IMMUNE_MAGIC, 7, 0, 1344 },
/* MT_REDDTH */ { P_("monster", "Red Death"), "thin\\thin", nullptr, "thin\\thinv3", MonsterAvailability::Never, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 8, 10, 16, 96, 96, MonsterAIID::Storm, 0, 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 7, 0, 2168 },
/* MT_LTCHDMN */ { P_("monster", "Litch Demon"), "thin\\thin", nullptr, "thin\\thinv3", MonsterAvailability::Never, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 9, 11, 18, 110, 110, MonsterAIID::Storm, 0, 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_LIGHTNING, 7, 0, 2736 },
/* MT_UDEDBLRG*/ { P_("monster", "Undead Balrog"), "thin\\thin", nullptr, "thin\\thinv3", MonsterAvailability::Never, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 11, 13, 22, 130, 130, MonsterAIID::Storm, 0, 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, 7, 0, 3575 },
/* MT_INCIN */ { P_("monster", "Incinerator"), "fireman\\firem", nullptr, nullptr, MonsterAvailability::Never, 128, 1460, true, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 21, 22, 16, 30, 45, MonsterAIID::FireMan, 0, 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 3, 0, 1888 },
/* MT_FLAMLRD */ { P_("monster", "Flame Lord"), "fireman\\firem", nullptr, nullptr, MonsterAvailability::Never, 128, 1460, true, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 22, 23, 18, 40, 55, MonsterAIID::FireMan, 0, 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 3, 0, 2250 },
/* MT_DOOMFIRE*/ { P_("monster", "Doom Fire"), "fireman\\firem", nullptr, nullptr, MonsterAvailability::Never, 128, 1460, true, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 23, 24, 20, 50, 65, MonsterAIID::FireMan, 0, 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 3, 0, 2740 },
/* MT_HELLBURN*/ { P_("monster", "Hell Burner"), "fireman\\firem", nullptr, nullptr, MonsterAvailability::Never, 128, 1460, true, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 24, 24, 22, 60, 80, MonsterAIID::FireMan, 0, 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 3, 0, 3355 },
/* MT_STORM */ { P_("monster", "Red Storm"), "thin\\thin", nullptr, "thin\\thinv3", MonsterAvailability::Retail, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 9, 11, 18, 55, 110, MonsterAIID::Storm, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_LIGHTNING, 7, 0, 2160 },
/* MT_RSTORM */ { P_("monster", "Storm Rider"), "thin\\thin", nullptr, nullptr, MonsterAvailability::Retail, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 10, 12, 20, 60, 120, MonsterAIID::Storm, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_LIGHTNING, 7, 0, 2391 },
/* MT_STORML */ { P_("monster", "Storm Lord"), "thin\\thin", nullptr, "thin\\thinv2", MonsterAvailability::Retail, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 11, 13, 22, 75, 135, MonsterAIID::Storm, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_LIGHTNING, 7, 0, 2775 },
/* MT_MAEL */ { P_("monster", "Maelstrom"), "thin\\thin", nullptr, "thin\\thinv1", MonsterAvailability::Retail, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 12, 14, 24, 90, 150, MonsterAIID::Storm, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_LIGHTNING, 7, 0, 3177 },
/* MT_BIGFALL */ { P_("monster", "Devil Kin Brute"), "bigfall\\fallg", "newsfx\\kbrute", nullptr, MonsterAvailability::Retail, 128, 800, true, false, { 10, 8, 11, 8, 17, 0 }, { 1, 1, 1, 1, 2, 2 }, 21, 22, 27, 120, 160, MonsterAIID::SkeletonMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 70, MonsterClass::Animal, RESIST_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 2400 },
/* MT_WINGED */ { P_("monster", "Winged-Demon"), "gargoyle\\gargo", nullptr, nullptr, MonsterAvailability::Retail, 160, 1650, true, false, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 2 }, 5, 7, 9, 45, 60, MonsterAIID::Gargoyle, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 6, 0, 662 },
/* MT_GARGOYLE*/ { P_("monster", "Gargoyle"), "gargoyle\\gargo", nullptr, "gargoyle\\gare", MonsterAvailability::Retail, 160, 1650, true, false, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 2 }, 7, 9, 13, 60, 90, MonsterAIID::Gargoyle, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_LIGHTNING, 6, 0, 1205 },
/* MT_BLOODCLW*/ { P_("monster", "Blood Claw"), "gargoyle\\gargo", nullptr, "gargoyle\\gargbr", MonsterAvailability::Retail, 160, 1650, true, false, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 1 }, 9, 11, 19, 75, 125, MonsterAIID::Gargoyle, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 6, 0, 1873 },
/* MT_DEATHW */ { P_("monster", "Death Wing"), "gargoyle\\gargo", nullptr, "gargoyle\\gargb", MonsterAvailability::Retail, 160, 1650, true, false, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 1 }, 10, 12, 23, 90, 150, MonsterAIID::Gargoyle, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_LIGHTNING, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, 6, 0, 2278 },
/* MT_MEGA */ { P_("monster", "Slayer"), "mega\\mega", nullptr, nullptr, MonsterAvailability::Retail, 160, 2220, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 10, 12, 20, 120, 140, MonsterAIID::Mega, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE, RESIST_MAGIC | IMMUNE_FIRE, 7, 0, 2300 },
/* MT_GUARD */ { P_("monster", "Guardian"), "mega\\mega", nullptr, "mega\\guard", MonsterAvailability::Retail, 160, 2220, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 11, 13, 22, 140, 160, MonsterAIID::Mega, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE, RESIST_MAGIC | IMMUNE_FIRE, 7, 0, 2714 },
/* MT_VTEXLRD */ { P_("monster", "Vortex Lord"), "mega\\mega", nullptr, "mega\\vtexl", MonsterAvailability::Retail, 160, 2220, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 12, 14, 24, 160, 180, MonsterAIID::Mega, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 7, 0, 3252 },
/* MT_BALROG */ { P_("monster", "Balrog"), "mega\\mega", nullptr, "mega\\balr", MonsterAvailability::Retail, 160, 2220, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 13, 15, 26, 180, 200, MonsterAIID::Mega, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 7, 0, 3643 },
/* MT_NSNAKE */ { P_("monster", "Cave Viper"), "snake\\snake", nullptr, nullptr, MonsterAvailability::Retail, 160, 1270, false, false, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 11, 13, 21, 100, 150, MonsterAIID::Snake, MFLAG_SEARCH, 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC, IMMUNE_MAGIC, 7, 0, 2725 },
/* MT_RSNAKE */ { P_("monster", "Fire Drake"), "snake\\snake", nullptr, "snake\\snakr", MonsterAvailability::Retail, 160, 1270, false, false, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 12, 14, 23, 120, 170, MonsterAIID::Snake, MFLAG_SEARCH, 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 7, 0, 3139 },
/* MT_BSNAKE */ { P_("monster", "Gold Viper"), "snake\\snake", nullptr, "snake\\snakg", MonsterAvailability::Retail, 160, 1270, false, false, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 13, 14, 25, 140, 180, MonsterAIID::Snake, MFLAG_SEARCH, 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_LIGHTNING, 7, 0, 3540 },
/* MT_GSNAKE */ { P_("monster", "Azure Drake"), "snake\\snake", nullptr, "snake\\snakb", MonsterAvailability::Retail, 160, 1270, false, false, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 15, 16, 27, 160, 200, MonsterAIID::Snake, MFLAG_SEARCH, 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, 7, 0, 3791 },
/* MT_NBLACK */ { P_("monster", "Black Knight"), "black\\black", nullptr, nullptr, MonsterAvailability::Retail, 160, 2120, false, false, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 12, 14, 24, 150, 150, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | RESIST_LIGHTNING, RESIST_MAGIC | IMMUNE_LIGHTNING, 7, 0, 3360 },
/* MT_RTBLACK */ { P_("monster", "Doom Guard"), "black\\black", nullptr, "black\\blkkntrt", MonsterAvailability::Retail, 160, 2120, false, false, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 13, 15, 26, 165, 165, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE, RESIST_MAGIC | IMMUNE_FIRE, 7, 0, 3650 },
/* MT_BTBLACK */ { P_("monster", "Steel Lord"), "black\\black", nullptr, "black\\blkkntbt", MonsterAvailability::Retail, 160, 2120, false, false, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 14, 16, 28, 180, 180, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 7, 0, 4252 },
/* MT_RBLACK */ { P_("monster", "Blood Knight"), "black\\black", nullptr, "black\\blkkntbe", MonsterAvailability::Retail, 160, 2120, false, false, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 13, 14, 30, 200, 200, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, 7, 0, 5130 },
/* MT_UNRAV */ { P_("monster", "The Shredded"), "unrav\\unrav", "newsfx\\shred", nullptr, MonsterAvailability::Retail, 96, 484, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 17, 18, 23, 70, 90, MonsterAIID::SkeletonMelee, 0, 0, 75, 7, 4, 12, 0, 0, 0, 0, 65, MonsterClass::Undead, RESIST_FIRE | RESIST_LIGHTNING, RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 900 },
/* MT_HOLOWONE*/ { P_("monster", "Hollow One"), "unrav\\unrav", "acid\\acid", nullptr, MonsterAvailability::Never, 96, 484, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 18, 19, 27, 135, 240, MonsterAIID::SkeletonMelee, 0, 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 3, 0, 4374 },
/* MT_PAINMSTR*/ { P_("monster", "Pain Master"), "unrav\\unrav", "acid\\acid", nullptr, MonsterAvailability::Never, 96, 484, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 19, 20, 29, 110, 200, MonsterAIID::SkeletonMelee, 0, 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 3, 0, 5147 },
/* MT_REALWEAV*/ { P_("monster", "Reality Weaver"), "unrav\\unrav", "acid\\acid", nullptr, MonsterAvailability::Never, 96, 484, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 20, 20, 30, 135, 240, MonsterAIID::SkeletonMelee, 0, 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MonsterClass::Undead, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 3, 0, 5925 },
/* MT_SUCCUBUS*/ { P_("monster", "Succubus"), "succ\\scbs", nullptr, nullptr, MonsterAvailability::Retail, 128, 980, false, false, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 12, 14, 24, 120, 150, MonsterAIID::Succubus, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MonsterClass::Demon, RESIST_MAGIC, IMMUNE_MAGIC | RESIST_FIRE, 3, 0, 3696 },
/* MT_SNOWWICH*/ { P_("monster", "Snow Witch"), "succ\\scbs", nullptr, "succ\\succb", MonsterAvailability::Retail, 128, 980, false, false, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 13, 15, 26, 135, 175, MonsterAIID::Succubus, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MonsterClass::Demon, RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_LIGHTNING, 3, 0, 4084 },
/* MT_HLSPWN */ { P_("monster", "Hell Spawn"), "succ\\scbs", nullptr, "succ\\succrw", MonsterAvailability::Retail, 128, 980, false, false, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 14, 16, 28, 150, 200, MonsterAIID::Succubus, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 3, 0, 4480 },
/* MT_SOLBRNR */ { P_("monster", "Soul Burner"), "succ\\scbs", nullptr, "succ\\succbw", MonsterAvailability::Retail, 128, 980, false, false, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 15, 16, 30, 140, 225, MonsterAIID::Succubus, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 3, 0, 4644 },
/* MT_COUNSLR */ { P_("monster", "Counselor"), "mage\\mage", nullptr, nullptr, MonsterAvailability::Retail, 128, 2000, true, false, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 13, 14, 25, 70, 70, MonsterAIID::Counselor, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, 7, 0, 4070 },
/* MT_MAGISTR */ { P_("monster", "Magistrate"), "mage\\mage", nullptr, "mage\\cnselg", MonsterAvailability::Retail, 128, 2000, true, false, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 14, 15, 27, 85, 85, MonsterAIID::Counselor, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 7, 0, 4478 },
/* MT_CABALIST*/ { P_("monster", "Cabalist"), "mage\\mage", nullptr, "mage\\cnselgd", MonsterAvailability::Retail, 128, 2000, true, false, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 15, 16, 29, 120, 120, MonsterAIID::Counselor, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, 7, 0, 4929 },
/* MT_ADVOCATE*/ { P_("monster", "Advocate"), "mage\\mage", nullptr, "mage\\cnselbk", MonsterAvailability::Retail, 128, 2000, true, false, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 16, 16, 30, 145, 145, MonsterAIID::Counselor, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 4968 },
/* MT_GOLEM */ { P_("monster", "Golem"), "golem\\golem", "golem\\golm", nullptr, MonsterAvailability::Never, 96, 386, true, false, { 0, 16, 12, 0, 12, 20 }, { 1, 1, 1, 1, 1, 1 }, 1, 1, 12, 1, 1, MonsterAIID::Golem, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MonsterClass::Demon, 0, 0, 0, 0, 0 },
/* MT_DIABLO */ { P_("monster", "The Dark Lord"), "diablo\\diablo", nullptr, nullptr, MonsterAvailability::Never, 160, 2000, true, true, { 16, 6, 16, 6, 16, 16 }, { 1, 1, 1, 1, 1, 1 }, 26, 26, 45, 3333, 3333, MonsterAIID::Diablo, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 90, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, 7, 0, 31666 },
/* MT_DARKMAGE*/ { P_("monster", "The Arch-Litch Malignus"), "darkmage\\dmage", "darkmage\\dmag", nullptr, MonsterAvailability::Never, 128, 1060, true, false, { 6, 1, 21, 6, 23, 18 }, { 1, 1, 1, 1, 1, 1 }, 21, 21, 30, 160, 160, MonsterAIID::Counselor, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 4968 },
/* MT_HELLBOAR*/ { P_("monster", "Hellboar"), "fork\\fork", "newsfx\\hboar", nullptr, MonsterAvailability::Retail, 188, 800, false, false, { 10, 10, 15, 6, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 17, 18, 23, 80, 100, MonsterAIID::SkeletonMelee, MFLAG_KNOCKBACK | MFLAG_SEARCH, 2, 70, 7, 16, 24, 0, 0, 0, 0, 60, MonsterClass::Demon, 0, RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 750 },
/* MT_STINGER */ { P_("monster", "Stinger"), "scorp\\scorp", "newsfx\\stingr", nullptr, MonsterAvailability::Retail, 64, 305, false, false, { 10, 10, 12, 6, 15, 0 }, { 2, 1, 1, 1, 1, 1 }, 17, 18, 22, 30, 40, MonsterAIID::SkeletonMelee, 0, 3, 85, 8, 1, 20, 0, 0, 0, 0, 50, MonsterClass::Animal, 0, RESIST_LIGHTNING, 1, 0, 500 },
/* MT_PSYCHORB*/ { P_("monster", "Psychorb"), "eye\\eye", "newsfx\\psyco", nullptr, MonsterAvailability::Retail, 156, 800, false, false, { 12, 13, 13, 7, 21, 0 }, { 2, 1, 1, 1, 1, 1 }, 17, 18, 22, 20, 30, MonsterAIID::Psychorb, 0, 3, 80, 8, 10, 10, 0, 0, 0, 0, 40, MonsterClass::Animal, 0, RESIST_FIRE, 6, 0, 450 },
/* MT_ARACHNON*/ { P_("monster", "Arachnon"), "spider\\spider", "newsfx\\slord", nullptr, MonsterAvailability::Retail, 148, 800, false, false, { 12, 10, 15, 6, 20, 0 }, { 2, 1, 1, 1, 1, 1 }, 17, 18, 22, 60, 80, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 3, 50, 8, 5, 15, 0, 0, 0, 0, 50, MonsterClass::Animal, 0, RESIST_LIGHTNING, 7, 0, 500 },
/* MT_FELLTWIN*/ { P_("monster", "Felltwin"), "tsneak\\tsneak", "newsfx\\ftwin", nullptr, MonsterAvailability::Retail, 128, 800, false, false, { 13, 13, 15, 11, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 17, 18, 22, 50, 70, MonsterAIID::SkeletonMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 70, 8, 10, 18, 0, 0, 0, 0, 50, MonsterClass::Demon, 0, RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 600 },
/* MT_HORKSPWN*/ { P_("monster", "Hork Spawn"), "spawn\\spawn", "newsfx\\hspawn", nullptr, MonsterAvailability::Retail, 164, 520, false, true, { 15, 12, 14, 11, 14, 0 }, { 1, 1, 1, 1, 1, 1 }, 18, 19, 22, 30, 30, MonsterAIID::SkeletonMelee, 0, 3, 60, 8, 10, 25, 0, 0, 0, 0, 25, MonsterClass::Demon, RESIST_MAGIC, RESIST_MAGIC, 3, 0, 250 },
/* MT_VENMTAIL*/ { P_("monster", "Venomtail"), "wscorp\\wscorp", "newsfx\\stingr", nullptr, MonsterAvailability::Retail, 86, 305, false, false, { 10, 10, 12, 6, 15, 0 }, { 2, 1, 1, 1, 1, 1 }, 19, 20, 24, 40, 50, MonsterAIID::SkeletonMelee, 0, 3, 85, 8, 1, 30, 0, 0, 0, 0, 60, MonsterClass::Animal, RESIST_LIGHTNING, IMMUNE_LIGHTNING, 1, 0, 1000 },
/* MT_NECRMORB*/ { P_("monster", "Necromorb"), "eye2\\eye2", "newsfx\\psyco", nullptr, MonsterAvailability::Retail, 140, 800, false, false, { 12, 13, 13, 7, 21, 0 }, { 2, 1, 1, 1, 1, 1 }, 19, 20, 24, 30, 40, MonsterAIID::Necromorb, 0, 3, 80, 8, 20, 20, 0, 0, 0, 0, 50, MonsterClass::Animal, RESIST_FIRE, IMMUNE_FIRE | RESIST_LIGHTNING, 6, 0, 1100 },
/* MT_SPIDLORD*/ { P_("monster", "Spider Lord"), "bspidr\\bspidr", "newsfx\\slord", nullptr, MonsterAvailability::Retail, 148, 800, true, true, { 12, 10, 15, 6, 20, 10 }, { 2, 1, 1, 1, 1, 1 }, 19, 20, 24, 80, 100, MonsterAIID::Acid, MFLAG_SEARCH, 3, 60, 8, 8, 20, 75, 8, 10, 10, 60, MonsterClass::Animal, RESIST_LIGHTNING, RESIST_FIRE | IMMUNE_LIGHTNING, 7, 0, 1250 },
/* MT_LASHWORM*/ { P_("monster", "Lashworm"), "clasp\\clasp", "newsfx\\lworm", nullptr, MonsterAvailability::Retail, 176, 800, false, false, { 10, 12, 15, 6, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 19, 20, 20, 30, 30, MonsterAIID::SkeletonMelee, 0, 3, 90, 8, 12, 20, 0, 0, 0, 0, 50, MonsterClass::Animal, 0, RESIST_FIRE, 3, 0, 600 },
/* MT_TORCHANT*/ { P_("monster", "Torchant"), "antworm\\worm", "newsfx\\tchant", nullptr, MonsterAvailability::Retail, 192, 800, false, false, { 14, 12, 12, 6, 20, 0 }, { 2, 1, 1, 1, 1, 1 }, 19, 20, 22, 60, 80, MonsterAIID::Torchant, 0, 3, 75, 8, 20, 30, 0, 0, 0, 0, 70, MonsterClass::Animal, IMMUNE_FIRE, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 7, 0, 1250 },
/* MT_HORKDMN */ { P_("monster", "Hork Demon"), "horkd\\horkd", "newsfx\\hdemon", nullptr, MonsterAvailability::Never, 138, 800, true, true, { 15, 8, 16, 6, 16, 9 }, { 2, 1, 1, 1, 1, 2 }, 19, 19, 27, 120, 160, MonsterAIID::SkeletonMelee, 0, 3, 60, 8, 20, 35, 80, 8, 0, 0, 80, MonsterClass::Demon, RESIST_LIGHTNING, RESIST_MAGIC | IMMUNE_LIGHTNING, 7, 0, 2000 },
/* MT_DEFILER */ { P_("monster", "Hell Bug"), "hellbug\\hellbg", "newsfx\\defile", nullptr, MonsterAvailability::Never, 198, 800, true, true, { 8, 8, 14, 6, 14, 12 }, { 1, 1, 1, 1, 1, 1 }, 20, 20, 30, 240, 240, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 3, 110, 8, 20, 30, 90, 8, 50, 60, 80, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 5000 },
/* MT_GRAVEDIG*/ { P_("monster", "Gravedigger"), "gravdg\\gravdg", "newsfx\\gdiggr", nullptr, MonsterAvailability::Retail, 124, 800, true, true, { 24, 24, 12, 6, 16, 16 }, { 2, 1, 1, 1, 1, 1 }, 21, 21, 26, 120, 240, MonsterAIID::Scavenger, MFLAG_CAN_OPEN_DOOR, 3, 80, 6, 2, 12, 0, 0, 0, 0, 20, MonsterClass::Undead, IMMUNE_LIGHTNING, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, 3, 0, 2000 },
/* MT_TOMBRAT */ { P_("monster", "Tomb Rat"), "rat\\rat", "newsfx\\tmbrat", nullptr, MonsterAvailability::Retail, 104, 550, false, false, { 11, 8, 12, 6, 20, 0 }, { 2, 1, 1, 1, 1, 1 }, 21, 22, 24, 80, 120, MonsterAIID::SkeletonMelee, 0, 3, 120, 8, 12, 25, 0, 0, 0, 0, 30, MonsterClass::Animal, 0, RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 1800 },
/* MT_FIREBAT */ { P_("monster", "Firebat"), "hellbat\\helbat", "newsfx\\helbat", nullptr, MonsterAvailability::Retail, 96, 550, false, false, { 18, 16, 14, 6, 18, 11 }, { 2, 1, 1, 1, 1, 1 }, 21, 22, 24, 60, 80, MonsterAIID::FireBat, 0, 3, 100, 8, 15, 20, 0, 0, 0, 0, 70, MonsterClass::Animal, IMMUNE_FIRE, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 7, 0, 2400 },
/* MT_SKLWING */ { P_("monster", "Skullwing"), "demskel\\demskl", "newsfx\\swing", "skelaxe\\skelt", MonsterAvailability::Retail, 128, 1740, true, false, { 10, 8, 20, 6, 24, 16 }, { 3, 1, 1, 1, 1, 1 }, 21, 22, 27, 70, 70, MonsterAIID::SkeletonMelee, 0, 0, 75, 7, 15, 20, 75, 9, 15, 20, 80, MonsterClass::Undead, RESIST_FIRE | RESIST_LIGHTNING, RESIST_FIRE | RESIST_LIGHTNING, 7, 0, 3000 },
/* MT_LICH */ { P_("monster", "Lich"), "lich\\lich", "newsfx\\lich", nullptr, MonsterAvailability::Retail, 96, 800, false, true, { 12, 10, 10, 7, 21, 0 }, { 2, 1, 1, 1, 2, 1 }, 21, 22, 25, 80, 100, MonsterAIID::Lich, 0, 3, 100, 8, 15, 20, 0, 0, 0, 0, 60, MonsterClass::Undead, RESIST_LIGHTNING, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, 3, 0, 3000 },
/* MT_CRYPTDMN*/ { P_("monster", "Crypt Demon"), "bubba\\bubba", "newsfx\\crypt", nullptr, MonsterAvailability::Retail, 154, 800, false, true, { 8, 18, 12, 8, 21, 0 }, { 3, 1, 1, 1, 1, 1 }, 22, 23, 28, 200, 240, MonsterAIID::SkeletonMelee, 0, 3, 100, 8, 20, 40, 0, 0, 0, 0, 85, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 3, 0, 3200 },
/* MT_HELLBAT */ { P_("monster", "Hellbat"), "hellbat2\\bhelbt", "newsfx\\helbat", nullptr, MonsterAvailability::Retail, 96, 550, true, false, { 18, 16, 14, 6, 18, 11 }, { 2, 1, 1, 1, 1, 1 }, 23, 24, 29, 100, 140, MonsterAIID::Torchant, 0, 3, 110, 8, 30, 30, 0, 0, 0, 0, 80, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 3600 },
/* MT_BONEDEMN*/ { P_("monster", "Bone Demon"), "demskel\\demskl", "newsfx\\swing", nullptr, MonsterAvailability::Retail, 128, 1740, true, true, { 10, 8, 20, 6, 24, 16 }, { 3, 1, 1, 1, 1, 1 }, 23, 24, 30, 240, 280, MonsterAIID::BoneDemon, 0, 0, 100, 8, 40, 50, 160, 12, 50, 50, 50, MonsterClass::Undead, IMMUNE_FIRE | IMMUNE_LIGHTNING, IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 5000 },
/* MT_ARCHLICH*/ { P_("monster", "Arch Lich"), "lich2\\lich2", "newsfx\\lich", nullptr, MonsterAvailability::Retail, 136, 800, false, true, { 12, 10, 10, 7, 21, 0 }, { 2, 1, 1, 1, 2, 1 }, 23, 24, 30, 180, 200, MonsterAIID::ArchLich, 0, 3, 120, 8, 30, 30, 0, 0, 0, 0, 75, MonsterClass::Undead, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 3, 0, 4000 },
/* MT_BICLOPS */ { P_("monster", "Biclops"), "byclps\\byclps", "newsfx\\biclop", nullptr, MonsterAvailability::Retail, 180, 800, false, false, { 10, 11, 16, 6, 16, 0 }, { 2, 1, 1, 1, 2, 1 }, 23, 24, 30, 200, 240, MonsterAIID::SkeletonMelee, MFLAG_KNOCKBACK | MFLAG_CAN_OPEN_DOOR, 3, 90, 8, 40, 50, 0, 0, 0, 0, 80, MonsterClass::Demon, RESIST_LIGHTNING, RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 4000 },
/* MT_FLESTHNG*/ { P_("monster", "Flesh Thing"), "flesh\\flesh", "newsfx\\flesht", nullptr, MonsterAvailability::Retail, 164, 800, false, true, { 15, 24, 15, 6, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 23, 24, 28, 300, 400, MonsterAIID::SkeletonMelee, 0, 3, 150, 8, 12, 18, 0, 0, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 4000 },
/* MT_REAPER */ { P_("monster", "Reaper"), "reaper\\reap", "newsfx\\reaper", nullptr, MonsterAvailability::Retail, 180, 800, false, false, { 12, 10, 14, 6, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 23, 24, 30, 260, 300, MonsterAIID::SkeletonMelee, 0, 3, 120, 8, 30, 35, 0, 0, 0, 0, 90, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 3, 0, 6000 },
/* MT_NZOMBIE */ { P_("monster", "Zombie"), nullptr, nullptr, MonsterSpriteId::Zombie, MonsterAvailability::Always, 128, 799, false, false, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 1, 2, 1, 4, 7, MonsterAIID::Zombie, 0, 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 54 },
/* MT_BZOMBIE */ { P_("monster", "Ghoul"), nullptr, "zombie\\bluered", MonsterSpriteId::Zombie, MonsterAvailability::Always, 128, 799, false, false, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 2, 3, 2, 7, 11, MonsterAIID::Zombie, 0, 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 58 },
/* MT_GZOMBIE */ { P_("monster", "Rotting Carcass"), nullptr, "zombie\\grey", MonsterSpriteId::Zombie, MonsterAvailability::Always, 128, 799, false, false, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 2, 4, 4, 15, 25, MonsterAIID::Zombie, 0, 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC | RESIST_FIRE, 3, 0, 136 },
/* MT_YZOMBIE */ { P_("monster", "Black Death"), nullptr, "zombie\\yellow", MonsterSpriteId::Zombie, MonsterAvailability::Always, 128, 799, false, false, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 3, 5, 6, 25, 40, MonsterAIID::Zombie, 0, 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC | RESIST_LIGHTNING, 3, 0, 240 },
/* MT_RFALLSP */ { P_("monster", "Fallen One"), nullptr, "falspear\\fallent", MonsterSpriteId::FallenSpear, MonsterAvailability::Always, 128, 543, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 1, 2, 1, 1, 4, MonsterAIID::Fallen, 0, 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MonsterClass::Animal, 0, 0, 3, 0, 46 },
/* MT_DFALLSP */ { P_("monster", "Carver"), nullptr, "falspear\\dark", MonsterSpriteId::FallenSpear, MonsterAvailability::Always, 128, 543, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 2, 3, 3, 4, 8, MonsterAIID::Fallen, 0, 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MonsterClass::Animal, 0, 0, 3, 0, 80 },
/* MT_YFALLSP */ { P_("monster", "Devil Kin"), nullptr, nullptr, MonsterSpriteId::FallenSpear, MonsterAvailability::Always, 128, 543, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 2, 4, 5, 12, 24, MonsterAIID::Fallen, 0, 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MonsterClass::Animal, 0, RESIST_FIRE, 3, 0, 155 },
/* MT_BFALLSP */ { P_("monster", "Dark One"), nullptr, "falspear\\blue", MonsterSpriteId::FallenSpear, MonsterAvailability::Always, 128, 543, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 3, 5, 7, 20, 36, MonsterAIID::Fallen, 0, 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MonsterClass::Animal, 0, RESIST_LIGHTNING, 3, 0, 255 },
/* MT_WSKELAX */ { P_("monster", "Skeleton"), nullptr, "skelaxe\\white", MonsterSpriteId::SkeletonAxe, MonsterAvailability::Always, 128, 553, true, false, { 12, 8, 13, 6, 17, 16 }, { 5, 1, 1, 1, 1, 1 }, 1, 2, 1, 2, 4, MonsterAIID::SkeletonMelee, 0, 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 64 },
/* MT_TSKELAX */ { P_("monster", "Corpse Axe"), nullptr, "skelaxe\\skelt", MonsterSpriteId::SkeletonAxe, MonsterAvailability::Always, 128, 553, true, false, { 12, 8, 13, 6, 17, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 3, 2, 4, 7, MonsterAIID::SkeletonMelee, 0, 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 68 },
/* MT_RSKELAX */ { P_("monster", "Burning Dead"), nullptr, nullptr, MonsterSpriteId::SkeletonAxe, MonsterAvailability::Always, 128, 553, true, false, { 12, 8, 13, 6, 17, 16 }, { 2, 1, 1, 1, 1, 1 }, 2, 4, 4, 8, 12, MonsterAIID::SkeletonMelee, 0, 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 3, 0, 154 },
/* MT_XSKELAX */ { P_("monster", "Horror"), nullptr, "skelaxe\\black", MonsterSpriteId::SkeletonAxe, MonsterAvailability::Always, 128, 553, true, false, { 12, 8, 13, 6, 17, 16 }, { 3, 1, 1, 1, 1, 1 }, 3, 5, 6, 12, 20, MonsterAIID::SkeletonMelee, 0, 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_LIGHTNING, 3, 0, 264 },
/* MT_RFALLSD */ { P_("monster", "Fallen One"), nullptr, "falsword\\fallent", MonsterSpriteId::FallenSword, MonsterAvailability::Always, 128, 623, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 1, 2, 1, 2, 5, MonsterAIID::Fallen, 0, 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MonsterClass::Animal, 0, 0, 3, 0, 52 },
/* MT_DFALLSD */ { P_("monster", "Carver"), nullptr, "falsword\\dark", MonsterSpriteId::FallenSword, MonsterAvailability::Always, 128, 623, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 2, 3, 3, 5, 9, MonsterAIID::Fallen, 0, 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MonsterClass::Animal, 0, 0, 3, 0, 90 },
/* MT_YFALLSD */ { P_("monster", "Devil Kin"), nullptr, nullptr, MonsterSpriteId::FallenSword, MonsterAvailability::Always, 128, 623, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 2, 4, 5, 16, 24, MonsterAIID::Fallen, 0, 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MonsterClass::Animal, 0, RESIST_FIRE, 3, 0, 180 },
/* MT_BFALLSD */ { P_("monster", "Dark One"), nullptr, "falsword\\blue", MonsterSpriteId::FallenSword, MonsterAvailability::Always, 128, 623, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 3, 5, 7, 24, 36, MonsterAIID::Fallen, 0, 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MonsterClass::Animal, 0, RESIST_LIGHTNING, 3, 0, 280 },
/* MT_NSCAV */ { P_("monster", "Scavenger"), nullptr, nullptr, MonsterSpriteId::Scavenger, MonsterAvailability::Always, 128, 410, true, false, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 1, 3, 2, 3, 6, MonsterAIID::Scavenger, 0, 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MonsterClass::Animal, 0, RESIST_FIRE, 3, 0, 80 },
/* MT_BSCAV */ { P_("monster", "Plague Eater"), nullptr, "scav\\scavbr", MonsterSpriteId::Scavenger, MonsterAvailability::Always, 128, 410, true, false, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 2, 4, 4, 12, 24, MonsterAIID::Scavenger, 0, 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MonsterClass::Animal, 0, RESIST_LIGHTNING, 3, 0, 188 },
/* MT_WSCAV */ { P_("monster", "Shadow Beast"), nullptr, "scav\\scavbe", MonsterSpriteId::Scavenger, MonsterAvailability::Always, 128, 410, true, false, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 3, 5, 6, 24, 36, MonsterAIID::Scavenger, 0, 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MonsterClass::Animal, 0, RESIST_FIRE, 3, 0, 375 },
/* MT_YSCAV */ { P_("monster", "Bone Gasher"), nullptr, "scav\\scavw", MonsterSpriteId::Scavenger, MonsterAvailability::Always, 128, 410, true, false, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 4, 6, 8, 28, 40, MonsterAIID::Scavenger, 0, 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MonsterClass::Animal, RESIST_MAGIC, RESIST_LIGHTNING, 3, 0, 552 },
/* MT_WSKELBW */ { P_("monster", "Skeleton"), nullptr, "skelbow\\white", MonsterSpriteId::SkeletonBow, MonsterAvailability::Always, 128, 567, true, false, { 9, 8, 16, 5, 16, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 3, 3, 2, 4, MonsterAIID::SkeletonRanged, 0, 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 110 },
/* MT_TSKELBW */ { P_("monster", "Corpse Bow"), nullptr, "skelbow\\skelt", MonsterSpriteId::SkeletonBow, MonsterAvailability::Always, 128, 567, true, false, { 9, 8, 16, 5, 16, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 4, 5, 8, 16, MonsterAIID::SkeletonRanged, 0, 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 210 },
/* MT_RSKELBW */ { P_("monster", "Burning Dead"), nullptr, nullptr, MonsterSpriteId::SkeletonBow, MonsterAvailability::Always, 128, 567, true, false, { 9, 8, 16, 5, 16, 16 }, { 2, 1, 1, 1, 1, 1 }, 3, 5, 7, 10, 24, MonsterAIID::SkeletonRanged, 0, 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 3, 0, 364 },
/* MT_XSKELBW */ { P_("monster", "Horror"), nullptr, "skelbow\\black", MonsterSpriteId::SkeletonBow, MonsterAvailability::Always, 128, 567, true, false, { 9, 8, 16, 5, 16, 16 }, { 3, 1, 1, 1, 1, 1 }, 4, 6, 9, 15, 45, MonsterAIID::SkeletonRanged, 0, 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_LIGHTNING, 3, 0, 594 },
/* MT_WSKELSD */ { P_("monster", "Skeleton Captain"), nullptr, "skelsd\\white", MonsterSpriteId::SkeletonCaptain, MonsterAvailability::Always, 128, 575, true, true, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 1, 3, 2, 3, 6, MonsterAIID::SkeletonMelee, 0, 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 90 },
/* MT_TSKELSD */ { P_("monster", "Corpse Captain"), nullptr, "skelsd\\skelt", MonsterSpriteId::SkeletonCaptain, MonsterAvailability::Always, 128, 575, true, false, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 4, 4, 12, 20, MonsterAIID::SkeletonMelee, 0, 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC, IMMUNE_MAGIC, 3, 0, 200 },
/* MT_RSKELSD */ { P_("monster", "Burning Dead Captain"), nullptr, nullptr, MonsterSpriteId::SkeletonCaptain, MonsterAvailability::Always, 128, 575, true, false, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 3, 5, 6, 16, 30, MonsterAIID::SkeletonMelee, 0, 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 3, 0, 393 },
/* MT_XSKELSD */ { P_("monster", "Horror Captain"), nullptr, "skelsd\\black", MonsterSpriteId::SkeletonCaptain, MonsterAvailability::Always, 128, 575, true, false, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 4, 6, 8, 35, 50, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_LIGHTNING, 3, 0, 604 },
/* MT_INVILORD*/ { P_("monster", "Invisible Lord"), nullptr, nullptr, MonsterSpriteId::InvisibleLord, MonsterAvailability::Never, 128, 800, false, false, { 13, 13, 15, 11, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 19, 20, 14, 278, 278, MonsterAIID::SkeletonMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 2000 },
/* MT_SNEAK */ { P_("monster", "Hidden"), nullptr, nullptr, MonsterSpriteId::Hidden, MonsterAvailability::Retail, 128, 992, true, false, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 2, 5, 5, 8, 24, MonsterAIID::Sneak, MFLAG_HIDDEN, 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MonsterClass::Demon, 0, 0, 3, 0, 278 },
/* MT_STALKER */ { P_("monster", "Stalker"), nullptr, "sneak\\sneakv2", MonsterSpriteId::Hidden, MonsterAvailability::Retail, 128, 992, true, false, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 5, 7, 9, 30, 45, MonsterAIID::Sneak, MFLAG_HIDDEN | MFLAG_SEARCH, 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MonsterClass::Demon, 0, 0, 3, 0, 630 },
/* MT_UNSEEN */ { P_("monster", "Unseen"), nullptr, "sneak\\sneakv3", MonsterSpriteId::Hidden, MonsterAvailability::Retail, 128, 992, true, false, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 6, 8, 11, 35, 50, MonsterAIID::Sneak, MFLAG_HIDDEN | MFLAG_SEARCH, 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MonsterClass::Demon, RESIST_MAGIC, IMMUNE_MAGIC, 3, 0, 935 },
/* MT_ILLWEAV */ { P_("monster", "Illusion Weaver"), nullptr, "sneak\\sneakv1", MonsterSpriteId::Hidden, MonsterAvailability::Retail, 128, 992, true, false, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 8, 10, 13, 40, 60, MonsterAIID::Sneak, MFLAG_HIDDEN | MFLAG_SEARCH, 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | RESIST_FIRE, 3, 0, 1500 },
/* MT_LRDSAYTR*/ { P_("monster", "Satyr Lord"), "newsfx\\satyr", nullptr, MonsterSpriteId::GoatLord, MonsterAvailability::Retail, 160, 800, false, false, { 13, 13, 14, 9, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 21, 22, 28, 160, 200, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 3, 90, 8, 20, 30, 0, 0, 0, 0, 70, MonsterClass::Animal, RESIST_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 3, 0, 2800 },
/* MT_NGOATMC */ { P_("monster", "Flesh Clan"), nullptr, nullptr, MonsterSpriteId::GoatMace, MonsterAvailability::Retail, 128, 1030, true, false, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 4, 6, 8, 30, 45, MonsterAIID::GoatMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MonsterClass::Demon, 0, 0, 3, 0, 460 },
/* MT_BGOATMC */ { P_("monster", "Stone Clan"), nullptr, "goatmace\\beige", MonsterSpriteId::GoatMace, MonsterAvailability::Retail, 128, 1030, true, false, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 5, 7, 10, 40, 55, MonsterAIID::GoatMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MonsterClass::Demon, RESIST_MAGIC, IMMUNE_MAGIC, 3, 0, 685 },
/* MT_RGOATMC */ { P_("monster", "Fire Clan"), nullptr, "goatmace\\red", MonsterSpriteId::GoatMace, MonsterAvailability::Retail, 128, 1030, true, false, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 6, 8, 12, 50, 65, MonsterAIID::GoatMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MonsterClass::Demon, RESIST_FIRE, IMMUNE_FIRE, 3, 0, 906 },
/* MT_GGOATMC */ { P_("monster", "Night Clan"), nullptr, "goatmace\\gray", MonsterSpriteId::GoatMace, MonsterAvailability::Retail, 128, 1030, true, false, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 7, 9, 14, 55, 70, MonsterAIID::GoatMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MonsterClass::Demon, RESIST_MAGIC, IMMUNE_MAGIC, 3, 0, 1190 },
/* MT_FIEND */ { P_("monster", "Fiend"), nullptr, "bat\\red", MonsterSpriteId::Bat, MonsterAvailability::Always, 96, 364, false, false, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 2, 3, 3, 3, 6, MonsterAIID::Bat, 0, 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MonsterClass::Animal, 0, 0, 6, T_NODROP, 102 },
/* MT_BLINK */ { P_("monster", "Blink"), nullptr, nullptr, MonsterSpriteId::Bat, MonsterAvailability::Always, 96, 364, false, false, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 3, 5, 7, 12, 28, MonsterAIID::Bat, 0, 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MonsterClass::Animal, 0, 0, 6, T_NODROP, 340 },
/* MT_GLOOM */ { P_("monster", "Gloom"), nullptr, "bat\\grey", MonsterSpriteId::Bat, MonsterAvailability::Always, 96, 364, false, false, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 4, 6, 9, 28, 36, MonsterAIID::Bat, MFLAG_SEARCH, 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC, RESIST_MAGIC, 6, T_NODROP, 509 },
/* MT_FAMILIAR*/ { P_("monster", "Familiar"), nullptr, "bat\\orange", MonsterSpriteId::Bat, MonsterAvailability::Always, 96, 364, false, false, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 6, 8, 13, 20, 35, MonsterAIID::Bat, MFLAG_SEARCH, 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING, RESIST_MAGIC | IMMUNE_LIGHTNING, 6, T_NODROP, 448 },
/* MT_NGOATBW */ { P_("monster", "Flesh Clan"), nullptr, nullptr, MonsterSpriteId::GoatBow, MonsterAvailability::Retail, 128, 1040, false, false, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 4, 6, 8, 20, 35, MonsterAIID::GoatRanged, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MonsterClass::Demon, 0, 0, 3, 0, 448 },
/* MT_BGOATBW */ { P_("monster", "Stone Clan"), nullptr, "goatbow\\beige", MonsterSpriteId::GoatBow, MonsterAvailability::Retail, 128, 1040, false, false, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 5, 7, 10, 30, 40, MonsterAIID::GoatRanged, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MonsterClass::Demon, RESIST_MAGIC, IMMUNE_MAGIC, 3, 0, 645 },
/* MT_RGOATBW */ { P_("monster", "Fire Clan"), nullptr, "goatbow\\red", MonsterSpriteId::GoatBow, MonsterAvailability::Retail, 128, 1040, false, false, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 6, 8, 12, 40, 50, MonsterAIID::GoatRanged, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MonsterClass::Demon, RESIST_FIRE, IMMUNE_FIRE, 3, 0, 822 },
/* MT_GGOATBW */ { P_("monster", "Night Clan"), nullptr, "goatbow\\gray", MonsterSpriteId::GoatBow, MonsterAvailability::Retail, 128, 1040, false, false, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 7, 9, 14, 50, 65, MonsterAIID::GoatRanged, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MonsterClass::Demon, RESIST_MAGIC, IMMUNE_MAGIC, 3, 0, 1092 },
/* MT_NACID */ { P_("monster", "Acid Beast"), nullptr, nullptr, MonsterSpriteId::AcidBeast, MonsterAvailability::Retail, 128, 716, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 6, 8, 11, 40, 66, MonsterAIID::Acid, 0, 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MonsterClass::Animal, IMMUNE_ACID, IMMUNE_MAGIC | IMMUNE_ACID, 3, 0, 846 },
/* MT_RACID */ { P_("monster", "Poison Spitter"), nullptr, "acid\\acidblk", MonsterSpriteId::AcidBeast, MonsterAvailability::Retail, 128, 716, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 8, 10, 15, 60, 85, MonsterAIID::Acid, 0, 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MonsterClass::Animal, IMMUNE_ACID, IMMUNE_MAGIC | IMMUNE_ACID, 3, 0, 1248 },
/* MT_BACID */ { P_("monster", "Pit Beast"), nullptr, "acid\\acidb", MonsterSpriteId::AcidBeast, MonsterAvailability::Retail, 128, 716, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 10, 12, 21, 80, 110, MonsterAIID::Acid, 0, 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC | IMMUNE_ACID, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_ACID, 3, 0, 2060 },
/* MT_XACID */ { P_("monster", "Lava Maw"), nullptr, "acid\\acidr", MonsterSpriteId::AcidBeast, MonsterAvailability::Retail, 128, 716, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 12, 14, 25, 100, 150, MonsterAIID::Acid, 0, 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_ACID, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_ACID, 3, 0, 2940 },
/* MT_SKING */ { P_("monster", "Skeleton King"), nullptr, "skelaxe\\white", MonsterSpriteId::SkeletonKing, MonsterAvailability::Never, 160, 1010, true, true, { 8, 6, 16, 6, 16, 6 }, { 2, 1, 1, 1, 1, 2 }, 4, 4, 9, 140, 140, MonsterAIID::SkeletonKing, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, Uniq(UITEM_SKCROWN), 570 },
/* MT_CLEAVER */ { P_("monster", "The Butcher"), nullptr, nullptr, MonsterSpriteId::Butcher, MonsterAvailability::Never, 128, 980, false, false, { 10, 8, 12, 6, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 1, 1, 1, 320, 320, MonsterAIID::Butcher, 0, 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MonsterClass::Demon, RESIST_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 3, Uniq(UITEM_CLEAVER), 710 },
/* MT_FAT */ { P_("monster", "Overlord"), nullptr, nullptr, MonsterSpriteId::Overlord, MonsterAvailability::Retail, 128, 1130, true, false, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 5, 7, 10, 60, 80, MonsterAIID::Fat, 0, 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MonsterClass::Demon, 0, RESIST_FIRE, 3, 0, 635 },
/* MT_MUDMAN, */ { P_("monster", "Mud Man"), nullptr, "fat\\blue", MonsterSpriteId::Overlord, MonsterAvailability::Retail, 128, 1130, true, false, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 7, 9, 14, 100, 125, MonsterAIID::Fat, MFLAG_SEARCH, 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MonsterClass::Demon, 0, IMMUNE_LIGHTNING, 3, 0, 1165 },
/* MT_TOAD */ { P_("monster", "Toad Demon"), nullptr, "fat\\fatb", MonsterSpriteId::Overlord, MonsterAvailability::Retail, 128, 1130, true, false, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 8, 10, 16, 135, 160, MonsterAIID::Fat, MFLAG_SEARCH, 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MonsterClass::Demon, IMMUNE_MAGIC, IMMUNE_MAGIC | RESIST_LIGHTNING, 3, 0, 1380 },
/* MT_FLAYED */ { P_("monster", "Flayed One"), nullptr, "fat\\fatf", MonsterSpriteId::Overlord, MonsterAvailability::Retail, 128, 1130, true, false, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 10, 12, 20, 160, 200, MonsterAIID::Fat, MFLAG_SEARCH, 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 3, 0, 2058 },
/* MT_WYRM */ { P_("monster", "Wyrm"), nullptr, nullptr, MonsterSpriteId::Wyrm, MonsterAvailability::Never, 160, 2420, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 5, 7, 11, 60, 90, MonsterAIID::SkeletonMelee, 0, 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MonsterClass::Animal, RESIST_MAGIC, RESIST_MAGIC, 3, 0, 660 },
/* MT_CAVSLUG */ { P_("monster", "Cave Slug"), nullptr, nullptr, MonsterSpriteId::Wyrm, MonsterAvailability::Never, 160, 2420, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 6, 8, 13, 75, 110, MonsterAIID::SkeletonMelee, 0, 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MonsterClass::Animal, RESIST_MAGIC, RESIST_MAGIC, 3, 0, 994 },
/* MT_DVLWYRM */ { P_("monster", "Devil Wyrm"), nullptr, nullptr, MonsterSpriteId::Wyrm, MonsterAvailability::Never, 160, 2420, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 7, 9, 15, 100, 140, MonsterAIID::SkeletonMelee, 0, 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MonsterClass::Animal, RESIST_MAGIC | RESIST_FIRE, RESIST_MAGIC | RESIST_FIRE, 3, 0, 1320 },
/* MT_DEVOUR */ { P_("monster", "Devourer"), nullptr, nullptr, MonsterSpriteId::Wyrm, MonsterAvailability::Never, 160, 2420, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 8, 10, 17, 125, 200, MonsterAIID::SkeletonMelee, 0, 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC | RESIST_FIRE, RESIST_MAGIC | RESIST_FIRE, 3, 0, 1827 },
/* MT_NMAGMA */ { P_("monster", "Magma Demon"), nullptr, nullptr, MonsterSpriteId::MagmaDemon, MonsterAvailability::Retail, 128, 1680, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 8, 9, 13, 50, 70, MonsterAIID::Magma, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 7, 0, 1076 },
/* MT_YMAGMA */ { P_("monster", "Blood Stone"), nullptr, "magma\\yellow", MonsterSpriteId::MagmaDemon, MonsterAvailability::Retail, 128, 1680, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 8, 10, 14, 55, 75, MonsterAIID::Magma, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 7, 0, 1309 },
/* MT_BMAGMA */ { P_("monster", "Hell Stone"), nullptr, "magma\\blue", MonsterSpriteId::MagmaDemon, MonsterAvailability::Retail, 128, 1680, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 9, 11, 16, 60, 80, MonsterAIID::Magma, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 7, 0, 1680 },
/* MT_WMAGMA */ { P_("monster", "Lava Lord"), nullptr, "magma\\wierd", MonsterSpriteId::MagmaDemon, MonsterAvailability::Retail, 128, 1680, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 9, 11, 18, 70, 85, MonsterAIID::Magma, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 7, 0, 2124 },
/* MT_HORNED */ { P_("monster", "Horned Demon"), nullptr, nullptr, MonsterSpriteId::HornedDemon, MonsterAvailability::Retail, 160, 1630, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 7, 9, 13, 40, 80, MonsterAIID::Rhino, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MonsterClass::Animal, 0, RESIST_FIRE, 7, 0, 1172 },
/* MT_MUDRUN */ { P_("monster", "Mud Runner"), nullptr, "rhino\\orange", MonsterSpriteId::HornedDemon, MonsterAvailability::Retail, 160, 1630, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 8, 10, 15, 50, 90, MonsterAIID::Rhino, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MonsterClass::Animal, 0, RESIST_FIRE, 7, 0, 1404 },
/* MT_FROSTC */ { P_("monster", "Frost Charger"), nullptr, "rhino\\blue", MonsterSpriteId::HornedDemon, MonsterAvailability::Retail, 160, 1630, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 9, 11, 17, 60, 100, MonsterAIID::Rhino, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MonsterClass::Animal, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_LIGHTNING, 7, 0, 1720 },
/* MT_OBLORD */ { P_("monster", "Obsidian Lord"), nullptr, "rhino\\rhinob", MonsterSpriteId::HornedDemon, MonsterAvailability::Retail, 160, 1630, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 10, 12, 19, 70, 110, MonsterAIID::Rhino, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MonsterClass::Animal, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 1809 },
/* MT_BONEDMN */ { P_("monster", "oldboned"), nullptr, nullptr, MonsterSpriteId::SkeletonDemon, MonsterAvailability::Never, 128, 1740, true, true, { 10, 8, 20, 6, 24, 16 }, { 3, 1, 1, 1, 1, 1 }, 24, 24, 12, 70, 70, MonsterAIID::Storm, 0, 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MonsterClass::Demon, IMMUNE_MAGIC, IMMUNE_MAGIC, 7, 0, 1344 },
/* MT_REDDTH */ { P_("monster", "Red Death"), nullptr, "thin\\thinv3", MonsterSpriteId::StormRider, MonsterAvailability::Never, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 8, 10, 16, 96, 96, MonsterAIID::Storm, 0, 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 7, 0, 2168 },
/* MT_LTCHDMN */ { P_("monster", "Litch Demon"), nullptr, "thin\\thinv3", MonsterSpriteId::StormRider, MonsterAvailability::Never, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 9, 11, 18, 110, 110, MonsterAIID::Storm, 0, 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_LIGHTNING, 7, 0, 2736 },
/* MT_UDEDBLRG*/ { P_("monster", "Undead Balrog"), nullptr, "thin\\thinv3", MonsterSpriteId::StormRider, MonsterAvailability::Never, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 11, 13, 22, 130, 130, MonsterAIID::Storm, 0, 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, 7, 0, 3575 },
/* MT_INCIN */ { P_("monster", "Incinerator"), nullptr, nullptr, MonsterSpriteId::Incinerator, MonsterAvailability::Never, 128, 1460, true, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 21, 22, 16, 30, 45, MonsterAIID::FireMan, 0, 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 3, 0, 1888 },
/* MT_FLAMLRD */ { P_("monster", "Flame Lord"), nullptr, nullptr, MonsterSpriteId::Incinerator, MonsterAvailability::Never, 128, 1460, true, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 22, 23, 18, 40, 55, MonsterAIID::FireMan, 0, 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 3, 0, 2250 },
/* MT_DOOMFIRE*/ { P_("monster", "Doom Fire"), nullptr, nullptr, MonsterSpriteId::Incinerator, MonsterAvailability::Never, 128, 1460, true, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 23, 24, 20, 50, 65, MonsterAIID::FireMan, 0, 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 3, 0, 2740 },
/* MT_HELLBURN*/ { P_("monster", "Hell Burner"), nullptr, nullptr, MonsterSpriteId::Incinerator, MonsterAvailability::Never, 128, 1460, true, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 24, 24, 22, 60, 80, MonsterAIID::FireMan, 0, 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 3, 0, 3355 },
/* MT_STORM */ { P_("monster", "Red Storm"), nullptr, "thin\\thinv3", MonsterSpriteId::StormRider, MonsterAvailability::Retail, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 9, 11, 18, 55, 110, MonsterAIID::Storm, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_LIGHTNING, 7, 0, 2160 },
/* MT_RSTORM */ { P_("monster", "Storm Rider"), nullptr, nullptr, MonsterSpriteId::StormRider, MonsterAvailability::Retail, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 10, 12, 20, 60, 120, MonsterAIID::Storm, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_LIGHTNING, 7, 0, 2391 },
/* MT_STORML */ { P_("monster", "Storm Lord"), nullptr, "thin\\thinv2", MonsterSpriteId::StormRider, MonsterAvailability::Retail, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 11, 13, 22, 75, 135, MonsterAIID::Storm, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_LIGHTNING, 7, 0, 2775 },
/* MT_MAEL */ { P_("monster", "Maelstrom"), nullptr, "thin\\thinv1", MonsterSpriteId::StormRider, MonsterAvailability::Retail, 160, 1740, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 12, 14, 24, 90, 150, MonsterAIID::Storm, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_LIGHTNING, 7, 0, 3177 },
/* MT_BIGFALL */ { P_("monster", "Devil Kin Brute"), "newsfx\\kbrute", nullptr, MonsterSpriteId::DevilKinBrute, MonsterAvailability::Retail, 128, 800, true, false, { 10, 8, 11, 8, 17, 0 }, { 1, 1, 1, 1, 2, 2 }, 21, 22, 27, 120, 160, MonsterAIID::SkeletonMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 70, MonsterClass::Animal, RESIST_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 2400 },
/* MT_WINGED */ { P_("monster", "Winged-Demon"), nullptr, nullptr, MonsterSpriteId::Gargoyle, MonsterAvailability::Retail, 160, 1650, true, false, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 2 }, 5, 7, 9, 45, 60, MonsterAIID::Gargoyle, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 6, 0, 662 },
/* MT_GARGOYLE*/ { P_("monster", "Gargoyle"), nullptr, "gargoyle\\gare", MonsterSpriteId::Gargoyle, MonsterAvailability::Retail, 160, 1650, true, false, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 2 }, 7, 9, 13, 60, 90, MonsterAIID::Gargoyle, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_LIGHTNING, 6, 0, 1205 },
/* MT_BLOODCLW*/ { P_("monster", "Blood Claw"), nullptr, "gargoyle\\gargbr", MonsterSpriteId::Gargoyle, MonsterAvailability::Retail, 160, 1650, true, false, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 1 }, 9, 11, 19, 75, 125, MonsterAIID::Gargoyle, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 6, 0, 1873 },
/* MT_DEATHW */ { P_("monster", "Death Wing"), nullptr, "gargoyle\\gargb", MonsterSpriteId::Gargoyle, MonsterAvailability::Retail, 160, 1650, true, false, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 1 }, 10, 12, 23, 90, 150, MonsterAIID::Gargoyle, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_LIGHTNING, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, 6, 0, 2278 },
/* MT_MEGA */ { P_("monster", "Slayer"), nullptr, nullptr, MonsterSpriteId::Slayer, MonsterAvailability::Retail, 160, 2220, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 10, 12, 20, 120, 140, MonsterAIID::Mega, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE, RESIST_MAGIC | IMMUNE_FIRE, 7, 0, 2300 },
/* MT_GUARD */ { P_("monster", "Guardian"), nullptr, "mega\\guard", MonsterSpriteId::Slayer, MonsterAvailability::Retail, 160, 2220, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 11, 13, 22, 140, 160, MonsterAIID::Mega, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE, RESIST_MAGIC | IMMUNE_FIRE, 7, 0, 2714 },
/* MT_VTEXLRD */ { P_("monster", "Vortex Lord"), nullptr, "mega\\vtexl", MonsterSpriteId::Slayer, MonsterAvailability::Retail, 160, 2220, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 12, 14, 24, 160, 180, MonsterAIID::Mega, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 7, 0, 3252 },
/* MT_BALROG */ { P_("monster", "Balrog"), nullptr, "mega\\balr", MonsterSpriteId::Slayer, MonsterAvailability::Retail, 160, 2220, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 13, 15, 26, 180, 200, MonsterAIID::Mega, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 7, 0, 3643 },
/* MT_NSNAKE */ { P_("monster", "Cave Viper"), nullptr, nullptr, MonsterSpriteId::Viper, MonsterAvailability::Retail, 160, 1270, false, false, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 11, 13, 21, 100, 150, MonsterAIID::Snake, MFLAG_SEARCH, 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC, IMMUNE_MAGIC, 7, 0, 2725 },
/* MT_RSNAKE */ { P_("monster", "Fire Drake"), nullptr, "snake\\snakr", MonsterSpriteId::Viper, MonsterAvailability::Retail, 160, 1270, false, false, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 12, 14, 23, 120, 170, MonsterAIID::Snake, MFLAG_SEARCH, 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE, IMMUNE_MAGIC | IMMUNE_FIRE, 7, 0, 3139 },
/* MT_BSNAKE */ { P_("monster", "Gold Viper"), nullptr, "snake\\snakg", MonsterSpriteId::Viper, MonsterAvailability::Retail, 160, 1270, false, false, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 13, 14, 25, 140, 180, MonsterAIID::Snake, MFLAG_SEARCH, 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_LIGHTNING, 7, 0, 3540 },
/* MT_GSNAKE */ { P_("monster", "Azure Drake"), nullptr, "snake\\snakb", MonsterSpriteId::Viper, MonsterAvailability::Retail, 160, 1270, false, false, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 15, 16, 27, 160, 200, MonsterAIID::Snake, MFLAG_SEARCH, 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, 7, 0, 3791 },
/* MT_NBLACK */ { P_("monster", "Black Knight"), nullptr, nullptr, MonsterSpriteId::BlackKnight, MonsterAvailability::Retail, 160, 2120, false, false, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 12, 14, 24, 150, 150, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | RESIST_LIGHTNING, RESIST_MAGIC | IMMUNE_LIGHTNING, 7, 0, 3360 },
/* MT_RTBLACK */ { P_("monster", "Doom Guard"), nullptr, "black\\blkkntrt", MonsterSpriteId::BlackKnight, MonsterAvailability::Retail, 160, 2120, false, false, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 13, 15, 26, 165, 165, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE, RESIST_MAGIC | IMMUNE_FIRE, 7, 0, 3650 },
/* MT_BTBLACK */ { P_("monster", "Steel Lord"), nullptr, "black\\blkkntbt", MonsterSpriteId::BlackKnight, MonsterAvailability::Retail, 160, 2120, false, false, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 14, 16, 28, 180, 180, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 7, 0, 4252 },
/* MT_RBLACK */ { P_("monster", "Blood Knight"), nullptr, "black\\blkkntbe", MonsterSpriteId::BlackKnight, MonsterAvailability::Retail, 160, 2120, false, false, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 13, 14, 30, 200, 200, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, 7, 0, 5130 },
/* MT_UNRAV */ { P_("monster", "The Shredded"), "newsfx\\shred", nullptr, MonsterSpriteId::Shredded, MonsterAvailability::Retail, 96, 484, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 17, 18, 23, 70, 90, MonsterAIID::SkeletonMelee, 0, 0, 75, 7, 4, 12, 0, 0, 0, 0, 65, MonsterClass::Undead, RESIST_FIRE | RESIST_LIGHTNING, RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 900 },
/* MT_HOLOWONE*/ { P_("monster", "Hollow One"), "acid\\acid", nullptr, MonsterSpriteId::Shredded, MonsterAvailability::Never, 96, 484, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 18, 19, 27, 135, 240, MonsterAIID::SkeletonMelee, 0, 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 3, 0, 4374 },
/* MT_PAINMSTR*/ { P_("monster", "Pain Master"), "acid\\acid", nullptr, MonsterSpriteId::Shredded, MonsterAvailability::Never, 96, 484, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 19, 20, 29, 110, 200, MonsterAIID::SkeletonMelee, 0, 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 3, 0, 5147 },
/* MT_REALWEAV*/ { P_("monster", "Reality Weaver"), "acid\\acid", nullptr, MonsterSpriteId::Shredded, MonsterAvailability::Never, 96, 484, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 20, 20, 30, 135, 240, MonsterAIID::SkeletonMelee, 0, 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MonsterClass::Undead, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 3, 0, 5925 },
/* MT_SUCCUBUS*/ { P_("monster", "Succubus"), nullptr, nullptr, MonsterSpriteId::Succubus, MonsterAvailability::Retail, 128, 980, false, false, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 12, 14, 24, 120, 150, MonsterAIID::Succubus, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MonsterClass::Demon, RESIST_MAGIC, IMMUNE_MAGIC | RESIST_FIRE, 3, 0, 3696 },
/* MT_SNOWWICH*/ { P_("monster", "Snow Witch"), nullptr, "succ\\succb", MonsterSpriteId::Succubus, MonsterAvailability::Retail, 128, 980, false, false, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 13, 15, 26, 135, 175, MonsterAIID::Succubus, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MonsterClass::Demon, RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_LIGHTNING, 3, 0, 4084 },
/* MT_HLSPWN */ { P_("monster", "Hell Spawn"), nullptr, "succ\\succrw", MonsterSpriteId::Succubus, MonsterAvailability::Retail, 128, 980, false, false, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 14, 16, 28, 150, 200, MonsterAIID::Succubus, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 3, 0, 4480 },
/* MT_SOLBRNR */ { P_("monster", "Soul Burner"), nullptr, "succ\\succbw", MonsterSpriteId::Succubus, MonsterAvailability::Retail, 128, 980, false, false, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 15, 16, 30, 140, 225, MonsterAIID::Succubus, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 3, 0, 4644 },
/* MT_COUNSLR */ { P_("monster", "Counselor"), nullptr, nullptr, MonsterSpriteId::Counselor, MonsterAvailability::Retail, 128, 2000, true, false, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 13, 14, 25, 70, 70, MonsterAIID::Counselor, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, 7, 0, 4070 },
/* MT_MAGISTR */ { P_("monster", "Magistrate"), nullptr, "mage\\cnselg", MonsterSpriteId::Counselor, MonsterAvailability::Retail, 128, 2000, true, false, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 14, 15, 27, 85, 85, MonsterAIID::Counselor, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 7, 0, 4478 },
/* MT_CABALIST*/ { P_("monster", "Cabalist"), nullptr, "mage\\cnselgd", MonsterSpriteId::Counselor, MonsterAvailability::Retail, 128, 2000, true, false, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 15, 16, 29, 120, 120, MonsterAIID::Counselor, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, 7, 0, 4929 },
/* MT_ADVOCATE*/ { P_("monster", "Advocate"), nullptr, "mage\\cnselbk", MonsterSpriteId::Counselor, MonsterAvailability::Retail, 128, 2000, true, false, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 16, 16, 30, 145, 145, MonsterAIID::Counselor, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 4968 },
/* MT_GOLEM */ { P_("monster", "Golem"), "golem\\golm", nullptr, MonsterSpriteId::Golem, MonsterAvailability::Never, 96, 386, true, false, { 0, 16, 12, 0, 12, 20 }, { 1, 1, 1, 1, 1, 1 }, 1, 1, 12, 1, 1, MonsterAIID::Golem, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MonsterClass::Demon, 0, 0, 0, 0, 0 },
/* MT_DIABLO */ { P_("monster", "The Dark Lord"), nullptr, nullptr, MonsterSpriteId::Diablo, MonsterAvailability::Never, 160, 2000, true, true, { 16, 6, 16, 6, 16, 16 }, { 1, 1, 1, 1, 1, 1 }, 26, 26, 45, 3333, 3333, MonsterAIID::Diablo, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 90, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, 7, 0, 31666 },
/* MT_DARKMAGE*/ { P_("monster", "The Arch-Litch Malignus"), "darkmage\\dmag", nullptr, MonsterSpriteId::ArchLitch, MonsterAvailability::Never, 128, 1060, true, false, { 6, 1, 21, 6, 23, 18 }, { 1, 1, 1, 1, 1, 1 }, 21, 21, 30, 160, 160, MonsterAIID::Counselor, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 4968 },
/* MT_HELLBOAR*/ { P_("monster", "Hellboar"), "newsfx\\hboar", nullptr, MonsterSpriteId::Hellboar, MonsterAvailability::Retail, 188, 800, false, false, { 10, 10, 15, 6, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 17, 18, 23, 80, 100, MonsterAIID::SkeletonMelee, MFLAG_KNOCKBACK | MFLAG_SEARCH, 2, 70, 7, 16, 24, 0, 0, 0, 0, 60, MonsterClass::Demon, 0, RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 750 },
/* MT_STINGER */ { P_("monster", "Stinger"), "newsfx\\stingr", nullptr, MonsterSpriteId::Stinger, MonsterAvailability::Retail, 64, 305, false, false, { 10, 10, 12, 6, 15, 0 }, { 2, 1, 1, 1, 1, 1 }, 17, 18, 22, 30, 40, MonsterAIID::SkeletonMelee, 0, 3, 85, 8, 1, 20, 0, 0, 0, 0, 50, MonsterClass::Animal, 0, RESIST_LIGHTNING, 1, 0, 500 },
/* MT_PSYCHORB*/ { P_("monster", "Psychorb"), "newsfx\\psyco", nullptr, MonsterSpriteId::Psychorb, MonsterAvailability::Retail, 156, 800, false, false, { 12, 13, 13, 7, 21, 0 }, { 2, 1, 1, 1, 1, 1 }, 17, 18, 22, 20, 30, MonsterAIID::Psychorb, 0, 3, 80, 8, 10, 10, 0, 0, 0, 0, 40, MonsterClass::Animal, 0, RESIST_FIRE, 6, 0, 450 },
/* MT_ARACHNON*/ { P_("monster", "Arachnon"), "newsfx\\slord", nullptr, MonsterSpriteId::Arachnon, MonsterAvailability::Retail, 148, 800, false, false, { 12, 10, 15, 6, 20, 0 }, { 2, 1, 1, 1, 1, 1 }, 17, 18, 22, 60, 80, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 3, 50, 8, 5, 15, 0, 0, 0, 0, 50, MonsterClass::Animal, 0, RESIST_LIGHTNING, 7, 0, 500 },
/* MT_FELLTWIN*/ { P_("monster", "Felltwin"), "newsfx\\ftwin", nullptr, MonsterSpriteId::InvisibleLord, MonsterAvailability::Retail, 128, 800, false, false, { 13, 13, 15, 11, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 17, 18, 22, 50, 70, MonsterAIID::SkeletonMelee, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 70, 8, 10, 18, 0, 0, 0, 0, 50, MonsterClass::Demon, 0, RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 600 },
/* MT_HORKSPWN*/ { P_("monster", "Hork Spawn"), "newsfx\\hspawn", nullptr, MonsterSpriteId::HorkSpawn, MonsterAvailability::Retail, 164, 520, false, true, { 15, 12, 14, 11, 14, 0 }, { 1, 1, 1, 1, 1, 1 }, 18, 19, 22, 30, 30, MonsterAIID::SkeletonMelee, 0, 3, 60, 8, 10, 25, 0, 0, 0, 0, 25, MonsterClass::Demon, RESIST_MAGIC, RESIST_MAGIC, 3, 0, 250 },
/* MT_VENMTAIL*/ { P_("monster", "Venomtail"), "newsfx\\stingr", nullptr, MonsterSpriteId::Venomtail, MonsterAvailability::Retail, 86, 305, false, false, { 10, 10, 12, 6, 15, 0 }, { 2, 1, 1, 1, 1, 1 }, 19, 20, 24, 40, 50, MonsterAIID::SkeletonMelee, 0, 3, 85, 8, 1, 30, 0, 0, 0, 0, 60, MonsterClass::Animal, RESIST_LIGHTNING, IMMUNE_LIGHTNING, 1, 0, 1000 },
/* MT_NECRMORB*/ { P_("monster", "Necromorb"), "newsfx\\psyco", nullptr, MonsterSpriteId::Necromorb, MonsterAvailability::Retail, 140, 800, false, false, { 12, 13, 13, 7, 21, 0 }, { 2, 1, 1, 1, 1, 1 }, 19, 20, 24, 30, 40, MonsterAIID::Necromorb, 0, 3, 80, 8, 20, 20, 0, 0, 0, 0, 50, MonsterClass::Animal, RESIST_FIRE, IMMUNE_FIRE | RESIST_LIGHTNING, 6, 0, 1100 },
/* MT_SPIDLORD*/ { P_("monster", "Spider Lord"), "newsfx\\slord", nullptr, MonsterSpriteId::SpiderLord, MonsterAvailability::Retail, 148, 800, true, true, { 12, 10, 15, 6, 20, 10 }, { 2, 1, 1, 1, 1, 1 }, 19, 20, 24, 80, 100, MonsterAIID::Acid, MFLAG_SEARCH, 3, 60, 8, 8, 20, 75, 8, 10, 10, 60, MonsterClass::Animal, RESIST_LIGHTNING, RESIST_FIRE | IMMUNE_LIGHTNING, 7, 0, 1250 },
/* MT_LASHWORM*/ { P_("monster", "Lashworm"), "newsfx\\lworm", nullptr, MonsterSpriteId::Lashworm, MonsterAvailability::Retail, 176, 800, false, false, { 10, 12, 15, 6, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 19, 20, 20, 30, 30, MonsterAIID::SkeletonMelee, 0, 3, 90, 8, 12, 20, 0, 0, 0, 0, 50, MonsterClass::Animal, 0, RESIST_FIRE, 3, 0, 600 },
/* MT_TORCHANT*/ { P_("monster", "Torchant"), "newsfx\\tchant", nullptr, MonsterSpriteId::Torchant, MonsterAvailability::Retail, 192, 800, false, false, { 14, 12, 12, 6, 20, 0 }, { 2, 1, 1, 1, 1, 1 }, 19, 20, 22, 60, 80, MonsterAIID::Torchant, 0, 3, 75, 8, 20, 30, 0, 0, 0, 0, 70, MonsterClass::Animal, IMMUNE_FIRE, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 7, 0, 1250 },
/* MT_HORKDMN */ { P_("monster", "Hork Demon"), "newsfx\\hdemon", nullptr, MonsterSpriteId::HorkDemon, MonsterAvailability::Never, 138, 800, true, true, { 15, 8, 16, 6, 16, 9 }, { 2, 1, 1, 1, 1, 2 }, 19, 19, 27, 120, 160, MonsterAIID::SkeletonMelee, 0, 3, 60, 8, 20, 35, 80, 8, 0, 0, 80, MonsterClass::Demon, RESIST_LIGHTNING, RESIST_MAGIC | IMMUNE_LIGHTNING, 7, 0, 2000 },
/* MT_DEFILER */ { P_("monster", "Hell Bug"), "newsfx\\defile", nullptr, MonsterSpriteId::HellBug, MonsterAvailability::Never, 198, 800, true, true, { 8, 8, 14, 6, 14, 12 }, { 1, 1, 1, 1, 1, 1 }, 20, 20, 30, 240, 240, MonsterAIID::SkeletonMelee, MFLAG_SEARCH, 3, 110, 8, 20, 30, 90, 8, 50, 60, 80, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 5000 },
/* MT_GRAVEDIG*/ { P_("monster", "Gravedigger"), "newsfx\\gdiggr", nullptr, MonsterSpriteId::Gravedigger, MonsterAvailability::Retail, 124, 800, true, true, { 24, 24, 12, 6, 16, 16 }, { 2, 1, 1, 1, 1, 1 }, 21, 21, 26, 120, 240, MonsterAIID::Scavenger, MFLAG_CAN_OPEN_DOOR, 3, 80, 6, 2, 12, 0, 0, 0, 0, 20, MonsterClass::Undead, IMMUNE_LIGHTNING, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, 3, 0, 2000 },
/* MT_TOMBRAT */ { P_("monster", "Tomb Rat"), "newsfx\\tmbrat", nullptr, MonsterSpriteId::Rat, MonsterAvailability::Retail, 104, 550, false, false, { 11, 8, 12, 6, 20, 0 }, { 2, 1, 1, 1, 1, 1 }, 21, 22, 24, 80, 120, MonsterAIID::SkeletonMelee, 0, 3, 120, 8, 12, 25, 0, 0, 0, 0, 30, MonsterClass::Animal, 0, RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 1800 },
/* MT_FIREBAT */ { P_("monster", "Firebat"), "newsfx\\helbat", nullptr, MonsterSpriteId::Firebat, MonsterAvailability::Retail, 96, 550, false, false, { 18, 16, 14, 6, 18, 11 }, { 2, 1, 1, 1, 1, 1 }, 21, 22, 24, 60, 80, MonsterAIID::FireBat, 0, 3, 100, 8, 15, 20, 0, 0, 0, 0, 70, MonsterClass::Animal, IMMUNE_FIRE, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 7, 0, 2400 },
/* MT_SKLWING */ { P_("monster", "Skullwing"), "newsfx\\swing", "skelaxe\\skelt", MonsterSpriteId::SkeletonDemon, MonsterAvailability::Retail, 128, 1740, true, false, { 10, 8, 20, 6, 24, 16 }, { 3, 1, 1, 1, 1, 1 }, 21, 22, 27, 70, 70, MonsterAIID::SkeletonMelee, 0, 0, 75, 7, 15, 20, 75, 9, 15, 20, 80, MonsterClass::Undead, RESIST_FIRE | RESIST_LIGHTNING, RESIST_FIRE | RESIST_LIGHTNING, 7, 0, 3000 },
/* MT_LICH */ { P_("monster", "Lich"), "newsfx\\lich", nullptr, MonsterSpriteId::Lich, MonsterAvailability::Retail, 96, 800, false, true, { 12, 10, 10, 7, 21, 0 }, { 2, 1, 1, 1, 2, 1 }, 21, 22, 25, 80, 100, MonsterAIID::Lich, 0, 3, 100, 8, 15, 20, 0, 0, 0, 0, 60, MonsterClass::Undead, RESIST_LIGHTNING, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, 3, 0, 3000 },
/* MT_CRYPTDMN*/ { P_("monster", "Crypt Demon"), "newsfx\\crypt", nullptr, MonsterSpriteId::CryptDemon, MonsterAvailability::Retail, 154, 800, false, true, { 8, 18, 12, 8, 21, 0 }, { 3, 1, 1, 1, 1, 1 }, 22, 23, 28, 200, 240, MonsterAIID::SkeletonMelee, 0, 3, 100, 8, 20, 40, 0, 0, 0, 0, 85, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, 3, 0, 3200 },
/* MT_HELLBAT */ { P_("monster", "Hellbat"), "newsfx\\helbat", nullptr, MonsterSpriteId::Hellbat, MonsterAvailability::Retail, 96, 550, true, false, { 18, 16, 14, 6, 18, 11 }, { 2, 1, 1, 1, 1, 1 }, 23, 24, 29, 100, 140, MonsterAIID::Torchant, 0, 3, 110, 8, 30, 30, 0, 0, 0, 0, 80, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 3600 },
/* MT_BONEDEMN*/ { P_("monster", "Bone Demon"), "newsfx\\swing", nullptr, MonsterSpriteId::SkeletonDemon, MonsterAvailability::Retail, 128, 1740, true, true, { 10, 8, 20, 6, 24, 16 }, { 3, 1, 1, 1, 1, 1 }, 23, 24, 30, 240, 280, MonsterAIID::BoneDemon, 0, 0, 100, 8, 40, 50, 160, 12, 50, 50, 50, MonsterClass::Undead, IMMUNE_FIRE | IMMUNE_LIGHTNING, IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 5000 },
/* MT_ARCHLICH*/ { P_("monster", "Arch Lich"), "newsfx\\lich", nullptr, MonsterSpriteId::ArchLich, MonsterAvailability::Retail, 136, 800, false, true, { 12, 10, 10, 7, 21, 0 }, { 2, 1, 1, 1, 2, 1 }, 23, 24, 30, 180, 200, MonsterAIID::ArchLich, 0, 3, 120, 8, 30, 30, 0, 0, 0, 0, 75, MonsterClass::Undead, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 3, 0, 4000 },
/* MT_BICLOPS */ { P_("monster", "Biclops"), "newsfx\\biclop", nullptr, MonsterSpriteId::Biclops, MonsterAvailability::Retail, 180, 800, false, false, { 10, 11, 16, 6, 16, 0 }, { 2, 1, 1, 1, 2, 1 }, 23, 24, 30, 200, 240, MonsterAIID::SkeletonMelee, MFLAG_KNOCKBACK | MFLAG_CAN_OPEN_DOOR, 3, 90, 8, 40, 50, 0, 0, 0, 0, 80, MonsterClass::Demon, RESIST_LIGHTNING, RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 4000 },
/* MT_FLESTHNG*/ { P_("monster", "Flesh Thing"), "newsfx\\flesht", nullptr, MonsterSpriteId::FleshThing, MonsterAvailability::Retail, 164, 800, false, true, { 15, 24, 15, 6, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 23, 24, 28, 300, 400, MonsterAIID::SkeletonMelee, 0, 3, 150, 8, 12, 18, 0, 0, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING, 3, 0, 4000 },
/* MT_REAPER */ { P_("monster", "Reaper"), "newsfx\\reaper", nullptr, MonsterSpriteId::Reaper, MonsterAvailability::Retail, 180, 800, false, false, { 12, 10, 14, 6, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 23, 24, 30, 260, 300, MonsterAIID::SkeletonMelee, 0, 3, 120, 8, 30, 35, 0, 0, 0, 0, 90, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 3, 0, 6000 },
// TRANSLATORS: Monster Block end
/* MT_NAKRUL */ { P_("monster", "Na-Krul"), "nkr\\nkr", "newsfx\\nakrul", nullptr, MonsterAvailability::Never, 226, 1200, true, true, { 2, 6, 16, 3, 16, 16 }, { 1, 1, 1, 1, 1, 1 }, 31, 31, 40, 1332, 1332, MonsterAIID::SkeletonMelee, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 150, 7, 40, 50, 150, 10, 40, 50, 125, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 13333 },
/* MT_NAKRUL */ { P_("monster", "Na-Krul"), "newsfx\\nakrul", nullptr, MonsterSpriteId::NaKrul, MonsterAvailability::Never, 226, 1200, true, true, { 2, 6, 16, 3, 16, 16 }, { 1, 1, 1, 1, 1, 1 }, 31, 31, 40, 1332, 1332, MonsterAIID::SkeletonMelee, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 150, 7, 40, 50, 150, 10, 40, 50, 125, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING, 7, 0, 13333 },
// clang-format on
};

76
Source/monstdat.h

@ -87,11 +87,73 @@ enum class MonsterAvailability : uint8_t {
Retail,
};
enum class MonsterSpriteId : uint8_t {
Zombie = 0, // "zombie\\zombie"
FallenSpear, // "falspear\\phall"
FallenSword, // "falsword\\fall"
SkeletonAxe, // "skelaxe\\sklax"
SkeletonBow, // "skelbow\\sklbw"
SkeletonCaptain, // "skelsd\\sklsr"
SkeletonDemon, // "demskel\\demskl"
SkeletonKing, // "sking\\sking"
Scavenger, // "scav\\scav"
InvisibleLord, // "tsneak\\tsneak"
Hidden, // "sneak\\sneak"
GoatMace, // "goatmace\\goat"
GoatBow, // "goatbow\\goatb"
GoatLord, // "goatlord\\goatl"
Bat, // "bat\\bat"
AcidBeast, // "acid\\acid"
Overlord, // "fat\\fat"
Butcher, // "fatc\\fatc"
Wyrm, // "worm\\worm"
MagmaDemon, // "magma\\magma"
HornedDemon, // "rhino\\rhino"
StormRider, // "thin\\thin"
Incinerator, // "fireman\\firem"
DevilKinBrute, // "bigfall\\fallg"
Gargoyle, // "gargoyle\\gargo"
Slayer, // "mega\\mega"
Viper, // "snake\\snake"
BlackKnight, // "black\\black"
Shredded, // "unrav\\unrav"
Succubus, // "succ\\scbs"
Counselor, // "mage\\mage"
Golem, // "golem\\golem"
Diablo, // "diablo\\diablo"
ArchLitch, // "darkmage\\dmage"
Hellboar, // "fork\\fork"
Stinger, // "scorp\\scorp"
Psychorb, // "eye\\eye"
Arachnon, // "spider\\spider"
HorkSpawn, // "spawn\\spawn"
Venomtail, // "wscorp\\wscorp"
Necromorb, // "eye2\\eye2"
SpiderLord, // "bspidr\\bspidr"
Lashworm, // "clasp\\clasp"
Torchant, // "antworm\\worm"
HorkDemon, // "horkd\\horkd"
HellBug, // "hellbug\\hellbg"
Gravedigger, // "gravdg\\gravdg"
Rat, // "rat\\rat"
Firebat, // "hellbat\\helbat"
Lich, // "lich\\lich"
CryptDemon, // "bubba\\bubba"
Hellbat, // "hellbat2\\bhelbt"
ArchLich, // "lich2\\lich2"
Biclops, // "byclps\\byclps"
FleshThing, // "flesh\\flesh"
Reaper, // "reaper\\reap"
NaKrul, // "nkr\\nkr"
FIRST = Zombie,
LAST = NaKrul
};
struct MonsterData {
const char *name;
const char *assetsSuffix;
const char *soundSuffix;
const char *trnFile;
MonsterSpriteId spriteId;
MonsterAvailability availability;
uint16_t width;
uint16_t image;
@ -129,6 +191,18 @@ struct MonsterData {
/** Using monster_treasure */
uint16_t treasure;
uint16_t exp;
[[nodiscard]] const char *spritePath() const;
[[nodiscard]] const char *soundPath() const
{
return soundSuffix != nullptr ? soundSuffix : spritePath();
}
[[nodiscard]] bool hasAnim(size_t index) const
{
return frames[index] != 0;
}
};
enum _monster_id : int16_t {

185
Source/monster.cpp

@ -43,6 +43,8 @@
#include "utils/cl2_to_clx.hpp"
#include "utils/file_name_generator.hpp"
#include "utils/language.h"
#include "utils/log.hpp"
#include "utils/static_vector.hpp"
#include "utils/str_cat.hpp"
#include "utils/utf8.hpp"
@ -97,15 +99,28 @@ size_t GetNumAnims(const MonsterData &monsterData)
return monsterData.hasSpecial ? 6 : 5;
}
size_t GetNumAnimsWithGraphics(const MonsterData &monsterData)
{
// Monster graphics can be missing for certain actions,
// e.g. Golem has no standing graphics.
const size_t numAnims = GetNumAnims(monsterData);
size_t result = 0;
for (size_t i = 0; i < numAnims; ++i) {
if (monsterData.hasAnim(i))
++result;
}
return result;
}
void InitMonsterTRN(CMonster &monst)
{
char path[64];
*BufCopy(path, "monsters\\", monst.data->trnFile, ".trn") = '\0';
*BufCopy(path, "monsters\\", monst.data().trnFile, ".trn") = '\0';
std::array<uint8_t, 256> colorTranslations;
LoadFileInMem(path, colorTranslations);
std::replace(colorTranslations.begin(), colorTranslations.end(), 255, 0);
const size_t numAnims = GetNumAnims(*monst.data);
const size_t numAnims = GetNumAnims(monst.data());
for (size_t i = 0; i < numAnims; i++) {
if (i == 1 && IsAnyOf(monst.type, MT_COUNSLR, MT_MAGISTR, MT_CABALIST, MT_ADVOCATE)) {
continue;
@ -409,8 +424,19 @@ size_t AddMonsterType(_monster_id type, placeflag placeflag)
if (typeIndex == LevelMonsterTypeCount) {
LevelMonsterTypeCount++;
monsterType.type = type;
monstimgtot += MonstersData[type].image;
InitMonsterGFX(monsterType);
const MonsterData &monsterData = MonstersData[type];
monstimgtot += monsterData.image;
const size_t numAnims = GetNumAnims(monsterData);
for (size_t i = 0; i < numAnims; ++i) {
AnimStruct &anim = monsterType.anims[i];
anim.frames = monsterData.frames[i];
if (monsterData.hasAnim(i)) {
anim.rate = monsterData.rate[i];
anim.width = monsterData.width;
}
}
InitMonsterSND(monsterType);
}
@ -3102,6 +3128,44 @@ bool UpdateModeStance(Monster &monster)
}
}
MonsterSpritesData LoadMonsterSpritesData(const MonsterData &monsterData)
{
const size_t numAnims = GetNumAnims(monsterData);
MonsterSpritesData result;
result.data = MultiFileLoader<MonsterSpritesData::MaxAnims> {}(
numAnims,
FileNameWithCharAffixGenerator({ "monsters\\", monsterData.spritePath() }, DEVILUTIONX_CL2_EXT, Animletter),
result.offsets.data(),
[&monsterData](size_t index) { return monsterData.hasAnim(index); });
#ifndef UNPACKED_MPQS
// Convert CL2 to CLX:
std::vector<std::vector<uint8_t>> clxData;
size_t accumulatedSize = 0;
for (size_t i = 0, j = 0; i < numAnims; ++i) {
if (!monsterData.hasAnim(i))
continue;
const uint32_t begin = result.offsets[j];
const uint32_t end = result.offsets[j + 1];
clxData.emplace_back();
Cl2ToClx(reinterpret_cast<uint8_t *>(&result.data[begin]), end - begin,
PointerOrValue<uint16_t> { monsterData.width }, clxData.back());
result.offsets[j] = accumulatedSize;
accumulatedSize += clxData.back().size();
++j;
}
result.offsets[clxData.size()] = accumulatedSize;
result.data = nullptr;
result.data = std::unique_ptr<std::byte[]>(new std::byte[accumulatedSize]);
for (size_t i = 0; i < clxData.size(); ++i) {
memcpy(&result.data[result.offsets[i]], clxData[i].data(), clxData[i].size());
}
#endif
return result;
}
} // namespace
void InitTRNForUniqueMonster(Monster &monster)
@ -3321,7 +3385,7 @@ void InitMonsterSND(CMonster &monsterType)
};
const MonsterData &data = MonstersData[monsterType.type];
std::string_view soundSuffix = data.soundSuffix != nullptr ? data.soundSuffix : data.assetsSuffix;
std::string_view soundSuffix = data.soundPath();
for (int i = 0; i < 4; i++) {
std::string_view prefix = prefixes[i];
@ -3336,74 +3400,31 @@ void InitMonsterSND(CMonster &monsterType)
}
}
void InitMonsterGFX(CMonster &monsterType)
void InitMonsterGFX(CMonster &monsterType, MonsterSpritesData &&spritesData)
{
if (HeadlessMode)
return;
const _monster_id mtype = monsterType.type;
const MonsterData &monsterData = MonstersData[mtype];
const size_t numAnims = GetNumAnims(monsterData);
const auto hasAnim = [&monsterData](size_t index) {
return monsterData.frames[index] != 0;
};
constexpr size_t MaxAnims = 6;
std::array<uint32_t, MaxAnims + 1> animOffsets;
if (!HeadlessMode) {
monsterType.animData = MultiFileLoader<MaxAnims> {}(
numAnims,
FileNameWithCharAffixGenerator({ "monsters\\", monsterData.assetsSuffix }, DEVILUTIONX_CL2_EXT, Animletter),
animOffsets.data(),
hasAnim);
}
#ifndef UNPACKED_MPQS
if (!HeadlessMode) {
// Convert CL2 to CLX:
std::vector<std::vector<uint8_t>> clxData;
size_t accumulatedSize = 0;
for (size_t i = 0, j = 0; i < numAnims; ++i) {
if (!hasAnim(i))
continue;
const uint32_t begin = animOffsets[j];
const uint32_t end = animOffsets[j + 1];
clxData.emplace_back();
Cl2ToClx(reinterpret_cast<uint8_t *>(&monsterType.animData[begin]), end - begin,
PointerOrValue<uint16_t> { monsterData.width }, clxData.back());
animOffsets[j] = accumulatedSize;
accumulatedSize += clxData.back().size();
++j;
}
animOffsets[clxData.size()] = accumulatedSize;
monsterType.animData = nullptr;
monsterType.animData = std::unique_ptr<std::byte[]>(new std::byte[accumulatedSize]);
for (size_t i = 0; i < clxData.size(); ++i) {
memcpy(&monsterType.animData[animOffsets[i]], clxData[i].data(), clxData[i].size());
}
}
#endif
if (spritesData.data == nullptr)
spritesData = LoadMonsterSpritesData(monsterData);
monsterType.animData = std::move(spritesData.data);
const size_t numAnims = GetNumAnims(monsterData);
for (size_t i = 0, j = 0; i < numAnims; ++i) {
AnimStruct &anim = monsterType.anims[i];
if (!hasAnim(i)) {
anim.frames = 0;
if (!monsterData.hasAnim(i)) {
monsterType.anims[i].sprites = std::nullopt;
continue;
}
anim.frames = monsterData.frames[i];
anim.rate = monsterData.rate[i];
anim.width = monsterData.width;
if (!HeadlessMode) {
const uint32_t begin = animOffsets[j];
const uint32_t end = animOffsets[j + 1];
auto spritesData = reinterpret_cast<uint8_t *>(&monsterType.animData[begin]);
const uint16_t numLists = GetNumListsFromClxListOrSheetBuffer(spritesData, end - begin);
anim.sprites = ClxSpriteListOrSheet { spritesData, numLists };
}
const uint32_t begin = spritesData.offsets[j];
const uint32_t end = spritesData.offsets[j + 1];
auto spritesData = reinterpret_cast<uint8_t *>(&monsterType.animData[begin]);
const uint16_t numLists = GetNumListsFromClxListOrSheetBuffer(spritesData, end - begin);
monsterType.anims[i].sprites = ClxSpriteListOrSheet { spritesData, numLists };
++j;
}
monsterType.data = &monsterData;
if (HeadlessMode)
return;
if (monsterData.trnFile != nullptr) {
InitMonsterTRN(monsterType);
}
@ -3451,6 +3472,39 @@ void InitMonsterGFX(CMonster &monsterType)
GetMissileSpriteData(MissileGraphicID::DiabloApocalypseBoom).LoadGFX();
}
void InitAllMonsterGFX()
{
if (HeadlessMode)
return;
using LevelMonsterTypeIndices = StaticVector<uint8_t, 8>;
std::array<LevelMonsterTypeIndices, enum_size<MonsterSpriteId>::value> monstersBySprite;
for (size_t i = 0; i < LevelMonsterTypeCount; ++i) {
monstersBySprite[static_cast<size_t>(LevelMonsterTypes[i].data().spriteId)].emplace_back(i);
}
uint32_t totalUniqueBytes = 0;
uint32_t totalBytes = 0;
for (const LevelMonsterTypeIndices &monsterTypes : monstersBySprite) {
if (monsterTypes.empty())
continue;
CMonster &firstMonster = LevelMonsterTypes[monsterTypes[0]];
if (firstMonster.animData != nullptr)
continue;
MonsterSpritesData spritesData = LoadMonsterSpritesData(firstMonster.data());
const size_t spritesDataSize = spritesData.offsets[GetNumAnimsWithGraphics(firstMonster.data())];
for (size_t i = 1; i < monsterTypes.size(); ++i) {
MonsterSpritesData spritesDataCopy { std::unique_ptr<std::byte[]> { new std::byte[spritesDataSize] }, spritesData.offsets };
memcpy(spritesDataCopy.data.get(), spritesData.data.get(), spritesDataSize);
InitMonsterGFX(LevelMonsterTypes[monsterTypes[i]], std::move(spritesDataCopy));
}
LogVerbose("Loaded monster graphics: {:15s} {:>4d} KiB x{:d}", firstMonster.data().spritePath(), spritesDataSize / 1024, monsterTypes.size());
totalUniqueBytes += spritesDataSize;
totalBytes += spritesDataSize * monsterTypes.size();
InitMonsterGFX(firstMonster, std::move(spritesData));
}
LogVerbose(" Total monster graphics: {:>4d} KiB {:>4d} KiB", totalUniqueBytes / 1024, totalBytes / 1024);
}
void WeakenNaKrul()
{
if (currlevel != 24 || static_cast<size_t>(UberDiabloMonsterIndex) >= ActiveMonsterCount)
@ -3530,6 +3584,8 @@ void InitMonsters()
DoUnVision(trigs[i].position + Displacement { s, t }, 15);
}
}
InitAllMonsterGFX();
}
void SetMapMonsters(const uint16_t *dunData, Point startPosition)
@ -4037,6 +4093,7 @@ void FreeMonsters()
{
for (CMonster &monsterType : LevelMonsterTypes) {
monsterType.animData = nullptr;
monsterType.corpseId = 0;
for (AnimStruct &animData : monsterType.anims) {
animData.sprites = std::nullopt;
}
@ -4166,7 +4223,7 @@ void SyncMonsterAnim(Monster &monster)
#ifdef _DEBUG
// fix for saves with debug monsters having type originally not on the level
CMonster &monsterType = LevelMonsterTypes[monster.levelType];
if (monsterType.data == nullptr) {
if (monsterType.corpseId == 0) {
InitMonsterGFX(monsterType);
monsterType.corpseId = 1;
}

19
Source/monster.h

@ -175,16 +175,26 @@ enum class MonsterSound : uint8_t {
Special
};
struct MonsterSpritesData {
static constexpr size_t MaxAnims = 6;
std::unique_ptr<std::byte[]> data;
std::array<uint32_t, MaxAnims + 1> offsets;
};
struct CMonster {
std::unique_ptr<std::byte[]> animData;
AnimStruct anims[6];
std::unique_ptr<TSnd> sounds[4][2];
const MonsterData *data;
_monster_id type;
/** placeflag enum as a flags*/
uint8_t placeFlags;
int8_t corpseId;
int8_t corpseId = 0;
const MonsterData &data() const
{
return MonstersData[type];
}
/**
* @brief Returns AnimStruct for specified graphic
@ -313,7 +323,7 @@ struct Monster { // note: missing field _mAFNum
const MonsterData &data() const
{
return *type().data;
return type().data();
}
/**
@ -466,7 +476,8 @@ void PrepareUniqueMonst(Monster &monster, UniqueMonsterType monsterType, size_t
void InitLevelMonsters();
void GetLevelMTypes();
void InitMonsterSND(CMonster &monsterType);
void InitMonsterGFX(CMonster &monsterType);
void InitMonsterGFX(CMonster &monsterType, MonsterSpritesData &&spritesData = {});
void InitAllMonsterGFX();
void WeakenNaKrul();
void InitGolems();
void InitMonsters();

2
Source/pfile.cpp

@ -287,6 +287,8 @@ void CreateDetailDiffs(std::string_view prefix, std::string_view memoryMapFile,
size_t readBytes = SDL_RWsize(handle);
std::unique_ptr<std::byte[]> memoryMapFileData { new std::byte[readBytes] };
SDL_RWread(handle, memoryMapFileData.get(), readBytes, 1);
SDL_RWclose(handle);
const std::string_view buffer(reinterpret_cast<const char *>(memoryMapFileData.get()), readBytes);
std::unordered_map<std::string, CompareCounter> counter;

5
Source/utils/static_vector.hpp

@ -43,6 +43,11 @@ public:
return size_;
}
[[nodiscard]] bool empty() const
{
return size_ == 0;
}
[[nodiscard]] T &back()
{
return (*this)[size_ - 1];

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