5013 Commits (f8d98560ae5ee59da2d4e449e334b22e53eea6b9)

Author SHA1 Message Date
Vladimir Olteanu f8d98560ae Refactor timed message handling 5 years ago
Vladimir Olteanu 9ac3e49d6e msg.cpp: get rid of excessive indentation 5 years ago
Vladimir Olteanu d8da397795 Use std::list to manage TMegaPkts 5 years ago
Vladimir Olteanu 84bc4d8c65
dthread: simplify synchronization logic (#2419) 5 years ago
obligaron 207c182fdf Only save diablo.ini if there are changes 5 years ago
Vladimir Olteanu d7a4e20485 Fix monster sync on kill 5 years ago
Anders Jenbo 899d1886c1 🐛 Fix multi target attack not hitting left side targets 5 years ago
Anders Jenbo f4897c3139 Clean up MouseAction code 5 years ago
Anders Jenbo a2bed56061 Clean up some variables in control.cpp 5 years ago
Anders Jenbo 0889780923 Remove more usage of miniwin types 5 years ago
Anders Jenbo 753b5698f7 Remove unconventional assert() implementations 5 years ago
Jonathan Bergeron 33ad9fa187 renamed Source/mainmenu.cpp and .h to menu.cpp/.h 5 years ago
Anders Jenbo a19e7b2a3b Remove some more use of miniwin 5 years ago
obligaron 1956c6a1c2
Fix some 64bit warnings 5 years ago
obligaron 70db8456ba Remove _pwtype and replace it with UsesRangedWeapon 5 years ago
obligaron d1d61fcd0f Convert anim_weapon_id and anim_armor_id to enum class 5 years ago
ephphatha 4f6255791a Be more consistent with parameter names 5 years ago
ephphatha cecb5e5d2b Move private functions into anonymous namespace 5 years ago
ephphatha a8ed1998d1 Use Point in path_ functions that reference position 5 years ago
ephphatha 7de18d27cf Extract door object type test to ObjectStruct method 5 years ago
ephphatha 097a519bb7 Be more defensive when interacting with the path node stacks 5 years ago
ephphatha f01d551eb0 Add tests for path_get_h_cost, IsTileWalkable, IsTile(Not)Solid, path_solid_pieces, FindPath 5 years ago
Anders Jenbo 3ffedb7a69 💄 Apply code style to src 5 years ago
Anders Jenbo b168773cc4 🚨 Fix clang warnings 5 years ago
Anders Jenbo b591824182 💚 Fix NOSOUND build 5 years ago
Vladimir Olteanu dd4b70a24b
* dthread.cpp: replace TMegaPkt with DThreadStruct 5 years ago
Vladimir Olteanu 7e67ec6399 SdlMutex: error checking 5 years ago
obligaron 837ddc0396 Fix a warning in soundsample.cpp 5 years ago
obligaron 1ca1dab410 Fix warnings in controller_motion.cpp 5 years ago
obligaron 91fe708e8f Fix warnings in ui_item.h 5 years ago
Anders Jenbo 78124fb389 Add GolemHoldingCell 5 years ago
Anders Jenbo 4d59c248ea Remove unused return from SpawnSkeleton 5 years ago
Anders Jenbo bef214d0ca Clean up monster ide handeling in CheckMissileCol 5 years ago
Anders Jenbo b3470b296c ♻️[controls] Only check active monsters when looking for a target 5 years ago
Anders Jenbo 9c0760e780 ♻️Clean up various checks in monster logic 5 years ago
Anders Jenbo 9264ad4b89 Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 5 years ago
Anders Jenbo 2d4da488f0 Split path test functions 5 years ago
Vladimir Olteanu 829f45ee6d
SdlMutex: check result of SDL_CreateMutex (#2400) 5 years ago
ephphatha 190025e79f Use bound parameters for pathfinding functions operating on entities 5 years ago
ephphatha 488ee03f53 Use bound functions for LineClear test function pointer 5 years ago
Anders Jenbo 4e82c70fcb Make MonsterIsTileAccessible aware if monsters can open doors or not 5 years ago
FluffyQuack ba60907853
Hold mouse button to keep attacking (Diablo 2-style) (#2349) 5 years ago
ephphatha 0efb134e18 Add tests for quest randomisation code 5 years ago
Anders Jenbo dfde45c29a Clean up CheckNewPath target loading 5 years ago
qndel 4f4bef623c
fix upper left inventory corner (#2394) 5 years ago
Vladimir Olteanu 7271e5558c Get rid of unchecked calls to malloc 5 years ago
obligaron d2048c7ac0 Debug: Show save number in hero selection 5 years ago
obligaron 8b79041477 Allow creating hero with the same name 5 years ago
obligaron f5b437dd9c Use save number to load/save games (instead of hero name) 5 years ago
Jonathan Bergeron 57d445d32f made pause / unpause safer and fixed issue with autopause when losing focus during the loading screen 5 years ago