201 Commits (f20c58c8a0d21d846804c3c01db99bf43c464a3e)

Author SHA1 Message Date
Anders Jenbo a29fc3a074 Correct casing for Player::isWalking() 3 years ago
Gleb Mazovetskiy 46e755f680 Simplify spell icon handling 3 years ago
staphen e1167350a2 Clean up handling for gamepad IGNORE/NONE buttons 3 years ago
staphen 6a565d3755 Further improve simulated mouse interaction 3 years ago
staphen 21bd760bfa Bypass CMD_PUTITEM when triggering CMD_OPENHIVE or CMD_OPENGRAVE 3 years ago
obligaron ba65d5fbff SyncPutItem: Always use passed coordinates for item position 3 years ago
staphen e67e4934cc Add padmapper for gamepad customization 3 years ago
Gleb Mazovetskiy 759ca7f055 `WorldTileRectangle/Size` 3 years ago
Gleb Mazovetskiy 12c7dab3f3 Define gamepad type for SDL1 handhelds 3 years ago
staphen 8b6db3a678 Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
staphen c90d884597 Fix skipping intro using gamepad 4 years ago
Anders Jenbo 872456ae5d Use size_t for a select few pnum variables 4 years ago
Gleb Mazovetskiy 188dc79f6e Make `Players` a vector 4 years ago
Nicholas Calaway cf33230293
#3380 Use appropriate terms for mouse/gamepad/touch #5234 (#5235) 4 years ago
ephphatha 0ce76a3f13 Add Object lookup method to mimic map::at() 4 years ago
ephphatha 975eb3674b Add helper to check if a monster belongs to a player 4 years ago
Anders Jenbo 046f826931 [gamepad/touch] Fix targeting berserked 4 years ago
ephphatha 9e76cd4ab7 Use object pointer for pcursobj 4 years ago
ephphatha 3a7fd8da2d Only send and consume object location for location based messages 4 years ago
Anders Jenbo d1189388f5 Use user by reference 4 years ago
Gleb Mazovetskiy 33ac2cca8e ♻️ Make Monster counters `size_t` 4 years ago
Nicholas Calaway 67aaced610
Fix bad interaction between hold to attack and quick cast (#4965) 4 years ago
Anders Jenbo 3ae834148a Split event handeling from general miniwin features 4 years ago
Anders Jenbo 2d21fc372e Remove more miniwin code 4 years ago
Anders Jenbo 6a8fd04067
Use player by references (#4938) 4 years ago
Gleb Mazovetskiy 197e1180b2 Add StrCat and StrAppend 4 years ago
Cesar Canassa e538acb248
📝 Fixes Doxygen warnings (#4904) 4 years ago
Mikołaj Piróg 15989609a8
Members' name changes and comments in Monster struct (#4861) 4 years ago
Mikołaj Piróg dda0b96ea5
Remove #defines in player.h and add constexpr where applicable (#4896) 4 years ago
ephphatha c68fcf3cb1 Apply MethodCase config to Rectangle::Contains 4 years ago
Anders Jenbo 6d56058708 Move level generation to subfolder 4 years ago
ephphatha 3af11ad355 Use the same function when checking and actually dropping an item 4 years ago
Gleb Mazovetskiy 01ad1814ea Make path finding index-based 4 years ago
Andrew James 0add7a8af6
Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
Gleb Mazovetskiy 779ccaca17 Overhaul translation fetching 4 years ago
staphen 128f5098e0 Check player hitpoints in InGameMenu() 4 years ago
Anders Jenbo 1203514383 Clean up use of currlevel 4 years ago
qndel 354e329644 Players[MyPlayerId] -> MyPlayer 4 years ago
obligaron 2b0b944afb Manage friendly mode per player and sync state between clients 4 years ago
Anders Jenbo 3aca1a50c3 Fix build error 4 years ago
ephphatha 0cfd0e194a Refactor TryDropItem to reduce use of globals 4 years ago
ephphatha 64a2c41b2c Set clang-tidy config for MethodCase option 4 years ago
ephphatha 7a3722d63b Add helper for clearing an item and using it's old value 4 years ago
ephphatha 8d3f39d2e5 Clear the held item if it is used to open a quest entrance 4 years ago
Anders Jenbo dc706e8ed5 Use HoldItem for determining if an item is held 4 years ago
ephphatha 0595593f6f Move the adjustment for large items out of InvGetEquipSlotCoord 4 years ago
ephphatha c0a7f35bb9 Only attempt to lookup mouse position if the slot changes 4 years ago
ephphatha b2127d07dc Change InventoryMoveToBody side-effect to return value 4 years ago
ephphatha 40a0d6dda3 Replace uses of icursSize28 with local itemSize variable 4 years ago
ephphatha 0adf0fb1f3 Use GetInventorySize in GetItemSizeOnSlot 4 years ago