1000 Commits (dcbd4ce5b2bd51ccf4374150e00e1e8229acefe7)

Author SHA1 Message Date
Eric Robinson be89b3bf34 Fix crash related to Monster placement 10 months ago
Eric Robinson 7d8d1bc36a
Fix Monster Line of Sight (#7988) 10 months ago
Eric Robinson e538b457bf
Refactor Missile direction/frame group handling 10 months ago
staphen f622ec1428 Fix typo: IsMonsterAvalible -> IsMonsterAvailable 10 months ago
Anders Jenbo 1fb58e4ff2 Load the correct number of monsters 10 months ago
NiteKat c26aaddfab Fix Monster Selection Loop and DAPI Griswold 10 months ago
Anders Jenbo 3b18dd35d9
Move some Hellfire differences to data files (#7943) 11 months ago
obligaron 3a1eb6bed7 Decouple Golems from Players and use SpawnMonster for Golem 11 months ago
obligaron fee7f4749f Introduce FindGolemForPlayer and use goalVar3 to track golem <-> player relation 11 months ago
obligaron 0ea60bf46c Replace CMD_KILLGOLEM with CMD_MONSTDEATH 11 months ago
obligaron ef5986f4df Network: Decouple enemyId from max players 11 months ago
obligaron 6890ec3902 Decouple reserved golem slots from max players 11 months ago
staphen 371421bfd7 Check for MonsterMode::Death in isPossibleToHit() 1 year ago
Gleb Mazovetskiy 3e6b501d82 Fix pathfinding and increase player path limit 1 year ago
Gleb Mazovetskiy ee16071761 Untangle pathfinding dependencies 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
Gleb Mazovetskiy d7647d6c63 More dependency untangling 1 year ago
Gleb Mazovetskiy a7651f15d9 Extract `HeadlessMode` from `diablo.h` 1 year ago
Gleb Mazovetskiy b76feb2be3 Extract game mode out of init.cpp 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
staphen 6215de6e76 Compute monster toHit on the fly 1 year ago
Gleb Mazovetskiy 7b0558146e Async load: Handle errors 1 year ago
staphen 6318c557de Wake up the whole pack of Gargoyles when disturbed 1 year ago
Eric Robinson d6c81898d6 Move Lazarus spawn code 1 year ago
Anders Jenbo 8dc6e0516a Fix GetUniqueMonstPosition() 1 year ago
Eric Robinson 06528a58e7
Clean up PlaceUniqueMonster() position logic 1 year ago
Gleb Mazovetskiy 1a32a705fe Replaces uses of doubles with floats 1 year ago
Eric Robinson cdd22626b4
Fix Knockback direction (#7093) 2 years ago
Eric Robinson 109c3b165c
Bugfix/Refactor: Min-Max Damage Range Calculations (#7022) 2 years ago
Eric Robinson 6396af1ff5
Cleanup panel code (Part 2) (#7421) 2 years ago
KPhoenix e58ba95a96 Fix Underministic Item Generation 2 years ago
qndel 24f108f193
fix many typos (#7322) 2 years ago
Eric Robinson 75f42cc41d
Fix monster light on knockback (#7122) 2 years ago
Gleb Mazovetskiy 624afafe58 Extract Crawl to a library 2 years ago
Gleb Mazovetskiy 5ff588d402 Fix some compilation warnings 2 years ago
staphen 2ddcc7118a Hiddens are no longer omniscient 2 years ago
matheusgomes28 7848ab731e
Splitting CheckInvPaste() into smaller functions (#6984) 2 years ago
Eric Robinson 0ac30d101d
Refactor TileHasAny() (#7085) 2 years ago
Eric Robinson 6d5bbe6782
Fix draw order problems with south walk (#7053) 2 years ago
KPhoenix 21df8d6703 Remove redundant code 2 years ago
KPhoenix fee49ea061 Consolidate walk functions 2 years ago
KPhoenix 8a5a6c57d3 Fix monster tile occupation 2 years ago
obligaron 4be420e1c1 Allow Leoric to dynamically spawn skeletons in multiplayer with full quests enabled 2 years ago
Gleb Mazovetskiy 25c1c5b372 Fix a few -Wsign-compare warnings 2 years ago
obligaron 51ab0106ab Sync monster spawn in multiplayer 2 years ago
obligaron 423150b457 Introduce SpawnMonster 2 years ago
obligaron b42b72221f Use PlayerAtPosition at more places 2 years ago
obligaron fae6b3d817 Change Player::getId() and MyPlayerId to uint8_t 2 years ago
obligaron 19b6e2bcc4 Fix debug spawning monsters 2 years ago
obligaron e7ba810af7 Update existing monsters after loading monster gfx 2 years ago