1002 Commits (caaeeaf06d3ef63f3600aecc84cd7d39d53c2123)

Author SHA1 Message Date
staphen 5a3bdce186 Separate logic for enemy position from activeForTicks 10 months ago
staphen 308399e31e Fix errors where Monster::enemy references garbage memory 10 months ago
Eric Robinson be89b3bf34 Fix crash related to Monster placement 10 months ago
Eric Robinson 7d8d1bc36a
Fix Monster Line of Sight (#7988) 10 months ago
Eric Robinson e538b457bf
Refactor Missile direction/frame group handling 10 months ago
staphen f622ec1428 Fix typo: IsMonsterAvalible -> IsMonsterAvailable 10 months ago
Anders Jenbo 1fb58e4ff2 Load the correct number of monsters 10 months ago
Anders Jenbo 3b18dd35d9
Move some Hellfire differences to data files (#7943) 11 months ago
obligaron 3a1eb6bed7 Decouple Golems from Players and use SpawnMonster for Golem 11 months ago
obligaron fee7f4749f Introduce FindGolemForPlayer and use goalVar3 to track golem <-> player relation 11 months ago
obligaron 0ea60bf46c Replace CMD_KILLGOLEM with CMD_MONSTDEATH 11 months ago
obligaron ef5986f4df Network: Decouple enemyId from max players 11 months ago
obligaron 6890ec3902 Decouple reserved golem slots from max players 11 months ago
staphen 371421bfd7 Check for MonsterMode::Death in isPossibleToHit() 1 year ago
Gleb Mazovetskiy 3e6b501d82 Fix pathfinding and increase player path limit 1 year ago
Gleb Mazovetskiy ee16071761 Untangle pathfinding dependencies 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
Gleb Mazovetskiy d7647d6c63 More dependency untangling 1 year ago
Gleb Mazovetskiy a7651f15d9 Extract `HeadlessMode` from `diablo.h` 1 year ago
Gleb Mazovetskiy b76feb2be3 Extract game mode out of init.cpp 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
staphen 6215de6e76 Compute monster toHit on the fly 1 year ago
Gleb Mazovetskiy 7b0558146e Async load: Handle errors 1 year ago
staphen 6318c557de Wake up the whole pack of Gargoyles when disturbed 1 year ago
Eric Robinson d6c81898d6 Move Lazarus spawn code 1 year ago
Anders Jenbo 8dc6e0516a Fix GetUniqueMonstPosition() 1 year ago
Eric Robinson 06528a58e7
Clean up PlaceUniqueMonster() position logic 1 year ago
Gleb Mazovetskiy 1a32a705fe Replaces uses of doubles with floats 1 year ago
Eric Robinson cdd22626b4
Fix Knockback direction (#7093) 2 years ago
Eric Robinson 109c3b165c
Bugfix/Refactor: Min-Max Damage Range Calculations (#7022) 2 years ago
Eric Robinson 6396af1ff5
Cleanup panel code (Part 2) (#7421) 2 years ago
KPhoenix e58ba95a96 Fix Underministic Item Generation 2 years ago
qndel 24f108f193
fix many typos (#7322) 2 years ago
Eric Robinson 75f42cc41d
Fix monster light on knockback (#7122) 2 years ago
Gleb Mazovetskiy 624afafe58 Extract Crawl to a library 2 years ago
Gleb Mazovetskiy 5ff588d402 Fix some compilation warnings 2 years ago
staphen 2ddcc7118a Hiddens are no longer omniscient 2 years ago
matheusgomes28 7848ab731e
Splitting CheckInvPaste() into smaller functions (#6984) 2 years ago
Eric Robinson 0ac30d101d
Refactor TileHasAny() (#7085) 2 years ago
Eric Robinson 6d5bbe6782
Fix draw order problems with south walk (#7053) 2 years ago
KPhoenix 21df8d6703 Remove redundant code 2 years ago
KPhoenix fee49ea061 Consolidate walk functions 2 years ago
KPhoenix 8a5a6c57d3 Fix monster tile occupation 2 years ago
obligaron 4be420e1c1 Allow Leoric to dynamically spawn skeletons in multiplayer with full quests enabled 2 years ago
Gleb Mazovetskiy 25c1c5b372 Fix a few -Wsign-compare warnings 2 years ago
obligaron 51ab0106ab Sync monster spawn in multiplayer 2 years ago
obligaron 423150b457 Introduce SpawnMonster 2 years ago
obligaron b42b72221f Use PlayerAtPosition at more places 2 years ago
obligaron fae6b3d817 Change Player::getId() and MyPlayerId to uint8_t 2 years ago
obligaron 19b6e2bcc4 Fix debug spawning monsters 2 years ago