Gleb Mazovetskiy
c58ca790c3
Fix CMake warning
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The DEPENDS argument is not supported for add_custom_command(TARGET)
1 year ago
Oleksandr Kalko
cee38198eb
Update Ukrainian translation ( #7787 )
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* Update from code
* Ukrainian TL updates
* Translate new and updated strings
* Fix Naj's Light Plate TL
* Fix wrong apostrophe in Wounded Townsman dialogue (this caused it to not render)
* Reword Wirt's dialogue
* Change "unusual item damage" TL to better reflect what it's doing
Thank you to @Maderator3000 for spotting these
1 year ago
Maderator3000
8dd1ddc65b
Update ru.po ( #7785 )
1 year ago
Gianluca Boiano
ad18ebc671
Update Italian localization ( close #7783 ) ( #7784 )
1 year ago
Oleksandr Kalko
0c38179808
Upgrade VCPKG commit for SDL2 2.32.0
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This catches up SDL version for MSVC
1 year ago
Eric Robinson
fc0d8b0f3d
Fix Viper Lunge ( #7763 )
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Co-authored-by: Stephen C. Wills <staphen@gmail.com>
1 year ago
obligaron
949f5bce60
Enable CTRL + Mouse scroll wheel for map zoom
1 year ago
staphen
2d27363228
Use padmapper input names for item descriptions
1 year ago
staphen
8f2154faca
Update gamepad scroll descriptions to match logic in plrctrls
1 year ago
Anders Jenbo
8b09e0a89a
Update bug_report.yml
1 year ago
staphen
a2365c754e
[MinGW] Do not deploy files to /usr/cmake
1 year ago
Anders Jenbo
aa174a01bc
Update building.md
1 year ago
staphen
fff1594fd5
Update SOL2
1 year ago
Oleksandr Kalko
ad9558e31b
Improve metainfo
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* Add branding colours
* Rewrite summary, previous one failed as too techincal
1 year ago
staphen
b9d79b4314
Do not process vision for remote players when they are between dungeon levels
1 year ago
staphen
9bd6dc23f8
Update libzt
1 year ago
staphen
420b569d49
Update cache version of Linux CI build scripts
1 year ago
wkdgmr
3970aae755
Update Dockerfile to fix D1GraphicsTool install step
1 year ago
staphen
d92bdd248f
Fix SDL2_EXEC_PREFIX so CPACK can find SDL2.dll
1 year ago
staphen
8d44de25fa
Make ears usable
1 year ago
Anders Jenbo
348c8230a6
Update to SDL2 2.32.0
1 year ago
Oleksandr Kalko
3ff0ee1b16
Update metainfo
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#7728 but for master
1 year ago
staphen
5643cf8266
Don't delete items during lag spike
1 year ago
staphen
9d8990a97e
Use vanilla default brightness as default for brightness setting
1 year ago
Oleksandr Kalko
d7e2288964
Upgrade SDL2 for MSVC
1 year ago
Anders Jenbo
a298451c22
Upgrade SDL2 to 2.30.12
1 year ago
Eric Robinson
13a5ae4b0b
Replace Gamma Adjustment with Brightness Adjustment
1 year ago
Mr-Bajs
b03688faca
Update sv.po
1 year ago
Gleb Mazovetskiy
a44f0b0082
Add more UTF-8 tests
1 year ago
Gleb Mazovetskiy
2ff7fb03d1
Replace hoehrmann_utf8 with SheenBidi
1 year ago
Gleb Mazovetskiy
b259f5e0e5
Add SheenBidi dependency
1 year ago
obligaron
a3eea0fb88
MSVC: Enable Edit & Continue in debug builds
1 year ago
obligaron
8572535bd7
Allow lua debug quick messages in singleplayer
1 year ago
obligaron
ee42d2ab66
Add missiles to tile data debug command
1 year ago
obligaron
4f9e063197
Change GetDebugGridText text from char to string
1 year ago
Gleb Mazovetskiy
5ed7ca9808
PS5.yml: Bump to latest SDK
1 year ago
staphen
d9dc49199f
Do not depend on FileExists() when opening save files for writing
1 year ago
staphen
a4f38d5dd4
Avoid write mode when opening save files
1 year ago
staphen
ba773259cd
Fix gcc/MSVC compiler warnings
1 year ago
qndel
44da8ee35d
remove empty line
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skip-checks:true
1 year ago
Gleb Mazovetskiy
f7be00cea6
`DrawUniqueInfo`: Word-wrap long lines
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Pre-wraps the string at spaces, otherwise `DrawString` would hard wrap in the middle of words.
1 year ago
Gleb Mazovetskiy
04896c1687
text_render: Readjust kerning on each new line
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Fixes InfoString rendering
1 year ago
Gleb Mazovetskiy
aa47c40553
text_render: Fix `GetLineStartX` for `AlignCenter`
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Previously, `GetLineStartX` assumed that the text fit into
a single line.
1 year ago
staphen
52ce98bbb6
Restrict tests to longest path length in vanilla Diablo
1 year ago
staphen
a21a04d451
Fix off-by-one in path finding logic
1 year ago
staphen
20c0a8dae8
Fix d-pad in main menu
1 year ago
staphen
7f7924da1c
Explicitly define gamepad type for console platforms
1 year ago
Gleb Mazovetskiy
32f9cc9ad9
Lua: Add basic APIs for walking to a towner
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This may not be how we'll eventually expose towners
but it's good enough for now.
1 year ago
Gleb Mazovetskiy
5b66f12173
Record a new demo
1 year ago
Gleb Mazovetskiy
3e6b501d82
Fix pathfinding and increase player path limit
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The previous implementation didn't behave quite like A-* is supposed to.
After trying to figure out what's causing it and giving up,
I've reimplemented it in a straightforward manner.
Now it seems to work a lot better.
Also increases maximum player path length to 100 steps.
We still only store the first 25 steps in the save file for vanilla
compatibility.
1 year ago