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Use padmapper input names for item descriptions

pull/7768/head
staphen 1 year ago committed by Anders Jenbo
parent
commit
2d27363228
  1. 4
      Source/items.cpp

4
Source/items.cpp

@ -1804,8 +1804,8 @@ void printItemMiscGamepad(const Item &item, bool isOil, bool isCastOnTarget)
printItemMiscGenericGamepad(item, isOil, isCastOnTarget);
return;
}
const std::string_view activateButton = ToString(GamepadType, ControllerButton_BUTTON_Y);
const std::string_view castButton = ToString(GamepadType, ControllerButton_BUTTON_X);
const std::string_view activateButton = GetOptions().Padmapper.InputNameForAction("SecondaryAction");
const std::string_view castButton = GetOptions().Padmapper.InputNameForAction("SpellAction");
if (item._iMiscId == IMISC_MAPOFDOOM) {
AddInfoBoxString(fmt::format(fmt::runtime(_("{} to view")), activateButton));

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