obligaron
c3c91f6e28
Remove _pVar5 and most uses of BFLAG_PLAYERLR
5 years ago
obligaron
e62aaa562f
Fix missiles don't hit horizontal walking players/monsters
5 years ago
obligaron
f77da8a580
Ensure ScrollInfo is initialized correctly
5 years ago
Juliano Leal Goncalves
9ac324b8e1
🐛 Prevent manipulation of spell type being cast ( #2856 )
...
This prevents frame-perfect manipulated of the spell type after the command has already been sent.
5 years ago
Juliano Leal Goncalves
379a27b64a
♻️ Convert 'ItemType' enum to enum class
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🎨 Rename 'ItemType' elements to enum class standards
5 years ago
ephphatha
87a33097a0
Rename ScrollDirection enum to follow convention
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Pretty sure the backing type can be left to the default as well but I haven't had the time to investigate where it's used fully.
5 years ago
ephphatha
b12de6fe12
Use scoped enum for Direction
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Identified and removed an instance of Direction being used as an argument for a bool parameter
Removed a single-use temporary variable being cast from sprite frame to direction to size_t
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Fix alignment of WalkSettings array
5 years ago
Anders Jenbo
cd79f0204d
🚨 Fix compiler warnings
5 years ago
Anders Jenbo
2d47c12515
Fix charpanel always showing player 0 stats
5 years ago
Juliano Leal Goncalves
32e22a16b3
♻️ Leverage conversion constructor for 'Direction' to 'Displacement'
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This makes code more consistent overall as we use the same pattern for dealing with Sizes.
5 years ago
Juliano Leal Goncalves
a91074d470
🚚 Rename 'LightStruct' struct to 'Light'
5 years ago
Juliano Leal Goncalves
0d3d4c14f6
🚚 Rename 'Dead' concept to 'Corpse' everywhere ( #2808 )
5 years ago
Juliano Leal Goncalves
940a120bf9
♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition'
5 years ago
Juliano Leal Goncalves
d225202c34
🚚 Rename 'MonsterClass' members for consistency
5 years ago
Juliano Leal Goncalves
21b481bb46
♻️ Convert 'MonsterClass' enum to enum class
5 years ago
Juliano Leal Goncalves
ef74b6f92d
🚚 Rename 'ObjectStruct' to 'Object'
5 years ago
Juliano Leal Goncalves
20db8d1a11
🚚 Rename 'MonsterStruct' to 'Monster'
5 years ago
Juliano Leal Goncalves
1cd62bbc64
🚚 Rename 'MonsterMode' members for semantic and consistency
5 years ago
Juliano Leal Goncalves
69a7cb66d4
♻️ Convert 'MON_MODE' enum to 'MonsterMode' enum class
5 years ago
qndel
a737d72dd9
Dynamic char panel
5 years ago
Juliano Leal Goncalves
bb2dfdfb73
🚚 Rename 'ItemStruct' to 'Item'
5 years ago
Juliano Leal Goncalves
01823e1324
♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
5 years ago
Juliano Leal Goncalves
bbf529c65a
🚚 Rename 'PlayerStruct' to 'Player'
5 years ago
Anders Jenbo
4044fadeb5
Clean up some players references
5 years ago
qndel
a9fbf91524
CalcStatDiff cleanup
5 years ago
qndel
770f3a2f20
unify ranged and melee pierce
5 years ago
BC Ko
536121f038
rename _miVar# to var#
5 years ago
BC Ko
4df798808e
2435 refactor global variable Items part 2 ( #2673 )
5 years ago
Anders Jenbo
d7c6d8b189
Use proper Direction type for AddMissile midir
5 years ago
qndel
3d92b6eea5
Rewrite manashield into not using a missile
5 years ago
qndel
d76158ca03
reflect without missile! ( #2659 )
5 years ago
Anders Jenbo
d4bd409472
Deduplicate manashild/reflect code
5 years ago
BC Ko
abc00ad107
auto &missile
5 years ago
BC Ko
1a6562e16d
Merge pull request #2648 from bcko/2435_refactor_Missiles_3
5 years ago
qndel
f6bb118cd5
remove reflect on new game ( #2649 )
5 years ago
qndel
7ba878fd4d
fix reflect on loading
5 years ago
Anders Jenbo
4c6a5bab56
Clean up god mode
5 years ago
Anders Jenbo
c5e0966190
Clean up golem code
5 years ago
qndel
045921813b
some useless code removal
5 years ago
ephphatha
8f2e94ae4d
Use unsigned types for player experience and related values
5 years ago
Andrew James
f10005e0b6
use std::clamp and std::min for multiplayer experience gain caps
5 years ago
ephphatha
a561cb18de
Explicitly check values are in expected range instead of casting to unsigned for <0
5 years ago
vladtepesch
0e56e52c75
fixes casting level 0 spell says "not enough mana" ( #2568 )
5 years ago
obligaron
82cea78def
Apply clang-format
5 years ago
BC Ko
5951e2abb2
cleanup manual value clamping: player.cpp ( #2572 )
5 years ago
qndel
0a70a8cece
unify block formula
5 years ago
Aaron Sun
3ee90ca629
Add options for sub-panel alignment
5 years ago
4aron5un
4c8210df21
Center the sub-panels (Quest, Character, Spell and Inventory) ( #2498 )
5 years ago
qndel
9056092cf8
more clamps ( #2496 )
5 years ago
qndel
169f980038
ranged/magic formulas
5 years ago