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@ -3611,6 +3611,8 @@ void SyncPlrAnim(int pnum)
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} |
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player.AnimInfo.pCelSprite = &*player.AnimationData[static_cast<size_t>(graphic)].CelSpritesForDirections[static_cast<size_t>(player._pdir)]; |
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// Ensure ScrollInfo is initialized correctly
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ScrollViewPort(player, WalkSettings[static_cast<size_t>(player._pdir)].scrollDir); |
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} |
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void SyncInitPlrPos(int pnum) |
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