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Ensure ScrollInfo is initialized correctly

pull/2880/head
obligaron 5 years ago committed by Anders Jenbo
parent
commit
f77da8a580
  1. 2
      Source/player.cpp

2
Source/player.cpp

@ -3611,6 +3611,8 @@ void SyncPlrAnim(int pnum)
}
player.AnimInfo.pCelSprite = &*player.AnimationData[static_cast<size_t>(graphic)].CelSpritesForDirections[static_cast<size_t>(player._pdir)];
// Ensure ScrollInfo is initialized correctly
ScrollViewPort(player, WalkSettings[static_cast<size_t>(player._pdir)].scrollDir);
}
void SyncInitPlrPos(int pnum)

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