/** Player's direction when ending movement. Also used for casting direction of SPL_FIREWALL. */
DirectiontempDirection;
/** Used for spell level, and X component of _pVar5 */
/** Used for spell level */
int_pVar4;
/** Used for storing position of a tile which should have its BFLAG_PLAYERLR flag removed after walking. When starting to walk the game places the player in the dPlayer array -1 in the Y coordinate, and uses BFLAG_PLAYERLR to check if it should be using -1 to the Y coordinate when rendering the player (also used for storing the level of a spell when the player casts it) */
int_pVar5;
/** Used for stalling the appearance of the options screen after dying in singleplayer */