68 Commits (aa354849ee3054f76edecbdcdd263f79065a69ad)

Author SHA1 Message Date
Gleb Mazovetskiy 4fa3732526 Add missing <cstdint> includes 3 years ago
staphen 49574084e7 Use SDL_SetWindowDisplayMode() to resize fullscreen windows 3 years ago
Gleb Mazovetskiy 5bf9dfd7ee Demo mode: Force resolution to that of the demo 3 years ago
Gleb Mazovetskiy cffb2566df Fix timedemo on SDL1 3 years ago
Gleb Mazovetskiy 7a3882722e Text rendering and chat input fixes 3 years ago
Gleb Mazovetskiy 4e9bb0e704 Fix gold withdrawal in SDL1 3 years ago
Gleb Mazovetskiy 680ab5ec40 Overhaul backbuffer state handling 3 years ago
staphen e67e4934cc Add padmapper for gamepad customization 3 years ago
Gleb Mazovetskiy ba34bafb3f Use SDL events directly 4 years ago
obligaron 40283ca69e Introduce timedemo based tests 4 years ago
Gleb Mazovetskiy 197e1180b2 Add StrCat and StrAppend 4 years ago
Anders Jenbo c7f19336c9 [xbox] Initialize the video system and specify search path 4 years ago
Gleb Mazovetskiy 4063afb792 Xbox NXDK platform 4 years ago
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago
Andrew James 0add7a8af6
Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
Gleb Mazovetskiy 9d2948c782 Loading screen: Free the background early 4 years ago
Gleb Mazovetskiy ede7eab7e8 Fix `-wnarrowing` from `SDL_Rect` construction 4 years ago
obligaron d86c4e5d84 Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
obligaron 5337bf1f6a Initialize Viewport in CalculatePanelAreas 4 years ago
ephphatha 7f15aa730d Move definition of ghMainWnd to utils/display.cpp 4 years ago
Anders Jenbo 34201c7881 Do not set scaling hint with out a render 4 years ago
staphen 84475f29ae [Windows] Recreate the whole window if the renderer would otherwise freeze 4 years ago
Bubio 57d5fd0e62
Fix #4251 macOS mouse grab issue (#4298) 4 years ago
staphen 8d5b709749 Restore default Windows audio driver (WASAPI) 4 years ago
Felipe Wannmacher 8efbcf2058
Xbox One/Series support (#3946) 4 years ago
Anders Jenbo 0c109cbfb1 [touch] Update interface scaling when switching fullscreen mode 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
Anders Jenbo 68e5805f1b [touch] Adjust controller position after changing resolution 4 years ago
Anders Jenbo cf9b5ae79d Split up graphics settings initializers 4 years ago
Anders Jenbo 0e2aac8cfe Allow for software based rendering 4 years ago
Anders Jenbo 24a15d90e2 Do not recreate the render when switching scalingn quality 4 years ago
Anders Jenbo 7d239d9f89 Scale resolution to true values 4 years ago
ephphatha 530604c529 Prefer DX11 renderer if running on windows with vsync active 4 years ago
staphen 3a802ae270 Apply clang-format to display.cpp 4 years ago
Anders Jenbo 94fa772ce6
Fix SDL < 2.0.10 builds 4 years ago
Anders Jenbo 901d9aa435 Fix SDL < 2.0.6 builds 4 years ago
JoBergeron 6af1be7b13
[ios] Fixed bluetooth mouse support 4 years ago
obligaron 5e2ad66e64 Add OptionEntry Resolution 4 years ago
staphen f897f5fd92 Resize PalSurface when resizing the game window 4 years ago
Anders Jenbo d9d72fbbc7 [ios] Enable high resolution support 4 years ago
qndel 82a5b6315c
fix typo 'prefered' (#3677) 4 years ago
Anders Jenbo 157570a1f2 Handle screen orientation 4 years ago
obligaron 2e5a488d5f Add OptionEntry for graphics 4 years ago
obligaron eb7b9d7054 Introduce ResizeWindow() 4 years ago
obligaron b5aab383d9 Introduce ReinitializeRenderer() and GetPreferedWindowSize() 4 years ago
obligaron 21e04d3352 Add OptionEntry Grab Input 4 years ago
obligaron af4f732ef1 Add OptionEntry Scaling Quality 4 years ago
obligaron 677303cba9
Reduce use of view globals in game menu 4 years ago
staphen b5d96665c9 Enable SDL1 build option for Windows 4 years ago
Vladimir Olteanu b87058a717 Error checking for GetOutputSurface 5 years ago