305 Commits (a91ec16196352fd39cb8d47aab6d0315ff1c6328)

Author SHA1 Message Date
Stephen C. Wills 4584b41d69
Fix errors rendering progress dialog (#4878) 4 years ago
Gleb Mazovetskiy ad7ca97ae1
Fix black background palette (#4831) 4 years ago
Gleb Mazovetskiy 7e582a5840 DiabloUi: Render focus indicators as PCX 4 years ago
Gleb Mazovetskiy 0c7e36e81a DiabloUI: Clean up portrait loading 4 years ago
Gleb Mazovetskiy 7a58f800f4
DiabloUI: Clean up logo handling (#4830) 4 years ago
Anders Jenbo 72656b3011 Move path and palette to the engine folder 4 years ago
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago
Anders Jenbo 6d56058708 Move level generation to subfolder 4 years ago
Gleb Mazovetskiy 8e9c9e0238 Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
Gleb Mazovetskiy 112f01c960 Remove unused overload of `LoadArt` 4 years ago
Gleb Mazovetskiy 1933e237da Remove `FallbackPalette` 4 years ago
Gleb Mazovetskiy 73f9dd45ab Move embedded dialog assets to the MPQ 4 years ago
Gleb Mazovetskiy ba71949ebb Add 2 options to reduce static memory use 4 years ago
Andrew James 13a3424ff0
Add helpers for creating/using Rectangles in UI contexts (#4734) 4 years ago
Gleb Mazovetskiy ee3096d2da Fix heap-use-after in hero selection 4 years ago
ephphatha e246ac78db Simplify character test in UiValidPlayerName 4 years ago
ephphatha 771beeb82d Use string_view for UiValidPlayerName 4 years ago
Gleb Mazovetskiy f22d1d0149 Remove uses of deprecated codecvt 4 years ago
Gleb Mazovetskiy 2386fd12a9 Fix a few warnings 4 years ago
Gleb Mazovetskiy 9d2948c782 Loading screen: Free the background early 4 years ago
Gleb Mazovetskiy ede7eab7e8 Fix `-wnarrowing` from `SDL_Rect` construction 4 years ago
Gleb Mazovetskiy 1fc8ecb6f6 Add fmt::runtime annotations for C++20 support 4 years ago
Gleb Mazovetskiy 779ccaca17 Overhaul translation fetching 4 years ago
Gleb Mazovetskiy 8514cc80a9 Migrate embedded button data to PCX 4 years ago
Gleb Mazovetskiy c380c7fa61 PCX: Add transparency support 4 years ago
Gleb Mazovetskiy 5df03f56e3 DiabloUI: Render scrollbar as PCX 4 years ago
Gleb Mazovetskiy 9e9b656b88 DiabloUI: Render backgrounds as PCX 4 years ago
staphen 56e8dbfec5 Apply CopyUtf8() to SelheroCatToName() 4 years ago
staphen 9c0ec048b4 Improve refresh behavior in selgame 4 years ago
obligaron d86c4e5d84 Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
staphen 7b0ae932b0 Blit UI surface to game surface when waiting for game data 4 years ago
staphen 2ebd80c8e8 Use ifdef when checking for _DEBUG 4 years ago
Gleb Mazovetskiy c2917b1dc8 DiabloUi: Load animated PCX sprites as CEL 4 years ago
Gleb Mazovetskiy 7b98735878 Revert "An option to RLE-compress masked art" 4 years ago
Gleb Mazovetskiy 52e0511479 DiabloUI: Always blit to `PalSurface` 4 years ago
Gleb Mazovetskiy 5eeaa76a75 Move PCX code to utils/pcx.cpp 4 years ago
staphen 90132b23cc Fix viewport size of UiList in constructor 4 years ago
ephphatha 9ac6549da6 Address type conversion/truncation warnings in LoadPcxPixelsAndPalette 4 years ago
staphen b1fde684fc Fix viewport size of UiList on hero selection 4 years ago
staphen 0193ac06fc Fix player level validation when joining ZT public games 4 years ago
Gleb Mazovetskiy ade8aba822 Fix some more warnings 4 years ago
Gleb Mazovetskiy 21c64fd0af Hardware cursor: Simplify initialization 4 years ago
Anders Jenbo 42e499f64c Use New Athena Unicode to generate proper Greek symbols 4 years ago
Bubio 9574fb30fe
FIX: Selecting Quit Game opens into the Support menu #4334 4 years ago
Anders Jenbo 73194b58a9 Correct spacing for font 22-* 4 years ago
Gleb Mazovetskiy 79c7eee10a Mouse/Gamepad fixes 4 years ago
Anders Jenbo 0fb430ebd5 Update translations 4 years ago
Anders Jenbo 1d04ac574a Make game screen ZeroTier aware 4 years ago
Gleb Mazovetskiy 543f988cc3 Fix hardware cursor initialization 4 years ago
Gleb Mazovetskiy c884f1a354 An option to RLE-compress masked art 4 years ago