237 Commits (9d34cb2795ca27e8f49dab5351c7964b38e6a3b8)

Author SHA1 Message Date
Eric Robinson 4c7e2edd06
Automap: Transparency (#6607) 3 years ago
Eric Robinson ae926c1e99
Debug: Add DrawVision to automap (#6649) 3 years ago
KPhoenix 13cd49b423 Automap: Draw grates as doted line 3 years ago
Gleb Mazovetskiy 848f234aed Add automap type cycling controls 3 years ago
Eric Robinson bc3a421622
Debug: Revise Text (#6625) 3 years ago
KPhoenix 95d2e9bd42 Update automap.cpp 3 years ago
Anders Jenbo c9858c3c99 Fix spelling of fallthrough 3 years ago
Eric Robinson d63fa514ab
Automap: Pentagram (#6606) 3 years ago
Gleb Mazovetskiy 92cca421f9 Automap: Minor cleanups 3 years ago
Anders Jenbo c2766d5da9 Fix warnings in automap.cpp 3 years ago
KPhoenix ec8a9c8e61 Lava 3 years ago
Eric Robinson c754d95ecc
Fix various Automap drawing issues (#6555) 3 years ago
Eric Robinson 0f3c74af33
Avoid rounding issues in automap and allow an extra zoom out step 3 years ago
Gleb Mazovetskiy e049bbb7a4 Add `AutomapTile#hasAnyFlag` 3 years ago
Eric Robinson e3d79ae1c1
Fix automap (#6513) 3 years ago
Gleb Mazovetskiy 8c1a847f41 Remove utils/stdcompat/string_view.hpp 3 years ago
Gleb Mazovetskiy c19bfe87fa Remove utils/stdcompat/algorithm.hpp 3 years ago
Eric Robinson 074a1f2e0c
Rename: Loopback -> Offline (#6300) 3 years ago
Gleb Mazovetskiy 5bf0b8bc96 Add more missing <cstdint> includes 3 years ago
obligaron 0d2e43daa8 Add search monster/item/object debug commands 3 years ago
obligaron 60d9f35d5a Make SearchAutomapItem parameterizable 3 years ago
Anders Jenbo a29fc3a074 Correct casing for Player::isWalking() 3 years ago
qndel c05c4c0f55 fix typos 4 years ago
Anders Jenbo e348fa3b1e Implement town map 4 years ago
Anders Jenbo f9fae00958 Fix formatting 4 years ago
zaid-ismail031 b0c9a8024e Refactor missiles.cpp to use Direction enum instead of magic Point/Displacement constants. 4 years ago
Gleb Mazovetskiy 188dc79f6e Make `Players` a vector 4 years ago
Gleb Mazovetskiy 6327e713e0 Lowercase all file paths 4 years ago
obligaron 2493f06116 ActorPosition: Remove offset, offset2 and velocity 4 years ago
obligaron a410e989bf Remove ScrollInfo 4 years ago
Vladimir Olteanu 77353d2db9 Turn AmLine* into inline function 4 years ago
Anders Jenbo d1189388f5 Use user by reference 4 years ago
Anders Jenbo f6f05da485 Clean up game name and password variables 4 years ago
Gleb Mazovetskiy 04c3d85179 Remove `MAX_PATH` 4 years ago
Gleb Mazovetskiy 643c707c55 Remove strncmp 4 years ago
Anders Jenbo 3ae834148a Split event handeling from general miniwin features 4 years ago
Cesar Canassa 6579aa53c5
Normalise the player and monster walking function naming (#4877) 4 years ago
Anders Jenbo 72656b3011 Move path and palette to the engine folder 4 years ago
Anders Jenbo 6d56058708 Move level generation to subfolder 4 years ago
obligaron 19749420b5 Introduce Player::isOnActiveLevel 4 years ago
Gleb Mazovetskiy 1fc8ecb6f6 Add fmt::runtime annotations for C++20 support 4 years ago
Gleb Mazovetskiy 779ccaca17 Overhaul translation fetching 4 years ago
Anders Jenbo 1203514383 Clean up use of currlevel 4 years ago
qndel 354e329644 Players[MyPlayerId] -> MyPlayer 4 years ago
obligaron bc15bdf3a9 Remove PANEL_ defines and replace them with GetMainPanel() 4 years ago
obligaron 1124dd1bd2 Don't show hostile players in automap 4 years ago
obligaron 70c5cf6cad
Fix item label text with open stash (#4595) 4 years ago
Anders Jenbo 0645d9b2a1 Correct missing hellfire level mapping in leveltype 4 years ago
Anders Jenbo 1409e604f5 Reduce string conversions 4 years ago
KPhoenix d544a467e6
Show game Difficulty in Automap (#3867) 4 years ago