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Lava

pull/6603/head
KPhoenix 3 years ago committed by Anders Jenbo
parent
commit
ec8a9c8e61
  1. 279
      Source/automap.cpp

279
Source/automap.cpp

@ -41,6 +41,12 @@ enum MapColors : uint8_t {
MapColorsDim = (PAL16_YELLOW + 8),
/** color for items on automap */
MapColorsItem = (PAL8_BLUE + 1),
/** color for cave lava on automap */
MapColorsLava = (PAL8_ORANGE + 2),
/** color for cave water on automap */
MapColorsWater = (PAL8_BLUE + 2),
/** color for hive acid on automap */
MapColorsAcid = (PAL8_YELLOW + 4),
};
struct AutomapTile {
@ -81,6 +87,27 @@ struct AutomapTile {
CaveWoodCross,
CaveRightWoodCross,
CaveLeftWoodCross,
HorizontalLavaThin,
VerticalLavaThin,
BendSouthLavaThin,
BendWestLavaThin,
BendEastLavaThin,
BendNorthLavaThin,
VerticalWallLava,
HorizontalWallLava,
SELava,
SWLava,
NELava,
NWLava,
SLava,
WLava,
ELava,
NLava,
Lava,
CaveHorizontalWallLava,
CaveVerticalWallLava,
HorizontalBridgeLava,
VerticalBridgeLava,
VerticalDiamond,
HorizontalDiamond,
};
@ -436,6 +463,99 @@ void DrawRiverForkOut(const Surface &out, Point center, uint8_t color)
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileRight, AmHeightOffset::ThreeQuartersTileDown), color);
}
template <Direction TDir1, Direction TDir2>
void DrawLavaRiver(const Surface &out, Point center, uint8_t color, bool hasBridge)
{
// First row (y = 0)
if constexpr (IsAnyOf(TDir1, Direction::NorthWest) || IsAnyOf(TDir2, Direction::NorthWest)) {
if (!(hasBridge && IsAnyOf(TDir1, Direction::NorthWest))) {
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileLeft, AmHeightOffset::QuarterTileUp), color);
out.SetPixel(center + AmOffset(AmWidthOffset::HalfTileLeft, AmHeightOffset::None), color);
}
}
// Second row (y = 1)
if constexpr (IsAnyOf(TDir1, Direction::NorthEast) || IsAnyOf(TDir2, Direction::NorthEast)) {
if (!(hasBridge && (IsAnyOf(TDir1, Direction::NorthEast) || IsAnyOf(TDir2, Direction::NorthEast))))
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileRight, AmHeightOffset::QuarterTileUp), color);
}
if constexpr (IsAnyOf(TDir1, Direction::NorthWest, Direction::NorthEast) || IsAnyOf(TDir2, Direction::NorthWest, Direction::NorthEast)) {
out.SetPixel(center + AmOffset(AmWidthOffset::None, AmHeightOffset::None), color);
}
if constexpr (IsAnyOf(TDir1, Direction::SouthWest, Direction::NorthWest) || IsAnyOf(TDir2, Direction::SouthWest, Direction::NorthWest)) {
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileLeft, AmHeightOffset::QuarterTileDown), color);
}
if constexpr (IsAnyOf(TDir1, Direction::SouthWest) || IsAnyOf(TDir2, Direction::SouthWest)) {
out.SetPixel(center + AmOffset(AmWidthOffset::HalfTileLeft, AmHeightOffset::HalfTileDown), color);
}
// Third row (y = 2)
if constexpr (IsAnyOf(TDir1, Direction::NorthEast) || IsAnyOf(TDir2, Direction::NorthEast)) {
if (!(hasBridge && (IsAnyOf(TDir1, Direction::NorthEast) || IsAnyOf(TDir2, Direction::NorthEast))))
out.SetPixel(center + AmOffset(AmWidthOffset::HalfTileRight, AmHeightOffset::None), color);
}
if constexpr (IsAnyOf(TDir1, Direction::NorthEast, Direction::SouthEast) || IsAnyOf(TDir2, Direction::NorthEast, Direction::SouthEast)) {
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileRight, AmHeightOffset::QuarterTileDown), color);
}
if constexpr (IsAnyOf(TDir1, Direction::SouthWest, Direction::SouthEast) || IsAnyOf(TDir2, Direction::SouthWest, Direction::SouthEast)) {
out.SetPixel(center + AmOffset(AmWidthOffset::None, AmHeightOffset::HalfTileDown), color);
}
if constexpr (IsAnyOf(TDir1, Direction::SouthWest) || IsAnyOf(TDir2, Direction::SouthWest)) {
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileLeft, AmHeightOffset::ThreeQuartersTileDown), color);
}
// Fourth row (y = 3)
if constexpr (IsAnyOf(TDir1, Direction::SouthEast) || IsAnyOf(TDir2, Direction::SouthEast)) {
out.SetPixel(center + AmOffset(AmWidthOffset::HalfTileRight, AmHeightOffset::HalfTileDown), color);
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileRight, AmHeightOffset::ThreeQuartersTileDown), color);
}
}
template <Direction TDir>
void DrawLava(const Surface &out, Point center, uint8_t color)
{
if constexpr (IsAnyOf(TDir, Direction::NorthWest, Direction::North, Direction::NorthEast, Direction::NoDirection)) {
out.SetPixel(center + AmOffset(AmWidthOffset::None, AmHeightOffset::HalfTileUp), color); // north corner
}
if constexpr (IsAnyOf(TDir, Direction::SouthWest, Direction::West, Direction::NorthWest, Direction::North, Direction::NorthEast, Direction::NoDirection)) {
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileLeft, AmHeightOffset::QuarterTileUp), color); // northwest edge
out.SetPixel(center + AmOffset(AmWidthOffset::HalfTileLeft, AmHeightOffset::None), color); // northwest edge
}
if constexpr (IsAnyOf(TDir, Direction::SouthWest, Direction::West, Direction::NorthWest, Direction::NoDirection)) {
out.SetPixel(center + AmOffset(AmWidthOffset::ThreeQuartersTileLeft, AmHeightOffset::QuarterTileDown), color); // west corner
}
if constexpr (IsAnyOf(TDir, Direction::South, Direction::SouthWest, Direction::West, Direction::NorthWest, Direction::SouthEast, Direction::NoDirection)) {
out.SetPixel(center + AmOffset(AmWidthOffset::HalfTileLeft, AmHeightOffset::HalfTileDown), color); // southwest edge
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileLeft, AmHeightOffset::ThreeQuartersTileDown), color); // southwest edge
}
if constexpr (IsAnyOf(TDir, Direction::South, Direction::SouthWest, Direction::SouthEast, Direction::NoDirection)) {
out.SetPixel(center + AmOffset(AmWidthOffset::None, AmHeightOffset::FullTileDown), color); // south corner
}
if constexpr (IsAnyOf(TDir, Direction::South, Direction::SouthWest, Direction::NorthEast, Direction::East, Direction::SouthEast, Direction::NoDirection)) {
out.SetPixel(center + AmOffset(AmWidthOffset::HalfTileRight, AmHeightOffset::HalfTileDown), color); // southeast edge
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileRight, AmHeightOffset::ThreeQuartersTileDown), color); // southeast edge
}
if constexpr (IsAnyOf(TDir, Direction::NorthEast, Direction::East, Direction::SouthEast, Direction::NoDirection)) {
out.SetPixel(center + AmOffset(AmWidthOffset::ThreeQuartersTileRight, AmHeightOffset::QuarterTileDown), color); // east corner
}
if constexpr (IsAnyOf(TDir, Direction::NorthWest, Direction::North, Direction::NorthEast, Direction::East, Direction::SouthEast, Direction::NoDirection)) {
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileRight, AmHeightOffset::QuarterTileUp), color); // northeast edge
out.SetPixel(center + AmOffset(AmWidthOffset::HalfTileRight, AmHeightOffset::None), color); // northeast edge
}
if constexpr (IsNoneOf(TDir, Direction::South)) {
out.SetPixel(center + AmOffset(AmWidthOffset::None, AmHeightOffset::None), color); // north center
}
if constexpr (IsNoneOf(TDir, Direction::East)) {
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileLeft, AmHeightOffset::QuarterTileDown), color); // west center
}
if constexpr (IsNoneOf(TDir, Direction::West)) {
out.SetPixel(center + AmOffset(AmWidthOffset::QuarterTileRight, AmHeightOffset::QuarterTileDown), color); // east center
}
if constexpr (IsNoneOf(TDir, Direction::North)) {
out.SetPixel(center + AmOffset(AmWidthOffset::None, AmHeightOffset::HalfTileDown), color); // south center
}
}
/**
* @brief Draw 4 south-east facing lines, used to communicate trigger locations to the player.
*/
@ -484,11 +604,11 @@ void FixVerticalDoor(const Surface &out, Point center, AutomapTile neTile, uint8
*/
void DrawWallConnections(const Surface &out, Point center, AutomapTile nwTile, AutomapTile neTile, uint8_t colorBright, uint8_t colorDim)
{
if (IsAnyOf(nwTile.type, AutomapTile::Types::Horizontal, AutomapTile::Types::HorizontalDiamond, AutomapTile::Types::FenceHorizontal, AutomapTile::Types::Cross, AutomapTile::Types::CaveVerticalWoodCross, AutomapTile::Types::CaveRightCorner)) {
if (IsAnyOf(nwTile.type, AutomapTile::Types::HorizontalWallLava, AutomapTile::Types::Horizontal, AutomapTile::Types::HorizontalDiamond, AutomapTile::Types::FenceHorizontal, AutomapTile::Types::Cross, AutomapTile::Types::CaveVerticalWoodCross, AutomapTile::Types::CaveRightCorner)) {
DrawMapLineSE(out, center + AmOffset(AmWidthOffset::QuarterTileLeft, AmHeightOffset::ThreeQuartersTileUp), AmLine(AmLineLength::HalfTile), colorDim);
FixHorizontalDoor(out, center, nwTile, colorBright);
}
if (IsAnyOf(neTile.type, AutomapTile::Types::Vertical, AutomapTile::Types::VerticalDiamond, AutomapTile::Types::FenceVertical, AutomapTile::Types::Cross, AutomapTile::Types::CaveHorizontalWoodCross, AutomapTile::Types::CaveLeftCorner)) {
if (IsAnyOf(neTile.type, AutomapTile::Types::VerticalWallLava, AutomapTile::Types::Vertical, AutomapTile::Types::VerticalDiamond, AutomapTile::Types::FenceVertical, AutomapTile::Types::Cross, AutomapTile::Types::CaveHorizontalWoodCross, AutomapTile::Types::CaveLeftCorner)) {
DrawMapLineNE(out, center + AmOffset(AmWidthOffset::None, AmHeightOffset::HalfTileUp), AmLine(AmLineLength::HalfTile), colorDim);
FixVerticalDoor(out, center, neTile, colorBright);
}
@ -578,12 +698,12 @@ void DrawCorner(const Surface &out, Point center, AutomapTile nwTile, AutomapTil
* @brief Draw half-tile length lines to connect walls to any walls to the south-west and/or south-east
* (For caves the horizontal/vertical flags are swapped)
*/
void DrawCaveWallConnections(const Surface &out, Point center, AutomapTile swTile, AutomapTile seTile, uint8_t colorDim)
void DrawCaveWallConnections(const Surface &out, Point center, AutomapTile sTile, AutomapTile swTile, AutomapTile seTile, uint8_t colorDim)
{
if (IsAnyOf(swTile.type, AutomapTile::Types::CaveVertical, AutomapTile::Types::CaveVerticalWood, AutomapTile::Types::CaveCross, AutomapTile::Types::CaveWoodCross, AutomapTile::Types::CaveRightWoodCross, AutomapTile::Types::CaveLeftWoodCross, AutomapTile::Types::CaveRightCorner)) {
if (IsAnyOf(swTile.type, AutomapTile::Types::CaveVerticalWallLava, AutomapTile::Types::CaveVertical, AutomapTile::Types::CaveVerticalWood, AutomapTile::Types::CaveCross, AutomapTile::Types::CaveWoodCross, AutomapTile::Types::CaveRightWoodCross, AutomapTile::Types::CaveLeftWoodCross, AutomapTile::Types::CaveRightCorner)) {
DrawMapLineNE(out, center + AmOffset(AmWidthOffset::QuarterTileLeft, AmHeightOffset::ThreeQuartersTileDown), AmLine(AmLineLength::HalfTile), colorDim);
}
if (IsAnyOf(seTile.type, AutomapTile::Types::CaveHorizontal, AutomapTile::Types::CaveHorizontalWood, AutomapTile::Types::CaveCross, AutomapTile::Types::CaveWoodCross, AutomapTile::Types::CaveRightWoodCross, AutomapTile::Types::CaveLeftWoodCross, AutomapTile::Types::CaveLeftCorner)) {
if (IsAnyOf(seTile.type, AutomapTile::Types::CaveHorizontalWallLava, AutomapTile::Types::CaveHorizontal, AutomapTile::Types::CaveHorizontalWood, AutomapTile::Types::CaveCross, AutomapTile::Types::CaveWoodCross, AutomapTile::Types::CaveRightWoodCross, AutomapTile::Types::CaveLeftWoodCross, AutomapTile::Types::CaveLeftCorner)) {
DrawMapLineSE(out, center + AmOffset(AmWidthOffset::None, AmHeightOffset::HalfTileDown), AmLine(AmLineLength::HalfTile), colorDim);
}
}
@ -786,9 +906,9 @@ void DrawAutomapTile(const Surface &out, Point center, Point map)
|| swTile.type != AutomapTile::Types::None
|| sTile.type != AutomapTile::Types::None
|| seTile.type != AutomapTile::Types::None
|| IsAnyOf(nwTile.type, AutomapTile::Types::CaveCross, AutomapTile::Types::CaveVertical, AutomapTile::Types::CaveVerticalCross, AutomapTile::Types::CaveLeftWoodCross)
|| IsAnyOf(nwTile.type, AutomapTile::Types::CaveCross, AutomapTile::Types::CaveVertical, AutomapTile::Types::CaveVerticalCross, AutomapTile::Types::CaveVerticalWallLava, AutomapTile::Types::CaveLeftWoodCross)
|| IsAnyOf(nTile.type, AutomapTile::Types::CaveCross)
|| IsAnyOf(neTile.type, AutomapTile::Types::CaveCross, AutomapTile::Types::CaveHorizontal, AutomapTile::Types::CaveHorizontalCross, AutomapTile::Types::CaveRightWoodCross)
|| IsAnyOf(neTile.type, AutomapTile::Types::CaveCross, AutomapTile::Types::CaveHorizontal, AutomapTile::Types::CaveHorizontalCross, AutomapTile::Types::CaveHorizontalWallLava, AutomapTile::Types::CaveRightWoodCross)
|| IsAnyOf(wTile.type, AutomapTile::Types::CaveVerticalCross)
|| IsAnyOf(eTile.type, AutomapTile::Types::CaveHorizontalCross)))) {
DrawDirt(out, center, nwTile, neTile, colorDim);
@ -800,11 +920,22 @@ void DrawAutomapTile(const Surface &out, Point center, Point map)
if (!noConnect) {
if (IsAnyOf(leveltype, DTYPE_TOWN, DTYPE_CAVES, DTYPE_NEST)) {
DrawCaveWallConnections(out, center, swTile, seTile, colorDim);
DrawCaveWallConnections(out, center, sTile, swTile, seTile, colorDim);
}
DrawWallConnections(out, center, nwTile, neTile, colorBright, colorDim);
}
uint8_t lavaColor = MapColorsLava;
if (leveltype == DTYPE_NEST) {
lavaColor = MapColorsAcid;
} else if (setlevel && setlvlnum == Quests[Q_PWATER]._qslvl) {
if (Quests[Q_PWATER]._qactive != QUEST_DONE) {
lavaColor = MapColorsAcid;
} else {
lavaColor = MapColorsWater;
}
}
switch (tile.type) {
case AutomapTile::Types::Diamond: // stand-alone column or other unpassable object
DrawDiamond(out, center, colorDim);
@ -902,6 +1033,73 @@ void DrawAutomapTile(const Surface &out, Point center, Point map)
case AutomapTile::Types::RiverRightOut:
DrawRiverRightOut(out, center, MapColorsItem);
break;
case AutomapTile::Types::HorizontalLavaThin:
DrawLavaRiver<Direction::NorthWest, Direction::SouthEast>(out, center, lavaColor, false);
break;
case AutomapTile::Types::VerticalLavaThin:
DrawLavaRiver<Direction::NorthEast, Direction::SouthWest>(out, center, lavaColor, false);
break;
case AutomapTile::Types::BendSouthLavaThin:
DrawLavaRiver<Direction::SouthWest, Direction::SouthEast>(out, center, lavaColor, false);
break;
case AutomapTile::Types::BendWestLavaThin:
DrawLavaRiver<Direction::NorthWest, Direction::SouthWest>(out, center, lavaColor, false);
break;
case AutomapTile::Types::BendEastLavaThin:
DrawLavaRiver<Direction::NorthEast, Direction::SouthEast>(out, center, lavaColor, false);
break;
case AutomapTile::Types::BendNorthLavaThin:
DrawLavaRiver<Direction::NorthWest, Direction::NorthEast>(out, center, lavaColor, false);
break;
case AutomapTile::Types::VerticalWallLava:
DrawVertical(out, center, tile, nwTile, neTile, swTile, colorBright, colorDim);
DrawLavaRiver<Direction::SouthEast, Direction::NoDirection>(out, center, lavaColor, false);
break;
case AutomapTile::Types::HorizontalWallLava:
DrawHorizontal(out, center, tile, nwTile, neTile, swTile, colorBright, colorDim);
DrawLavaRiver<Direction::SouthWest, Direction::NoDirection>(out, center, lavaColor, false);
break;
case AutomapTile::Types::SELava:
DrawLava<Direction::SouthEast>(out, center, lavaColor);
break;
case AutomapTile::Types::SWLava:
DrawLava<Direction::SouthWest>(out, center, lavaColor);
break;
case AutomapTile::Types::NELava:
DrawLava<Direction::NorthEast>(out, center, lavaColor);
break;
case AutomapTile::Types::NWLava:
DrawLava<Direction::NorthWest>(out, center, lavaColor);
break;
case AutomapTile::Types::SLava:
DrawLava<Direction::South>(out, center, lavaColor);
break;
case AutomapTile::Types::WLava:
DrawLava<Direction::West>(out, center, lavaColor);
break;
case AutomapTile::Types::ELava:
DrawLava<Direction::East>(out, center, lavaColor);
break;
case AutomapTile::Types::NLava:
DrawLava<Direction::North>(out, center, lavaColor);
break;
case AutomapTile::Types::Lava:
DrawLava<Direction::NoDirection>(out, center, lavaColor);
break;
case AutomapTile::Types::CaveHorizontalWallLava:
DrawCaveHorizontal(out, center, tile, nwTile, swTile, colorBright, colorDim);
DrawLavaRiver<Direction::NorthEast, Direction::NoDirection>(out, center, lavaColor, false);
break;
case AutomapTile::Types::CaveVerticalWallLava:
DrawCaveVertical(out, center, tile, neTile, seTile, colorBright, colorDim);
DrawLavaRiver<Direction::NorthWest, Direction::NoDirection>(out, center, lavaColor, false);
break;
case AutomapTile::Types::HorizontalBridgeLava:
DrawLavaRiver<Direction::NorthWest, Direction::SouthEast>(out, center, lavaColor, true);
break;
case AutomapTile::Types::VerticalBridgeLava:
DrawLavaRiver<Direction::NorthEast, Direction::SouthWest>(out, center, lavaColor, true);
break;
}
}
@ -1174,6 +1372,71 @@ void InitAutomap()
tileTypes[142] = { AutomapTile::Types::CaveWoodCross };
tileTypes[138] = { AutomapTile::Types::CaveRightWoodCross };
tileTypes[139] = { AutomapTile::Types::CaveLeftWoodCross };
tileTypes[14] = { AutomapTile::Types::HorizontalLavaThin };
tileTypes[15] = { AutomapTile::Types::HorizontalLavaThin };
tileTypes[16] = { AutomapTile::Types::VerticalLavaThin };
tileTypes[17] = { AutomapTile::Types::VerticalLavaThin };
tileTypes[18] = { AutomapTile::Types::BendSouthLavaThin };
tileTypes[19] = { AutomapTile::Types::BendWestLavaThin };
tileTypes[20] = { AutomapTile::Types::BendEastLavaThin };
tileTypes[21] = { AutomapTile::Types::BendNorthLavaThin };
tileTypes[22] = { AutomapTile::Types::VerticalWallLava };
tileTypes[23] = { AutomapTile::Types::HorizontalWallLava };
tileTypes[24] = { AutomapTile::Types::SELava };
tileTypes[25] = { AutomapTile::Types::SWLava };
tileTypes[26] = { AutomapTile::Types::NELava };
tileTypes[27] = { AutomapTile::Types::NWLava };
tileTypes[28] = { AutomapTile::Types::SLava };
tileTypes[29] = { AutomapTile::Types::WLava };
tileTypes[30] = { AutomapTile::Types::ELava };
tileTypes[31] = { AutomapTile::Types::NLava };
tileTypes[32] = { AutomapTile::Types::Lava };
tileTypes[33] = { AutomapTile::Types::Lava };
tileTypes[34] = { AutomapTile::Types::Lava };
tileTypes[35] = { AutomapTile::Types::Lava };
tileTypes[36] = { AutomapTile::Types::Lava };
tileTypes[37] = { AutomapTile::Types::Lava };
tileTypes[38] = { AutomapTile::Types::Lava };
tileTypes[39] = { AutomapTile::Types::Lava };
tileTypes[40] = { AutomapTile::Types::Lava };
tileTypes[41] = { AutomapTile::Types::CaveHorizontalWallLava };
tileTypes[42] = { AutomapTile::Types::CaveVerticalWallLava };
tileTypes[43] = { AutomapTile::Types::HorizontalBridgeLava };
tileTypes[44] = { AutomapTile::Types::VerticalBridgeLava };
} else if (IsAnyOf(leveltype, DTYPE_NEST)) {
tileTypes[102] = { AutomapTile::Types::HorizontalLavaThin };
tileTypes[103] = { AutomapTile::Types::HorizontalLavaThin };
tileTypes[108] = { AutomapTile::Types::HorizontalLavaThin };
tileTypes[104] = { AutomapTile::Types::VerticalLavaThin };
tileTypes[105] = { AutomapTile::Types::VerticalLavaThin };
tileTypes[107] = { AutomapTile::Types::VerticalLavaThin };
tileTypes[112] = { AutomapTile::Types::BendSouthLavaThin };
tileTypes[113] = { AutomapTile::Types::BendWestLavaThin };
tileTypes[110] = { AutomapTile::Types::BendEastLavaThin };
tileTypes[111] = { AutomapTile::Types::BendNorthLavaThin };
tileTypes[134] = { AutomapTile::Types::VerticalWallLava };
tileTypes[135] = { AutomapTile::Types::HorizontalWallLava };
tileTypes[118] = { AutomapTile::Types::SELava };
tileTypes[119] = { AutomapTile::Types::SWLava };
tileTypes[120] = { AutomapTile::Types::NELava };
tileTypes[121] = { AutomapTile::Types::NWLava };
tileTypes[106] = { AutomapTile::Types::SLava };
tileTypes[114] = { AutomapTile::Types::WLava };
tileTypes[130] = { AutomapTile::Types::ELava };
tileTypes[122] = { AutomapTile::Types::NLava };
tileTypes[117] = { AutomapTile::Types::Lava };
tileTypes[124] = { AutomapTile::Types::Lava };
tileTypes[126] = { AutomapTile::Types::Lava };
tileTypes[127] = { AutomapTile::Types::Lava };
tileTypes[128] = { AutomapTile::Types::Lava };
tileTypes[129] = { AutomapTile::Types::Lava };
tileTypes[131] = { AutomapTile::Types::Lava };
tileTypes[132] = { AutomapTile::Types::Lava };
tileTypes[133] = { AutomapTile::Types::Lava };
tileTypes[136] = { AutomapTile::Types::CaveHorizontalWallLava };
tileTypes[137] = { AutomapTile::Types::CaveVerticalWallLava };
tileTypes[115] = { AutomapTile::Types::HorizontalBridgeLava };
tileTypes[116] = { AutomapTile::Types::VerticalBridgeLava };
}
break;
case DTYPE_HELL:

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