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@ -1053,7 +1053,7 @@ void DrawAutomapTile(const Surface &out, Point center, Point map)
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case AutomapTile::Types::CaveCross: |
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// Add the missing dirt pixel
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out.SetPixel(center + AmOffset(AmWidthOffset::None, AmHeightOffset::FullTileDown), colorDim); |
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[[fallthough]]; |
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[[fallthrough]]; |
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case AutomapTile::Types::CaveWoodCross: |
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case AutomapTile::Types::CaveRightWoodCross: |
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case AutomapTile::Types::CaveLeftWoodCross: |
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