Anders Jenbo
0abe56f006
[hellfire] RndSFX, stream_update and priv_sound_init
7 years ago
Robin Eklind
fab7f1b5fa
effects: rename monster_action_sounds to MonstSndChar
...
Rationale described in f609ea371d :
as included below:
Note, the PSX sym file does not seem to include the
original name for monster_action_sounds. However, it
does include the names for very similar global
variables used for players rather than monsters, so
from these we may infer a similar name for
monster_action_sounds.
In particular, ArmourChar, WepChar and CharChar are
used for player graphics. So, following the same naming
convention we arrive at MonstSndChar.
7 years ago
Anders Jenbo
68d51e7d27
Implementing Spawned Shareware version
7 years ago
Anders Jenbo
aa50489569
Clean up generated comments
7 years ago
Anders Jenbo
32a51d17ca
Align function signatures with PSX symbols
...
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
7 years ago
Anders Jenbo
a7788ccddf
Format bin exact code
7 years ago
Anders Jenbo
26d7327b1f
Cleanup ( #1200 )
...
* Clean up effects.cpp
* Clean up monster.cpp
* Clean up codec.cpp
7 years ago
Anders Jenbo
f006952465
Apply sfx_flag to sgSFX
7 years ago
qndel
d2f12de6b8
sound_stop bin exact ( #1172 )
7 years ago
qndel
b94b79f8e2
RndSFX bin exact
7 years ago
galaxyhaxz
7fcbc7319c
Fix merged function `sound_update`
7 years ago
galaxyhaxz
540892ff9d
Preliminary support for fixed header files
7 years ago
galaxyhaxz
4e01e03711
Cleanup default calling conventions
7 years ago
galaxyhaxz
5238265702
Implement assert support ( #791 )
7 years ago
Anders Jenbo
fda317a24e
Clean up storm/sound_update ( #663 )
7 years ago
Max Desiatov
269aa345bd
Fix downstream 64-bit builds
7 years ago
Anders Jenbo
841f5af199
Compile effects.cpp and wave.cpp as C ( #530 )
...
* Correct SFileReadFile signature
* Compile as C
Source/effects.cpp
Source/wave.cpp
* Make diabloui.h C frindly
7 years ago
Anders Jenbo
b5f69dccdc
C compatability from d-p ( #519 )
7 years ago
galaxyhaxz
24285a220f
WinMain+Direct file access from HDD ( #456 )
7 years ago
Anders Jenbo
0fb5c0bf9c
Additional tab indentation
7 years ago
Anders Jenbo
b1f6d3698f
Update style to use tabs
7 years ago
Anders Jenbo
596f244f50
Align structured data tables
8 years ago
Anders Jenbo
87ef2f91e7
Format mostly cleaned files
8 years ago
Anders Jenbo
8e2d0df643
Clean up some bools
8 years ago
Anders Jenbo
46897e9c6e
Correct a couple of values ( #389 )
8 years ago
Anders Jenbo
226fbc68b0
effects_cleanup_sfx & stream_update ( #375 )
...
* effects_cleanup_sfx & stream_update
* effects_play_sound
* effect_is_playing, PlaySFX, PlaySfxLoc & effects_play_sound
8 years ago
Anders Jenbo
f269f4561b
PlaySFX_priv, stream_play ( #371 )
...
* PlaySFX_priv, stream_play
* Fix build warnings in player.cpp
* Clean up FreeMonsterSnd
* Added more enums and defines for sound and effects.
8 years ago
Anders Jenbo
5df6a0d771
Sound.cpp ( #353 )
...
* Clean up of sound.cpp
* Fix builds that don't support max()
8 years ago
Anders Jenbo
afbe7a5ffa
sfx_stop, InitMonsterSND, FreeEffects, PlayEffect and calc_snd_position
8 years ago
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary ( #200 )
8 years ago
galaxyhaxz
fa64b2148d
Add defines [W.I.P] ( #160 )
8 years ago
galaxyhaxz
a336c38226
Fix random(idx,v) calls ( #157 )
8 years ago
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
...
Add definitions, other junk.
8 years ago
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
...
Snakes, spiders, Demons, what scares you?
8 years ago
galaxyhaxz
dde68ff89e
Add files via upload
8 years ago