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Compile effects.cpp and wave.cpp as C (#530)

* Correct SFileReadFile signature

* Compile as C

Source/effects.cpp
Source/wave.cpp

* Make diabloui.h C frindly
pull/25/head
Anders Jenbo 7 years ago committed by Robin Eklind
parent
commit
841f5af199
  1. 2
      3rdParty/Storm/Source/storm.cpp
  2. 2
      3rdParty/Storm/Source/storm.h
  3. 2
      DiabloUI/artfont.cpp
  4. 4
      DiabloUI/diabloui.h
  5. 2
      MakefileVC
  6. 1
      Source/effects.cpp
  7. 1
      Source/init.cpp
  8. 1
      Source/mainmenu.cpp
  9. 2
      Source/msg.cpp
  10. 1
      Source/multi.cpp
  11. 6
      Source/pfile.cpp
  12. 2
      Source/wave.cpp

2
3rdParty/Storm/Source/storm.cpp vendored

@ -78,7 +78,7 @@ LONG STORMAPI SFileGetFileSize(HANDLE hFile, LPDWORD lpFileSizeHigh) rInt;
BOOL STORMAPI SFileOpenArchive(const char *szMpqName, DWORD dwPriority, DWORD dwFlags, HANDLE *phMpq) rBool;
BOOL STORMAPI SFileOpenFile(const char *filename, HANDLE *phFile) rBool;
BOOL STORMAPI SFileOpenFileEx(HANDLE hMpq, const char *szFileName, DWORD dwSearchScope, HANDLE *phFile) rBool;
BOOL STORMAPI SFileReadFile(HANDLE hFile, void *buffer, DWORD nNumberOfBytesToRead, DWORD *read, LONG lpDistanceToMoveHigh) rBool;
BOOL STORMAPI SFileReadFile(HANDLE hFile, void *buffer, DWORD nNumberOfBytesToRead, DWORD *read, LONG *lpDistanceToMoveHigh) rBool;
void STORMAPI SFileSetLocale(LCID lcLocale) rVoid;

2
3rdParty/Storm/Source/storm.h vendored

@ -505,7 +505,7 @@ enum SFileFlags
SFILE_FROM_DISK = 0x00000004
};
BOOL STORMAPI SFileReadFile(HANDLE hFile, void *buffer, DWORD nNumberOfBytesToRead, DWORD *read, LONG lpDistanceToMoveHigh);
BOOL STORMAPI SFileReadFile(HANDLE hFile, void *buffer, DWORD nNumberOfBytesToRead, DWORD *read, LONG *lpDistanceToMoveHigh);
void STORMAPI SFileSetLocale(LCID lcLocale);

2
DiabloUI/artfont.cpp

@ -107,7 +107,7 @@ void __fastcall artfont_LoadArtFont(FontStruct *pFont, const char *pszBinFile, c
if (!pFont->active && SFileOpenFile(pszBinFile, &phFile)) {
v4 = SFileGetFileSize(phFile, 0);
if (SFileReadFile(phFile, pFont, v4, 0, 0)) {
if (SFileReadFile(phFile, pFont, v4, 0, NULL)) {
SFileCloseFile(phFile);
local_LoadArtImage(pszFileName, &pBuffer, size);
memset(pFont->fonttrans, 0, 0x400u);

4
DiabloUI/diabloui.h

@ -2,7 +2,7 @@
#ifndef __DIABLOUI_H__
#define __DIABLOUI_H__
#ifdef __GNUC__
#if defined(__GNUC__) || defined(__cplusplus)
extern "C" {
#endif
@ -55,7 +55,7 @@ void __stdcall UiCreateGameCriteria(_uiheroinfo *pInfo, char *str);
BOOL __stdcall UiGetDefaultStats(int pclass, _uidefaultstats *pStats);
BOOL __stdcall UiBetaDisclaimer(int a1);
#ifdef __GNUC__
#if defined(__GNUC__) || defined(__cplusplus)
}
#endif

2
MakefileVC

@ -58,7 +58,7 @@ DIABLO_SRC += Source/render.cpp
OBJS=$(DIABLO_SRC:.cpp=.obj)
# hardcoded list of src files, because only some of them are ready to be compiled as C instead of C++
# once all files compile as C we should use the /TC flag abd DIABLO_SRC instead
DIABLO_SRC_FIXED = Source/appfat.cpp /TcSource/automap.cpp Source/capture.cpp /TcSource/codec.cpp Source/control.cpp /TcSource/cursor.cpp /TcSource/dead.cpp /TcSource/debug.cpp Source/diablo.cpp /TcSource/doom.cpp /TcSource/drlg_l1.cpp /TcSource/drlg_l2.cpp Source/drlg_l3.cpp /TcSource/drlg_l4.cpp Source/dthread.cpp Source/dx.cpp Source/effects.cpp /TcSource/encrypt.cpp Source/engine.cpp /TcSource/error.cpp Source/fault.cpp /TcSource/gamemenu.cpp /TcSource/gendung.cpp /TcSource/gmenu.cpp /TcSource/help.cpp Source/init.cpp /TcSource/interfac.cpp /TcSource/inv.cpp Source/items.cpp Source/lighting.cpp /TcSource/loadsave.cpp Source/logging.cpp Source/mainmenu.cpp /TcSource/minitext.cpp Source/missiles.cpp Source/monster.cpp /TcSource/movie.cpp Source/mpqapi.cpp Source/msg.cpp Source/msgcmd.cpp Source/multi.cpp Source/nthread.cpp Source/objects.cpp /TcSource/pack.cpp Source/palette.cpp /TcSource/path.cpp Source/pfile.cpp /TcSource/player.cpp /TcSource/plrmsg.cpp /TcSource/portal.cpp /TcSource/quests.cpp /TcSource/restrict.cpp Source/scrollrt.cpp /TcSource/setmaps.cpp /TcSource/sha.cpp Source/sound.cpp /TcSource/spells.cpp Source/stores.cpp /TcSource/sync.cpp /TcSource/textdat.cpp /TcSource/themes.cpp /TcSource/tmsg.cpp /TcSource/town.cpp /TcSource/towners.cpp /TcSource/track.cpp /TcSource/trigs.cpp Source/wave.cpp Source/render.cpp
DIABLO_SRC_FIXED = Source/appfat.cpp /TcSource/automap.cpp Source/capture.cpp /TcSource/codec.cpp Source/control.cpp /TcSource/cursor.cpp /TcSource/dead.cpp /TcSource/debug.cpp Source/diablo.cpp /TcSource/doom.cpp /TcSource/drlg_l1.cpp /TcSource/drlg_l2.cpp Source/drlg_l3.cpp /TcSource/drlg_l4.cpp Source/dthread.cpp Source/dx.cpp /TcSource/effects.cpp /TcSource/encrypt.cpp Source/engine.cpp /TcSource/error.cpp Source/fault.cpp /TcSource/gamemenu.cpp /TcSource/gendung.cpp /TcSource/gmenu.cpp /TcSource/help.cpp /TcSource/init.cpp /TcSource/interfac.cpp /TcSource/inv.cpp Source/items.cpp Source/lighting.cpp /TcSource/loadsave.cpp Source/logging.cpp /TcSource/mainmenu.cpp /TcSource/minitext.cpp Source/missiles.cpp Source/monster.cpp /TcSource/movie.cpp Source/mpqapi.cpp /TcSource/msg.cpp Source/msgcmd.cpp /TcSource/multi.cpp Source/nthread.cpp Source/objects.cpp /TcSource/pack.cpp Source/palette.cpp /TcSource/path.cpp /TcSource/pfile.cpp /TcSource/player.cpp /TcSource/plrmsg.cpp /TcSource/portal.cpp /TcSource/quests.cpp /TcSource/restrict.cpp Source/scrollrt.cpp /TcSource/setmaps.cpp /TcSource/sha.cpp Source/sound.cpp /TcSource/spells.cpp Source/stores.cpp /TcSource/sync.cpp /TcSource/textdat.cpp /TcSource/themes.cpp /TcSource/tmsg.cpp /TcSource/town.cpp /TcSource/towners.cpp /TcSource/track.cpp /TcSource/trigs.cpp /TcSource/wave.cpp Source/render.cpp
PKWARE_SRC=$(sort $(wildcard 3rdParty/PKWare/*.cpp))
PKWARE_OBJS=$(PKWARE_SRC:.cpp=.obj)

1
Source/effects.cpp

@ -2,7 +2,6 @@
#include "../types.h"
static float effects_cpp_init_value = INFINITY;
int sfxdelay; // weak
int sfxdnum;
void *sfx_stream;

1
Source/init.cpp

@ -3,7 +3,6 @@
#include "../types.h"
_SNETVERSIONDATA fileinfo;
static float init_cpp_init_value = INFINITY;
int gbActive; // weak
char diablo_exe_path[260];
void *unused_mpq;

1
Source/mainmenu.cpp

@ -2,7 +2,6 @@
#include "../types.h"
static float mainmenu_cpp_init_value = INFINITY;
char gszHero[16];
/* data */

2
Source/msg.cpp

@ -19,8 +19,6 @@ BOOL deltaload;
BYTE gbBufferMsgs;
int pkt_counter;
static float msg_cpp_init_value = INFINITY;
void __fastcall msg_send_drop_pkt(int pnum, int reason)
{
TFakeDropPlr cmd;

1
Source/multi.cpp

@ -9,7 +9,6 @@ short sgwPackPlrOffsetTbl[MAX_PLRS];
PkPlayerStruct netplr[MAX_PLRS];
char sgbPlayerTurnBitTbl[MAX_PLRS];
char sgbPlayerLeftGameTbl[MAX_PLRS];
static float multi_cpp_init_value = INFINITY;
int sgbSentThisCycle; // idb
int dword_678628; // weak
BYTE gbActivePlayers; // weak

6
Source/pfile.cpp

@ -5,8 +5,6 @@
#define PASSWORD_SINGLE "xrgyrkj1"
#define PASSWORD_MULTI "szqnlsk1"
static float pfile_cpp_init_value = INFINITY;
static char hero_names[MAX_CHARACTERS][PLR_NAME_LEN];
BOOL gbValidSaveFile;
@ -315,14 +313,14 @@ char *__fastcall GetSaveDirectory(char *dst, int dst_size, unsigned int save_num
BOOL __fastcall pfile_read_hero(HANDLE archive, PkPlayerStruct *pPack)
{
HANDLE file;
BOOL decoded, ret;
BOOL decoded;
DWORD dwlen, nSize;
unsigned char *buf;
if (!SFileOpenFileEx(archive, "hero", 0, &file))
return FALSE;
else {
ret = FALSE;
BOOL ret = FALSE;
char password[16] = PASSWORD_SINGLE;
nSize = 16;

2
Source/wave.cpp

@ -2,8 +2,6 @@
#include "../types.h"
static float wave_cpp_init_value = INFINITY;
BOOL __fastcall WCloseFile(HANDLE file)
{
return SFileCloseFile(file);

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