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@ -1070,34 +1070,35 @@ void stream_play(TSFX *pSFX, int lVolume, int lPan)
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int RndSFX(int psfx) |
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{ |
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int v1; // esi
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int v3; // [esp-4h] [ebp-8h]
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v1 = psfx; |
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switch (psfx) { |
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case PS_WARR69: |
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goto LABEL_12; |
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case PS_WARR14: |
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case PS_WARR15: |
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case PS_WARR16: |
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goto LABEL_19; |
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case PS_MAGE69: |
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case PS_ROGUE69: |
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case PS_SWING: |
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case LS_ACID: |
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case IS_FMAG: |
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case IS_MAGIC: |
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case IS_BHIT: |
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LABEL_12: |
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v3 = 2; |
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LABEL_15: |
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return v1 + random(165, v3); |
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case PS_WARR2: |
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LABEL_19: |
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v3 = 3; |
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goto LABEL_15; |
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} |
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return psfx; |
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int nRand; |
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if (psfx == PS_WARR69) |
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nRand = 2; |
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else if (psfx == PS_WARR14) |
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nRand = 3; |
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else if (psfx == PS_WARR15) |
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nRand = 3; |
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else if (psfx == PS_WARR16) |
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nRand = 3; |
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else if (psfx == PS_MAGE69) |
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nRand = 2; |
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else if (psfx == PS_ROGUE69) |
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nRand = 2; |
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else if (psfx == PS_SWING) |
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nRand = 2; |
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else if (psfx == LS_ACID) |
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nRand = 2; |
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else if (psfx == IS_FMAG) |
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nRand = 2; |
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else if (psfx == IS_MAGIC) |
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nRand = 2; |
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else if (psfx == IS_BHIT) |
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nRand = 2; |
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else if (psfx == PS_WARR2) |
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nRand = 3; |
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else |
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return psfx; |
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return psfx + random(165, nRand); |
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} |
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void PlaySfxLoc(int psfx, int x, int y) |
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