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Clean up storm/sound_update (#663)

pull/39/head
Anders Jenbo 7 years ago committed by Robin Eklind
parent
commit
fda317a24e
  1. 14
      3rdParty/Storm/Source/storm.cpp
  2. 14
      3rdParty/Storm/Source/storm.h
  3. 2
      DiabloUI/connect.cpp
  4. 2
      DiabloUI/diabloui.h
  5. 29
      Source/effects.cpp
  6. 2
      Source/sound.cpp
  7. 2
      Source/sound.h

14
3rdParty/Storm/Source/storm.cpp vendored

@ -64,13 +64,13 @@ int STORMAPI Ordinal224(int a1) rInt;
BOOL STORMAPI SFileCloseArchive(HANDLE hArchive) rBool;
BOOL STORMAPI SFileCloseFile(HANDLE hFile) rBool;
BOOL STORMAPI SFileDdaBeginEx(HANDLE directsound, DWORD flags, DWORD mask, unsigned __int32 lDistanceToMove, signed __int32 volume, signed int a6, int a7) rBool;
BOOL STORMAPI SFileDdaBeginEx(HANDLE hFile, DWORD flags, DWORD mask, unsigned __int32 lDistanceToMove, signed __int32 volume, signed int a6, int a7) rBool;
BOOL STORMAPI SFileDdaDestroy() rBool;
BOOL STORMAPI SFileDdaEnd(HANDLE directsound) rBool;
BOOL STORMAPI SFileDdaGetPos(HANDLE directsound, int a2, int a3) rBool;
BOOL STORMAPI SFileDdaEnd(HANDLE hFile) rBool;
BOOL STORMAPI SFileDdaGetPos(HANDLE hFile, int *current, int *end) rBool;
BOOL STORMAPI SFileDdaInitialize(HANDLE directsound) rBool;
BOOL STORMAPI SFileDdaSetVolume(HANDLE directsound, signed int bigvolume, signed int volume) rBool;
BOOL STORMAPI SFileDdaSetVolume(HANDLE hFile, signed int bigvolume, signed int volume) rBool;
BOOL STORMAPI SFileDestroy() rBool;
BOOL STORMAPI SFileGetFileArchive(HANDLE hFile, HANDLE *archive) rBool;
@ -96,7 +96,7 @@ BOOL STORMAPI SBltROP3Tiled(void *lpDstBuffer, RECT *lpDstRect, POINT *lpDstPt,
BOOL STORMAPI SBmpDecodeImage(DWORD dwImgType, void *pSrcBuffer, DWORD dwSrcBuffersize, PALETTEENTRY *pPalette, void *pDstBuffer, DWORD dwDstBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp) rBool;
BOOL STORMAPI SBmpLoadImage(const char *pszFileName, PALETTEENTRY *pPalette, void *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *dwHeight, DWORD *pdwBpp) rBool;
BOOL STORMAPI SBmpLoadImage(const char *pszFileName, PALETTEENTRY *pPalette, BYTE *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp) rBool;
BOOL STORMAPI SBmpSaveImage(const char*, PALETTEENTRY*, void*, DWORD, DWORD, DWORD) rBool;
HANDLE STORMAPI SBmpAllocLoadImage(const char *fileName, PALETTEENTRY *palette, void **buffer, int *width, int *height, int unused6, int unused7, void *(STORMAPI *allocFunction)(DWORD)) rPVoid;
@ -169,7 +169,7 @@ BOOL STORMAPI STransCreateI(void *pBuffer, int width, int height, int bpp, int a
BOOL STORMAPI SVidDestroy() rBool;
BOOL STORMAPI SVidGetSize(HANDLE video, int width, int height, int zero) rBool;
BOOL STORMAPI SVidInitialize(HANDLE video) rBool;
BOOL STORMAPI SVidPlayBegin(char *filename, int arg4, int a3, int a4, int a5, int a6, HANDLE* video) rBool;
BOOL STORMAPI SVidPlayBegin(char *filename, int a2, int a3, int a4, int a5, int flags, HANDLE *video) rBool;
BOOL STORMAPI SVidPlayContinueSingle(HANDLE video, int a2, int a3) rBool;
BOOL STORMAPI SVidPlayEnd(HANDLE video) rBool;
@ -246,6 +246,6 @@ void __stdcall SDlgSetCursor(HWND hWnd, HCURSOR a2, int a3, int *a4) rVoid;
BOOL __stdcall SDlgSetTimer(int a1, int a2, int a3, void (__stdcall *a4)(int, int, int, int)) rBool;
BOOL __stdcall SDlgKillTimer(int a1, int a2) rBool;
BOOL __stdcall SDlgDrawBitmap(HWND hWnd, int a2, int a3, int a4, int a5, int a6, int a7) rBool;
BOOL __stdcall SDlgDialogBoxParam(HINSTANCE hInst, char *szDialog, int a3, WNDPROC func, int a5) rBool;
BOOL __stdcall SDlgDialogBoxParam(HINSTANCE hInst, char *szDialog, int hWnd, WNDPROC func, int selhero_is_good) rBool;
BOOL __stdcall SGdiTextOut(void *pBuffer, int x, int y, int mask, char *str, int len) rBool;
BOOL __stdcall SFileEnableDirectAccess(BOOL enable) rBool;

14
3rdParty/Storm/Source/storm.h vendored

@ -470,13 +470,13 @@ int STORMAPI Ordinal224(int a1);
BOOL STORMAPI SFileCloseArchive(HANDLE hArchive);
BOOL STORMAPI SFileCloseFile(HANDLE hFile);
BOOL STORMAPI SFileDdaBeginEx(HANDLE directsound, DWORD flags, DWORD mask, unsigned __int32 lDistanceToMove, signed __int32 volume, signed int a6, int a7);
BOOL STORMAPI SFileDdaBeginEx(HANDLE hFile, DWORD flags, DWORD mask, unsigned __int32 lDistanceToMove, signed __int32 volume, signed int pan, int a7);
BOOL STORMAPI SFileDdaDestroy();
BOOL STORMAPI SFileDdaEnd(HANDLE directsound);
BOOL STORMAPI SFileDdaGetPos(HANDLE directsound, int a2, int a3);
BOOL STORMAPI SFileDdaEnd(HANDLE hFile);
BOOL STORMAPI SFileDdaGetPos(HANDLE hFile, int *current, int *end);
BOOL STORMAPI SFileDdaInitialize(HANDLE directsound);
BOOL STORMAPI SFileDdaSetVolume(HANDLE directsound, signed int bigvolume, signed int volume);
BOOL STORMAPI SFileDdaSetVolume(HANDLE hFile, signed int bigvolume, signed int volume);
BOOL STORMAPI SFileDestroy();
BOOL STORMAPI SFileGetFileArchive(HANDLE hFile, HANDLE *archive);
@ -594,7 +594,7 @@ STORMAPI
SBmpLoadImage(
const char *pszFileName,
PALETTEENTRY *pPalette ,
void *pBuffer,
BYTE *pBuffer,
DWORD dwBuffersize,
DWORD *pdwWidth,
DWORD *pdwHeight,
@ -898,7 +898,7 @@ BOOL STORMAPI STransCreateI(void *pBuffer, int width, int height, int bpp, int a
BOOL STORMAPI SVidDestroy();
BOOL STORMAPI SVidGetSize(HANDLE video, int width, int height, int zero);
BOOL STORMAPI SVidInitialize(HANDLE video);
BOOL STORMAPI SVidPlayBegin(char *filename, int arg4, int a3, int a4, int a5, int a6, HANDLE* video);
BOOL STORMAPI SVidPlayBegin(char *filename, int a2, int a3, int a4, int a5, int flags, HANDLE *video);
BOOL STORMAPI SVidPlayContinueSingle(HANDLE video, int a2, int a3);
BOOL STORMAPI SVidPlayEnd(HANDLE video);
@ -1308,7 +1308,7 @@ void __stdcall SDlgSetCursor(HWND hWnd, HCURSOR a2, int a3, int *a4);
BOOL __stdcall SDlgSetTimer(int a1, int a2, int a3, void (__stdcall *a4)(int, int, int, int));
BOOL __stdcall SDlgKillTimer(int a1, int a2);
BOOL __stdcall SDlgDrawBitmap(HWND hWnd, int a2, int a3, int a4, int a5, int a6, int a7);
BOOL __stdcall SDlgDialogBoxParam(HINSTANCE hInst, char *szDialog, int a3, WNDPROC func, int a5);
BOOL __stdcall SDlgDialogBoxParam(HINSTANCE hInst, char *szDialog, int hWnd, WNDPROC func, int selhero_is_good);
BOOL __stdcall SGdiTextOut(void *pBuffer, int x, int y, int mask, char *str, int len);
BOOL __stdcall SFileEnableDirectAccess(BOOL enable);

2
DiabloUI/connect.cpp

@ -72,7 +72,7 @@ BOOL __cdecl Connect_LoadGFXAndStuff()
// 100295C0: using guessed type int heroport_frames;
// ref: 0x10003009
BOOL __stdcall UiArtCallback(int game_type, unsigned int art_code, PALETTEENTRY *pPalette, void *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp)
BOOL __stdcall UiArtCallback(int game_type, unsigned int art_code, PALETTEENTRY *pPalette, BYTE *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp)
{
BOOL result; // eax
char pszFileName[260]; // [esp+8h] [ebp-104h]

2
DiabloUI/diabloui.h

@ -46,7 +46,7 @@ BOOL __stdcall UiSoundCallback(int a1, int type, int a3);
void __stdcall UiMessageBoxCallback(HWND hWnd, char *lpText, LPCSTR lpCaption, UINT uType);
BOOL __stdcall UiDrawDescCallback(int arg0, COLORREF color, LPCSTR lpString, char *a4, int a5, UINT align, time_t a7, HDC *a8);
BOOL __stdcall UiCreateGameCallback(int a1, int a2, int a3, int a4, int a5, int a6);
BOOL __stdcall UiArtCallback(int game_type, unsigned int art_code, PALETTEENTRY *pPalette, void *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp);
BOOL __stdcall UiArtCallback(int game_type, unsigned int art_code, PALETTEENTRY *pPalette, BYTE *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp);
int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6);
int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type);
BOOL __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc);

29
Source/effects.cpp

@ -1145,27 +1145,18 @@ void __cdecl sound_stop()
void __cdecl sound_update()
{
//int v0; // ebp
//unsigned int v1; // ecx
// int v2; // eax
unsigned int v3; // [esp-Ch] [ebp-Ch]
unsigned int v4; // [esp-8h] [ebp-8h]
//int v5; // [esp-4h] [ebp-4h]
if (gbSndInited) {
snd_update(0);
//v5 = v0;
//v4 = v1;
//v3 = v1;
if (sfx_stream) {
//_LOBYTE(v2) = SFileDdaGetPos(sfx_stream, (int)&v4, (int)&v3);
if (SFileDdaGetPos(sfx_stream, (int)&v4, (int)&v3)) {
if (v4 >= v3)
sfx_stop();
}
}
int current, end;
if (!gbSndInited) {
return;
}
snd_update(FALSE);
if (sfx_stream != NULL && SFileDdaGetPos(sfx_stream, &current, &end) && current >= end) {
sfx_stop();
}
}
// 415DBA: could not find valid save-restore pair for ebp
void __cdecl effects_cleanup_sfx()

2
Source/sound.cpp

@ -4,7 +4,7 @@
LPDIRECTSOUNDBUFFER DSBs[8];
LPDIRECTSOUND sglpDS;
char gbSndInited;
BOOLEAN gbSndInited;
int sglMusicVolume;
int sglSoundVolume;
HMODULE hDsound_dll;

2
Source/sound.h

@ -3,7 +3,7 @@
#define __SOUND_H__
extern IDirectSoundBuffer *DSBs[8];
extern char gbSndInited;
extern BOOLEAN gbSndInited;
extern HMODULE hDsound_dll;
void __fastcall snd_update(BOOL bStopAll);

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