171 Commits (74eacc179434dfe786bae80a99990df85d08d452)

Author SHA1 Message Date
obligaron ebfb519ee0 Rename gbQuietMode to HeadlessMode 4 years ago
obligaron bab9baa42a Handle gbQuietMode for paths in StartGame 4 years ago
Gleb Mazovetskiy 2be823a468 Fix progress bar on already-visited levels 4 years ago
Anders Jenbo 3ae834148a Split event handeling from general miniwin features 4 years ago
Anders Jenbo a7be622aa3 Clean up naming of event handler 4 years ago
Anders Jenbo 2d21fc372e Remove more miniwin code 4 years ago
Gleb Mazovetskiy d152d2c0fb Add OptionalOwnedCelSprite 4 years ago
Gleb Mazovetskiy 5d1a4fd8af `IncProgress`: Do not render bar if not active 4 years ago
obligaron 07de7e2d7c Fix "Restart in Town" when dying on a quest/set map 4 years ago
Anders Jenbo 72656b3011 Move path and palette to the engine folder 4 years ago
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago
Gleb Mazovetskiy 8e9c9e0238 Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
Gleb Mazovetskiy c1ea8d58e0 Fix wide-screen background paths 4 years ago
obligaron 184290a977 Support setlevel in multiplayer 4 years ago
obligaron 9ac04314f4 Introduce Player::isOnLevel 4 years ago
obligaron 19749420b5 Introduce Player::isOnActiveLevel 4 years ago
obligaron 7afe7d2a70 Save Methods in loadsave gets MpqWriter passed 4 years ago
Gleb Mazovetskiy 9d2948c782 Loading screen: Free the background early 4 years ago
Gleb Mazovetskiy e8c57aae67 Render widescreen cutscene bg as PCX 4 years ago
Anders Jenbo 54cd839cf6 Clean up drlg tests 4 years ago
qndel 354e329644 Players[MyPlayerId] -> MyPlayer 4 years ago
obligaron d86c4e5d84 Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
Anders Jenbo 0645d9b2a1 Correct missing hellfire level mapping in leveltype 4 years ago
Gleb Mazovetskiy a66ca44695 Zero-based frame indexing 4 years ago
Gleb Mazovetskiy 7de6a25b41 Remove `(un)lock_buf` 4 years ago
Gleb Mazovetskiy 7fede6c4cb Clean up owned/unowned CelSprite ambiguity 4 years ago
Anders Jenbo 5390c9baa3 Add widscreen cutstart 5 years ago
obligaron be4aeca196 DebugCmdWarpToLevel: Use correct WM_DIABTOWNWARP instead of the up-to-town WM_DIABTWARPUP 5 years ago
obligaron 82a5af7332 DebugCmdWarpToLevel: Fix transition from map to level 5 years ago
Juliano Leal Goncalves 20d356a6eb ♻️ Leverage 'Point' in art_draw functions 5 years ago
obligaron 36f13b34dc Add debug text commands 5 years ago
Anders Jenbo 069249f318 🚚 Move local function to anonymous namespace i-p 5 years ago
Anders Jenbo 35ccc8eb1c Apply clang-tidy to code 5 years ago
Anders Jenbo 74b57558c9 🚚 Move local code to anonymous namespace 5 years ago
Anders Jenbo 9ebdb6db69 General clean up 5 years ago
Anders Jenbo 96bf75b502 Rename player globals 5 years ago
Anders Jenbo a7c7fa0030 Fully apply clang-tidy/format to all files 5 years ago
Gleb Mazovetskiy cb0dae8590 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
Anders Jenbo f0e5bd819b 💚 Fix debug builds 5 years ago
Anders Jenbo 8e07ef8fe5 Clang-tidy: misc-unused-parameters 5 years ago
Gleb Mazovetskiy e40b1963f9 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
Gleb Mazovetskiy 43bc08bd63 Hardware Cursor: Fall back to software on failure 5 years ago
Gleb Mazovetskiy f9d20b44d6 🎉 Hardware cursor (SDL2-only) 5 years ago
Gleb Mazovetskiy 9c2677c368 DrawCutscene: Clip progress bar draw call 5 years ago
qndel 1c246e64d1
fix loading screens: (#2109) 5 years ago
Kalebe Alves 118efe8e6d
Use Point/SDL_Rect for control functions coordinate system 5 years ago
Anders Jenbo 8a7ec56d3a Player by reference part 2 5 years ago
Gleb Mazovetskiy 0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 5 years ago
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself 5 years ago
Anders Jenbo 3b04f67194 🔥 Remove a chunk of miniwin types 5 years ago