270 Commits (70dc796287474b3946bb41d4e611b189ba6a0393)

Author SHA1 Message Date
obligaron 74a1810576 Remove most uses of BFLAG_MONSTLR 5 years ago
obligaron c7dec38b96 Player: rename _pVar4 to spellLevel 5 years ago
obligaron c3c91f6e28 Remove _pVar5 and most uses of BFLAG_PLAYERLR 5 years ago
Siddharth singh chouhan bcb332b7b0
Move documentation from implementations to declarations 5 years ago
Juliano Leal Goncalves 379a27b64a ♻️ Convert 'ItemType' enum to enum class 5 years ago
Juliano Leal Goncalves 6323539fcc 🚚 Rename 'item_type' enum to 'ItemType' 5 years ago
ephphatha b12de6fe12 Use scoped enum for Direction 5 years ago
obligaron 836bb92e8e MoveMissileAndCheckMissileCol: Call CheckMissileCol only once for a tile and target 5 years ago
ephphatha af61b21a23 Add whitespace around loops for readability 5 years ago
ephphatha cdf2db1d94 SaveItem by reference 5 years ago
ephphatha 8ab229e7e8 LoadItemData by reference 5 years ago
ephphatha 78fa540ec9 Save/LoadObject by reference 5 years ago
Juliano Leal Goncalves 4ea9cd539e 🚚 Rename 'PortalStruct' struct to 'Portal' 5 years ago
Juliano Leal Goncalves a91074d470 🚚 Rename 'LightStruct' struct to 'Light' 5 years ago
Juliano Leal Goncalves 0d3d4c14f6
🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 5 years ago
Juliano Leal Goncalves 1f7cfcf945 ♻️ Replace 'ReturnLvlX' and 'ReturnLvlY' globals with single 'ReturnLvlPosition' 5 years ago
Juliano Leal Goncalves 940a120bf9 ♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition' 5 years ago
Juliano Leal Goncalves 6e1d05187e 🚚 Rename 'MissileStruct' to 'Missile' 5 years ago
Juliano Leal Goncalves ef74b6f92d 🚚 Rename 'ObjectStruct' to 'Object' 5 years ago
Juliano Leal Goncalves 20db8d1a11 🚚 Rename 'MonsterStruct' to 'Monster' 5 years ago
Juliano Leal Goncalves 69a7cb66d4 ♻️ Convert 'MON_MODE' enum to 'MonsterMode' enum class 5 years ago
Juliano Leal Goncalves bb2dfdfb73 🚚 Rename 'ItemStruct' to 'Item' 5 years ago
Juliano Leal Goncalves bbf529c65a 🚚 Rename 'PlayerStruct' to 'Player' 5 years ago
Anders Jenbo 4044fadeb5 Clean up some players references 5 years ago
Anders Jenbo 866bc56008 Clean up remaning usages of Missiles[] 5 years ago
BC Ko 536121f038 rename _miVar# to var# 5 years ago
BC Ko 4df798808e
2435 refactor global variable Items part 2 (#2673) 5 years ago
qndel 3d92b6eea5 Rewrite manashield into not using a missile 5 years ago
Anders Jenbo 96b19ca8d5 Set _micaster type to mienemy_type 5 years ago
Anders Jenbo 7f6e171b4b Use BFLAG_MISSILE instead of dMissile 5 years ago
Anders Jenbo 3df8af0e9d Apply missile_id to _mitype 5 years ago
BC Ko 1b91194f0f
refactor Items[ii] (#2655) 5 years ago
qndel e355d03019 Rename SetDead 5 years ago
Anders Jenbo 5ddcd90ff9 Make NetSendCmdQuest() take a quest structure as input 5 years ago
Anders Jenbo 4891258775 Clean up quest init 5 years ago
ephphatha 8f2e94ae4d Use unsigned types for player experience and related values 5 years ago
Vladimir Olteanu b76e8c060b Introduce MissileDataFlags 5 years ago
Anders Jenbo 8df8b940c4
Handle some clang-tidy issues 5 years ago
Anders Jenbo 069249f318 🚚 Move local function to anonymous namespace i-p 5 years ago
obligaron 91c8503ea5 Rename leaderflag to leaderRelation and MonsterRelation to LeaderRelation 5 years ago
obligaron 70db8456ba Remove _pwtype and replace it with UsesRangedWeapon 5 years ago
Anders Jenbo a089692850 💄 Introduce MonsterRelation enum 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
Anders Jenbo ef6275caac Clean up private function names 5 years ago
Anders Jenbo 4bf4e42230 Move local symbols to anonymous namespace 5 years ago
ephphatha cc3572af81 Update BookLever related functions to use Rectangle. 5 years ago
Andrew James af60158274
Object by reference in SyncObjectAnimation functions (#2344) 5 years ago
Anders Jenbo 903d4bd2e1 Scope all for loops 5 years ago
Anders Jenbo 467b74dc06 Rename object globals 5 years ago
Anders Jenbo 9ae908f947 Rename missile globals 5 years ago