66 Commits (6a30cd39504d43f67fa6e699512dee39358db71a)

Author SHA1 Message Date
staphen 6a30cd3950 Add gamepad support for stash 4 years ago
Anders Jenbo e2fef44c9f Close gold withdraw when closing stash 4 years ago
Anders Jenbo a48f89007d Implement stash 4 years ago
Anders Jenbo 422f2bae9d Fix build warnings 4 years ago
staphen e0a3c553b4 Add window focus logic for SDL1 4 years ago
obligaron b3a9760bda Keymapper: Add mouse support 4 years ago
Anders Jenbo b0252b3339 Make Gamepad cursor independant of hardware mouse 4 years ago
Anders Jenbo 576d946581 Allow use of touch to select world objects 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
staphen 74a77666b9 Improve behavior of ToControllerButtonEvent() 4 years ago
obligaron 18fb40ee32 Settingsmenu: Implement KeyInput 4 years ago
Gleb Mazovetskiy b4afe50dd1 misc_msg.cpp: include order 4 years ago
Gleb Mazovetskiy db7c9d08f5 Move DoSpeedBook to the right header 4 years ago
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/ 4 years ago
staphen 40cc894630 Force VIRTUAL_GAMEPAD=OFF when USE_SDL1=ON 4 years ago
Gleb Mazovetskiy e9a9daa794 DrawString: Stop allocating 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago
Stephen C. Wills 423441c3dc
Fix speedbook navigation on gamepad 4 years ago
obligaron 2158faadab Use SDL_StartTextInput for gold drop dialog 4 years ago
Anders Jenbo b3a9a2ddce [gamepad] Allow for mixed mode navigation in inventory 4 years ago
Yuri Pourre b8450dc792 Assign ctrl to drop items 5 years ago
Anders Jenbo 7959b04573 SDL1 Unicode input support 5 years ago
Anders Jenbo 704a04ae4d Add support for Unicode fonts 5 years ago
obligaron 98eb863ea1 Use SDL Textinput for ingame chat 5 years ago
staphen 1b2d4d9478 Add comment to logic that skips handling touch-generated mouse events 5 years ago
staphen 3df85b70ce Add virtual gamepad event handlers and implement touch controls 5 years ago
staphen b29141048a Move existing touch control logic to Vita platform 5 years ago
Juliano Leal Goncalves b80859c021 ♻️ Leverage 'Rectangle.Center' in 'FocusOnCharInfo' function implementation 5 years ago
Juliano Leal Goncalves 6c21638bee ♻️ Leverage 'Point' in 'SetCursorPos' function 5 years ago
qndel 1ad950e088 FocusOnCharInfo cleanup 5 years ago
obligaron 77f9bded9e Introduce demo namespace 5 years ago
Anders Jenbo 96db759ba2 Disable mouse movment during demo playback 5 years ago
Anders Jenbo 38b1c96150 Control game speed during demo playback 5 years ago
Anders Jenbo d523fc1e81 Cleanups 5 years ago
obligaron fb562b29e9 Timedemo: Regard ProcessInput and gfProgressToNextGameTick 5 years ago
Anders Jenbo eda4a5061e Implement demo recording and playback 5 years ago
Jonathan Bergeron 57d445d32f made pause / unpause safer and fixed issue with autopause when losing focus during the loading screen 5 years ago
JoBergeron be3f1ba928
Pause game and mute music when game window loses focus (#2337) 5 years ago
Anders Jenbo 2ca6e37c46 Clean up sub folders using clang-tidy/Android Studio 5 years ago
Anders Jenbo 9b8bf92575 Rename quest globals 5 years ago
Anders Jenbo 96bf75b502 Rename player globals 5 years ago
Juliano Leal Goncalves 14429e2b23 ♻️ Leverage 'Point' to represent mouse position warping 5 years ago
Juliano Leal Goncalves fd9f2099d0 ♻️ Leverage 'Point' to represent mouse position 5 years ago
Anders Jenbo f167bd4dfb Clang-tidy: llvm-include-order 5 years ago
Anders Jenbo 2bdb6caa07
Cleanup majority of remaning implicit bool conversions (#2234) 5 years ago
Anders Jenbo 22b632f04a ♻️Clean up implicit bool conversions 5 years ago
Anders Jenbo ee7b32d8f6 Player by reference part 3 5 years ago
Gleb Mazovetskiy 1bc9c3973f 🚚 engine.h: Extract `Rectangle` 5 years ago
Juliano Leal Goncalves 25eaac78c1 ♻️ Leverage 'Size' to represent a 'Rectangle's width/height 5 years ago
Juliano Leal Goncalves e3ea6a9042 ♻️ Leverage 'Point' to represent a 'Rectangle's position 5 years ago