8305 Commits (520bf5d9bd73b4292320a28860705cc64ebe2f59)

Author SHA1 Message Date
Eric Robinson 520bf5d9bd
Fix visually overlapping sprites for wall spells (#7208) 2 years ago
Gleb Mazovetskiy a75f77bfa8 DrawFloor: Remove a redundant check 2 years ago
Eric Robinson 96a2a145e2 Increase MaxOutlinePixels 2 years ago
Gleb Mazovetskiy 2580cd7b68 Simplify foliage rendering 2 years ago
Gleb Mazovetskiy 1bab0251e2 Minor rendering cleanups 2 years ago
Eric Robinson a374985c5b Optimize StartSpell() 2 years ago
qndel 71650f981f
fix repair and recharge (#7360) 2 years ago
Gleb Mazovetskiy 4e572f0450 dun_render: Fix OOB in `world_draw_black_tile` 2 years ago
Gleb Mazovetskiy ef498f2baf Speed up `world_draw_black_tile` 2 years ago
Gleb Mazovetskiy 15f8987d73 dun_render: Fix dark triangle rendering 2 years ago
Gleb Mazovetskiy f6c8a32815 dun_render: Specialized FullyDark+Solid triangles 2 years ago
Gleb Mazovetskiy 40ee61e776 dun_render: Unroll triangle loops 2 years ago
Gleb Mazovetskiy 3d716f74d3 Add dun_render_benchmark 2 years ago
Gleb Mazovetskiy 114b38da90 Fix `ReencodeDungeonCelsLeft/RightTriangle` 2 years ago
Gleb Mazovetskiy 451f1fd70a Re-encode dungeon tiles to remove bloat 2 years ago
Gleb Mazovetskiy a2961eafd2 scrollrt: Add `IsFloor` function 2 years ago
Gleb Mazovetskiy d41c7e4221 dun_render: Optimize triangle rendering 2 years ago
Gleb Mazovetskiy 51659c827d Only check devilutionx.mpq version if it exists 2 years ago
Gleb Mazovetskiy dc2406d2b1 Further increase outline pixels to 2048 2 years ago
Gleb Mazovetskiy 7d5bef724d Check DevilutionX version 2 years ago
qndel 8e57785755 change log type on missing optional lua assets from error to info 2 years ago
Gleb Mazovetskiy bb6787ccf7 Rename `MissileData` fields to match the TSV 2 years ago
Gleb Mazovetskiy 0f13d95628 Fix Missile Hit Sound 2 years ago
Gleb Mazovetskiy d3e30d1ce9 StaticVector: Add more container methods 2 years ago
Eric Robinson cec258fd4d
Clean up StartRangeAttack() (#7207) 2 years ago
Eric Robinson d54e96ed90
Optimize RespawnDeadItem() (#7212) 2 years ago
Gleb Mazovetskiy 5b076e20ef Rename `DrawFloor` to `DrawFloorTile` 2 years ago
Gleb Mazovetskiy efa94307e0 Optimize lit blending with light level 0 2 years ago
Gleb Mazovetskiy 712f0bac0b Remove `LightTableIndex` global 2 years ago
Gleb Mazovetskiy 7940a10da9 clx_render: Slightly optimize `GetSkipSize` 2 years ago
Gleb Mazovetskiy aecf711688 Clean up clx_decode.hpp 2 years ago
Gleb Mazovetskiy df98042a1b Optimize InvDrawSlotBack 2 years ago
Gleb Mazovetskiy 6180d3dd3d Reduce map lookups in dvlnet 2 years ago
qndel 24f108f193
fix many typos (#7322) 2 years ago
Eric Robinson 75f42cc41d
Fix monster light on knockback (#7122) 2 years ago
Gleb Mazovetskiy 112e113201 Optimize `DoCrawl` 2 years ago
Gleb Mazovetskiy bf98d9f533 Speed up DeadItem 2 years ago
Gleb Mazovetskiy 91306d8c22 Migrate misdat.cpp data to TSV 2 years ago
Gleb Mazovetskiy 624afafe58 Extract Crawl to a library 2 years ago
Gleb Mazovetskiy df3d76c3c1 Add utils/string_view_hash.hpp 2 years ago
Gleb Mazovetskiy 78e87e9f09 clx_sprite: Minor improvements from #7191 2 years ago
Gleb Mazovetskiy 90732aa7be Migrate objdat.cpp data to TSV 2 years ago
Gleb Mazovetskiy e5e007cd3c Slightly optimize `Utf8CodePointLen` 2 years ago
Gleb Mazovetskiy 730c26a856 Migrate maps to unordered maps 2 years ago
Gleb Mazovetskiy e9c29fa806 Switch to ankerl::unordered_dense 2 years ago
Gleb Mazovetskiy 01147410c1 Add dependency on unordered_dense 2 years ago
Gleb Mazovetskiy e7c58ad0ef Remove missing SfxID 2 years ago
Gleb Mazovetskiy 067d83afac Remove "Book of " from `translation_dummy.cpp` 2 years ago
staphen df0b3aaab7 Ensure that network timeout info shows up in the info panel 2 years ago
Eric Robinson 5ae0e5eb17
Optimize DeadItem() (#7213) 2 years ago