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Optimize RespawnDeadItem() (#7212)

pull/7334/head
Eric Robinson 2 years ago committed by GitHub
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  1. 9
      Source/player.cpp

9
Source/player.cpp

@ -293,13 +293,14 @@ void RespawnDeadItem(Item &&itm, Point target)
return;
int ii = AllocateItem();
Item &item = Items[ii];
dItem[target.x][target.y] = ii + 1;
Items[ii] = itm;
Items[ii].position = target;
RespawnItem(Items[ii], true);
NetSendCmdPItem(false, CMD_SPAWNITEM, target, Items[ii]);
item = itm;
item.position = target;
RespawnItem(item, true);
NetSendCmdPItem(false, CMD_SPAWNITEM, target, item);
}
void DeadItem(Player &player, Item &&item, Displacement direction)

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