7645 Commits (4db65d94de34c9f8fa6bc3510ce2d8ca80026fa9)

Author SHA1 Message Date
DakkJaniels d683039bdd
stop shaking camera if dead diablo loaded from save. (#4149) 3 years ago
staphen c857b7c7e4 Update frame skip logic for attacks after movement to match vanilla behavior 3 years ago
Gleb Mazovetskiy 7c53a5d5b3 Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
Gleb Mazovetskiy 2bc4aaebae Format tables in Source/objdat.cpp 3 years ago
Gleb Mazovetskiy 5d35b289bb Skip creating half-size sprites for 1x1 items 3 years ago
Gleb Mazovetskiy 37f4d0cb97 `CreateHalfSizeItemSprites`: Reuse surfaces 3 years ago
Eric Robinson 3642904a4c
Fix Resurrect Crash (#5718) 3 years ago
Bubio 81c7d0618d
Fixed spelling errors (#5714) 3 years ago
Gleb Mazovetskiy f9f61fcb0c Do not try to create Hellfire sprites in Diablo 3 years ago
Gleb Mazovetskiy 1401e130ce Store items: Render 1x1 items at full size 3 years ago
Gleb Mazovetskiy 67bb0e10fd Store items: Draw unusable items in red 3 years ago
Gleb Mazovetskiy 068fdac7c1 Do not use PKWare with no MPQs + NONET 3 years ago
Gleb Mazovetskiy 0fb9599e66 `StaticVector`: Replace `std::aligned_storage_t` 3 years ago
Gleb Mazovetskiy beb6fc2aaf `CreateAulibResampler`: Check the real sample rate 3 years ago
Gleb Mazovetskiy 16f7d7e9d6 Support mouse back button in stores/dialogues 3 years ago
Gleb Mazovetskiy 0e0cc9d1b0 Reduce to just `STREAM_ALL_AUDIO_MIN_FILE_SIZE` 3 years ago
Gleb Mazovetskiy 0dd95adcd1 Add a minimum threshold for STREAM_ALL_AUDIO 3 years ago
Gleb Mazovetskiy 527e876fff Disable item labels when in store 3 years ago
Gleb Mazovetskiy c5369f4b2b Store graphics: Scale sprites only once 3 years ago
obligaron b7e2c649cf Recalculate cursor position after level change 3 years ago
obligaron c3a2fd07c0 Add used acids2.wav back to game 3 years ago
Anders Jenbo c99f7cf644
Floating numbers (#5639) 3 years ago
staphen 3e916d4c1f Align item graphics with the center of the store text 3 years ago
staphen d707f07e8f Make item graphics in stores optional 3 years ago
staphen af5dc9ccb6 Add item graphics to store menus 3 years ago
Gleb Mazovetskiy 55dc2315bc Completely remove unused sfx_MISC sounds 3 years ago
Gleb Mazovetskiy b48d4b2900 Remove uses of blank.wav 3 years ago
Gleb Mazovetskiy 27348b49b8 Do not load unused sfx_MISC sound effects 3 years ago
Gleb Mazovetskiy a596c8223d Reformat sound effects table 3 years ago
Gleb Mazovetskiy 3ab2f49a92 Audio: Avoid creating same-rate resamplers 3 years ago
Gleb Mazovetskiy 6b338eac9f Display path in `LoadAudioFile` error dialog 3 years ago
Gleb Mazovetskiy 6d274c9547 `UNPACKED_SAVES`: Saves without MPQs 3 years ago
KPhoenix 8db521727d
`enum missile_id` -> `enum class MissileID` 3 years ago
Gleb Mazovetskiy f20c58c8a0 SoundSample::SetChunkStream: Log filename on error 3 years ago
Gleb Mazovetskiy 590e354030 Reduce the size of SpellData 3 years ago
KPhoenix 3eed9228ab Fix alignment 3 years ago
KPhoenix f52b2cb71f Enum Class: MagicType 3 years ago
KPhoenix 12fc02f7f5 Fix redundancy in AddBoneSpirit function 3 years ago
Gleb Mazovetskiy b281f0afac Run tools/cpp_format_struct_table.py 3 years ago
Gleb Mazovetskiy ae0297006e A tool to format a struct table 3 years ago
staphen 0d43f468e5 Improve missile collision interpolation logic 3 years ago
DakkJaniels e5d96b2242
Removed ability to try and join incompatible ZeroTier games (#5648) 3 years ago
Anders Jenbo e50e21e0e4 Use outline for spell icon texts 3 years ago
Anders Jenbo 0c5fd01067 Change missile_resistance into class DamageType 3 years ago
Anders Jenbo bb2463862c Use Position in AddItemToLabelQueue() 3 years ago
Anders Jenbo a29fc3a074 Correct casing for Player::isWalking() 3 years ago
Anders Jenbo 1a633c5627
Reject games info of unexpected size (#5646) 3 years ago
Gleb Mazovetskiy f085af70ca Add `paths::ConfigPath` to the MPQ search list 3 years ago
Gleb Mazovetskiy 5bf9dfd7ee Demo mode: Force resolution to that of the demo 3 years ago
Gleb Mazovetskiy 8fe8023542 Create save and config directories 3 years ago