7645 Commits (4db65d94de34c9f8fa6bc3510ce2d8ca80026fa9)

Author SHA1 Message Date
Anders Jenbo acab00652e Unify operate door logic 4 years ago
Anders Jenbo 3589744ed1 Fix crypt doors looking wrong after closing them 4 years ago
Anders Jenbo 37ad8a438a Remove some redundant door logic 4 years ago
Anders Jenbo 8dd8203a39 Add missing check to IsDoorClear 4 years ago
Anders Jenbo 7c9111ddb0 Correct casing for isDoor() 4 years ago
Anders Jenbo e1417be472 Reuse code for opening and closing doors 4 years ago
Anders Jenbo 6fdd756023 [hellfire] Fix blocked crypt door sound 4 years ago
Anders Jenbo 52d9b69624 Reuse SetDoorStateClosed in AddDoor 4 years ago
Anders Jenbo e9702b4415 Move and rename door state functions 4 years ago
obligaron 2493f06116 ActorPosition: Remove offset, offset2 and velocity 4 years ago
obligaron 5913783826 Add walking offset calculation to ActorPosition (and validate it) 4 years ago
obligaron acfa8ed022 Reduce use of position.offset in PmChangeLightOff 4 years ago
obligaron 49c7ea71af Simplify SyncLightPosition 4 years ago
obligaron a410e989bf Remove ScrollInfo 4 years ago
qndel c7fcaf4dd1 fix error messages 4 years ago
Gleb Mazovetskiy 8f7dd16ac3 Show an error on outdated devilutionx/font.mpq 4 years ago
Gleb Mazovetskiy 17a97450bc Convert assets to CLX 4 years ago
Vladimir Olteanu 9a55b13340
Avoid defensive warning in DeltaImportObjects (#5181) 4 years ago
obligaron 385627e95b Copy save file when creating reference or comparison save game 4 years ago
staphen 748bb1f84d Split delta trap operation from realtime trap operation 4 years ago
Gleb Mazovetskiy ba34bafb3f Use SDL events directly 4 years ago
Gleb Mazovetskiy 0f0f57080c render: Move `common_impl.h` into `clx_render.cpp` 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
Vladimir Olteanu 33f4289634 Get rid of unused immunity 4 years ago
Vladimir Olteanu 74232f13bf Get rid of dthread 4 years ago
Vladimir Olteanu 77353d2db9 Turn AmLine* into inline function 4 years ago
ephphatha 2121d8dc67 Use position for object delta messages 4 years ago
obligaron 439a9926e5 Clean up spell usage function names 4 years ago
obligaron 6804221199 Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted 4 years ago
obligaron 279e92e69c Checks conditions for spell again, cause initial check was done when spell was queued 4 years ago
obligaron 1cfd1ca99d Fix double casting bug - use separated info for casted and queued spells 4 years ago
obligaron 2c7e886c85 Add detail log info to CompareSaves 4 years ago
Andrew James 480ab945e7
Only draw towners on their base tile (#5171) 4 years ago
Anders Jenbo da5f392cfa Merge OpenDoor and DeltaSyncDoor 4 years ago
Anders Jenbo b9aa2959a6 Split deleta sync from operate door 4 years ago
Anders Jenbo 5f3acebe5e Merge operate door functions 4 years ago
Cesar Canassa 1bdee4523b
Adds ignoreMovingMonsters to MonsterAtPosition (#5118) 4 years ago
DakkJaniels 13d53a33dc move gold drop checks earlier 4 years ago
Anders Jenbo efe6b18900 Move two basic crypt setpices in to dun files 4 years ago
Yuvraj Tetarwal 59482b5e9f
Auto oil pickup (#5159) 4 years ago
Gleb Mazovetskiy 5ad03478dc Missing fonts.mpq: Show an error, fall back to en 4 years ago
Anders Jenbo 069a33749c Merge sync door functions 4 years ago
Anders Jenbo 70683bf9de Add door state enum 4 years ago
ephphatha 9309f2fe4f Add enum to represent monster sound effects 4 years ago
Anders Jenbo 3250472789 Clean up player references 4 years ago
Anders Jenbo e83c55d444 Clean up object references 4 years ago
galaxyhaxz b42c731ae5 Fix broken dirt tile in cathedral/crypt 4 years ago
ephphatha b234565f65 Inline functions which only set Object::_oRndSeed 4 years ago
Stephen C. Wills e364b7488c
HitMonster() cleanup (#5147) 4 years ago
obligaron c5ce29106e Fix left sideways walking monsters draw order 4 years ago