7645 Commits (4db65d94de34c9f8fa6bc3510ce2d8ca80026fa9)

Author SHA1 Message Date
ephphatha 6656c74842 Use 0 as a default for non-random object placement tests 4 years ago
qndel 21f67eaadd use array size instead of sizeof math 4 years ago
qndel f132d4a13a
fix golem detection (#5342) 4 years ago
staphen 6b7b0d3498 Fix error mapping keys when typing lowercase characters 4 years ago
Anders Jenbo e348fa3b1e Implement town map 4 years ago
obligaron 054930256c Fix skeleton kings lair spawn position 4 years ago
obligaron 72dc999aba Fix cathedral warp for upstairs 4 years ago
obligaron 948e74c539 Fix crypt warp 4 years ago
obligaron 9c97b302cd Simplify AddWarp 4 years ago
staphen 13db52f4e1 Clean up calls to SyncPutItem() and SyncDropItem() 4 years ago
staphen 116fc6fa40 Add logic to handle ears in DeltaAddItem() and DeltaGetItem() 4 years ago
staphen bfa3ccd90c Clean up code to prep items for the network 4 years ago
staphen 8854135137 Fix error syncing item swap in inventory 4 years ago
staphen 147a13d66c Synchronize gold in player's inventories 4 years ago
staphen 36985295e9 Clean up calls to RecreateItem() in msg.cpp 4 years ago
staphen e28a8065e9 Sync more item data with TCmdChItem 4 years ago
staphen 73028ec04a Define network struct for ears 4 years ago
staphen c90d884597 Fix skipping intro using gamepad 4 years ago
obligaron a2ec22667f Use AnimationInfo::isLastFrame in more places 4 years ago
obligaron 925e13d22a Introduce AnimationInfo::isLastFrame and use it instead of _pXYZFrames 4 years ago
obligaron c1abeeac5a Use getAnimationFramesAndTicksPerFrame when swapping gear 4 years ago
obligaron 5b6beac375 Introduce Player::getAnimationFramesAndTicksPerFrame 4 years ago
Trihedraf d7079b7625 Fix SDL MinGW build 4 years ago
Anders Jenbo f9fae00958 Fix formatting 4 years ago
zaid-ismail031 af32a42e53 Added clang formatting to missiles.cpp. 4 years ago
zaid-ismail031 b0c9a8024e Refactor missiles.cpp to use Direction enum instead of magic Point/Displacement constants. 4 years ago
Gleb Mazovetskiy 9feb3139e2 Add `XDG_DATA_DIRS` to MPQ search paths 4 years ago
Mikołaj Piróg 32b3333bfb
Exp overflow fix (#5070) 4 years ago
Stephen C. Wills c91702ffbc
Don't use MyPlayer in SaveHotkeys() (#5292) 4 years ago
obligaron deb0d6d9e1
Use missile helpers in MoveMissile/UpdateMissileRendererData (#5291) 4 years ago
obligaron b3aa08589b Don't use MyPlayer in UnPackItem and dependend methods 4 years ago
Anders Jenbo 872456ae5d Use size_t for a select few pnum variables 4 years ago
Gleb Mazovetskiy 188dc79f6e Make `Players` a vector 4 years ago
Gleb Mazovetskiy f4827a0cb6 Replace default palette PCX files with PAL files 4 years ago
obligaron 034eacda98 PrintItemMisc: Fix staffs and flash scrolls 4 years ago
obligaron 3f3b3d74eb Ensure AddPanelString doesn't get out of bounds 4 years ago
staphen b12bf10c77 Fix template data type when loading class TRN 4 years ago
staphen 8292256e4d Only load Hellfire music when Hellfire is active 4 years ago
Cyril SIX 17bf252608 Turn off monster highlighting with Heal Other and Resurrect cursors 4 years ago
obligaron f8a3212fba Fix incorrect SOLData for L1 Piece 27 (BlockMissile is missing) 4 years ago
staphen a3e94d6b55 [Switch] Bundle assets directly in romfs 4 years ago
Anders Jenbo df45bd28d7 Do not try to load devilutionx.mpq on 3DS 4 years ago
staphen 8503efc1db Remove pragma pack from DLevel struct 4 years ago
staphen 5a2b167728 [3DS] Bundle assets directly in romfs 4 years ago
staphen 40546c9f9d Avoid DLevel copy constructor in GetDeltaLevel() 4 years ago
Gleb Mazovetskiy 6327e713e0 Lowercase all file paths 4 years ago
obligaron 68891a8df1 Rename MissileMovementDistrubution => MissileMovementDistribution 4 years ago
obligaron 4b93249eee Use MoveMissile in SpawnLightning to correctly check walls 4 years ago
obligaron 9d68478cb4 Split MoveMissile out of MoveMissileAndCheckMissileCol 4 years ago
Stephen C. Wills a06dd25d17
Synchronize player inventories (#5217) 4 years ago