358 Commits (4db65d94de34c9f8fa6bc3510ce2d8ca80026fa9)

Author SHA1 Message Date
qndel 731ad1ada5
use std::rotate (#6019) 3 years ago
staphen 8b6b898493 Defer d-pad inputs to movement handlers 3 years ago
staphen b537f677f9 Improve d-pad handling for in-game menus 3 years ago
staphen 71ccd415c5 Update gamepad motion state regardless of the active event handler 3 years ago
staphen bfc54c9bd3 Add arena potions to the virtual gamepad renderer 3 years ago
qndel ce2ce86070 inspect players command 3 years ago
obligaron b916c8e428 Introduce Open/Close/ToggleCharPanel 3 years ago
obligaron c4388b0d41 Remove unused pnum from UseInvItem 3 years ago
obligaron 1522dc7031 Multiplayer: Add arena potions 3 years ago
staphen d2bc7c10ba Fix stand ground for gamepad controls 3 years ago
Gleb Mazovetskiy c71eb0ff54 Add support for new SDL 2.24.0 gamepad types 3 years ago
ephphatha 94c646ef8f Use rectangles for inventory/belt hit areas 3 years ago
obligaron 2296bf5625 Use StashStruct::EmptyCell instead for empty stash item check 3 years ago
Gleb Mazovetskiy ebcd6b222d Optimize `SpellData` size: 40 bytes -> 24 3 years ago
KPhoenix a1fbf5253f `enum talk_id` -> `enum class TalkID` 3 years ago
Gleb Mazovetskiy b61dac853b Add `GetSpellData(SpellID)` 3 years ago
KPhoenix d813f13700 `enum spell_id` -> `enum class SpellID` 3 years ago
Gleb Mazovetskiy 1788d2f8ec Remove miniwin 3 years ago
Eric Robinson ef3a57b7d9
`enum spell_type` -> `enum class SpellType` (#5674) 3 years ago
KPhoenix 8db521727d
`enum missile_id` -> `enum class MissileID` 3 years ago
Anders Jenbo a29fc3a074 Correct casing for Player::isWalking() 3 years ago
staphen b66b6c611b Produce multiple controller button events for SDL_JOYHATMOTION events 3 years ago
staphen f17ea8db98 Implement settings menu for gamepad customization 3 years ago
Gleb Mazovetskiy 46e755f680 Simplify spell icon handling 3 years ago
Gleb Mazovetskiy 74ca2ab0db Use no-background spell icons with UNPACKED_MPQS 3 years ago
Gleb Mazovetskiy a2a8b1c706 Padmapper: Simplify `buttonTo*` data structures 3 years ago
staphen f60f704ecc Reverse A and B in pad button to key translation functions 3 years ago
staphen e1167350a2 Clean up handling for gamepad IGNORE/NONE buttons 3 years ago
staphen 6a565d3755 Further improve simulated mouse interaction 3 years ago
staphen 198dec9412 Iron out interactions between simulated mouse movement and character movement 3 years ago
staphen d7908d82f4 Always remove release actions from padmapper regardless of whether the action can be invoked 3 years ago
staphen 33d4cc2544 Properly handle d-pad events for mouse simulation 3 years ago
Gleb Mazovetskiy 0498d7d3a7 Fix compilation warnings 3 years ago
Gleb Mazovetskiy 88289bb02e Fix HAS_KBCTRL build 3 years ago
staphen 21bd760bfa Bypass CMD_PUTITEM when triggering CMD_OPENHIVE or CMD_OPENGRAVE 3 years ago
obligaron ba65d5fbff SyncPutItem: Always use passed coordinates for item position 3 years ago
staphen 0f74370a99 Move gamepad logic from FetchMessage() to GameEventHandler() 3 years ago
Gleb Mazovetskiy 179ae009df Improve logic and fix for old compilers 3 years ago
staphen e67e4934cc Add padmapper for gamepad customization 3 years ago
Gleb Mazovetskiy 759ca7f055 `WorldTileRectangle/Size` 3 years ago
Gleb Mazovetskiy 57e267e990 button.png: Arrange sprites horizontally 3 years ago
Gleb Mazovetskiy f7335e9df7 Xbox nxdk: Set gamepad type 3 years ago
Gleb Mazovetskiy 12c7dab3f3 Define gamepad type for SDL1 handhelds 3 years ago
Gleb Mazovetskiy 6150973c1b Clean up gamepad icons code 3 years ago
Nicholas Calaway eb45857422
Gamepad icons (#5357) 3 years ago
staphen 8b6db3a678 Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
staphen c90d884597 Fix skipping intro using gamepad 4 years ago
Anders Jenbo 872456ae5d Use size_t for a select few pnum variables 4 years ago
Gleb Mazovetskiy 188dc79f6e Make `Players` a vector 4 years ago
Nicholas Calaway cf33230293
#3380 Use appropriate terms for mouse/gamepad/touch #5234 (#5235) 4 years ago