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@ -245,6 +245,11 @@ GamepadLayout GameController::getLayout(const SDL_Event &event)
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const SDL_GameControllerType gamepadType = SDL_GameControllerTypeForIndex(index); |
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switch (gamepadType) { |
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case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO: |
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#if SDL_VERSION_ATLEAST(2, 24, 0) |
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case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT: |
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case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT: |
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case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: |
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#endif |
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return GamepadLayout::Nintendo; |
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case SDL_CONTROLLER_TYPE_PS3: |
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case SDL_CONTROLLER_TYPE_PS4: |
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@ -257,6 +262,9 @@ GamepadLayout GameController::getLayout(const SDL_Event &event)
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#if SDL_VERSION_ATLEAST(2, 0, 16) |
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case SDL_CONTROLLER_TYPE_GOOGLE_STADIA: |
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case SDL_CONTROLLER_TYPE_AMAZON_LUNA: |
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#if SDL_VERSION_ATLEAST(2, 24, 0) |
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case SDL_CONTROLLER_TYPE_NVIDIA_SHIELD: |
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#endif |
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#endif |
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return GamepadLayout::Xbox; |
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#if SDL_VERSION_ATLEAST(2, 0, 14) |
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